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|Type=Main series games | |Type=Main series games | ||
|Image=[[Image:DQ3logo.gif|220px]] | |Image=[[Image:DQ3logo.gif|220px]] | ||
|Developer|[[Enix]] | |Developer|[[Enix]] | ||
|Publisher|[[Enix]] | |Publisher|[[Enix]] | ||
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''Dragon Quest III'' is set many years before the original ''[[Dragon Quest I|Dragon Quest]]'' in a world bearing great similarity to the real world. A wicked fiend, [[Baramos]], threatens to destroy the world. The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three travelling companions and sets out to defeat [[Baramos]], only to find later that [[Baramos]] is merely a disciple of [[Zoma]], the fiend who rules the Dark World below. The hero then travels to the Dark World, which is known as [[Alefgard]] in subsequent installments of the series, and restores light. For his bravery, the hero receives the title of [[Erdrick]] (or in later versions, [[Loto]]). | ''Dragon Quest III'' is set many years before the original ''[[Dragon Quest I|Dragon Quest]]'' in a world bearing great similarity to the real world. A wicked fiend, [[Baramos]], threatens to destroy the world. The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three travelling companions and sets out to defeat [[Baramos]], only to find later that [[Baramos]] is merely a disciple of [[Zoma]], the fiend who rules the Dark World below. The hero then travels to the Dark World, which is known as [[Alefgard]] in subsequent installments of the series, and restores light. For his bravery, the hero receives the title of [[Erdrick]] (or in later versions, [[Loto]]). | ||
The flow of the game is as follows. The hero travels from his home country of [[Aliahan]] to explore the world and acquire | The flow of the game is as follows. The hero travels from his home country of [[Aliahan]] to explore the world and acquire three [[keys]] needed to open doors throughout the game. After saving a couple of the town of [[Baharata]] from the rogue [[Kandar]], the hero receives [[Black Pepper]], which he trades for a sailing [[ship]] at [[Portoga]]. With the ship, the hero acquires the [[Final Key]] and the six mystical orbs which are used to revive the legendary bird [[Lamia]]. Lamia takes the hero to Baramos' castle. After a ferocious battle, the hero's celebration is cut off as Zoma attacks and opens the pit to the dark world. In the dark world, the hero acquires the [[Stone of Sunlight]], the [[Staff of Rain]], and the [[Seal of Rubiss]]. These items are then exchanged for the [[Rainbow Drop]]. This item creates the [[Rainbow Bridge]], which leads the hero to Zoma's castle for the final confrontation. | ||
''Dragon Quest III'' is noted for greatly expanding upon the original ''[[Dragon Quest I|Dragon Quest]]'' and ''[[Dragon Quest II]]''. ''Dragon Quest III'' adds a class system, in which each character has a certain class. While the hero always keeps the Hero class, the other characters can choose among the following: Soldier, Fighter, Cleric, Mage, Dealer, Jester, and Sage. The choice of class greatly affects the character's stats and spells he or she can learn. Furthermore, upon reaching level 20, a character may change classes at the [[Temple of Dharma]]. Another innovation is an arena where the player can place bets on the outcome of monster battles. ''Dragon Quest III'' features a much larger world than its predecessors, as well as a much larger array of items, equipment, magic, and enemies. It was intended to have even more features, including a [[small medal]] system, but these additional features were cut to save space. | ''Dragon Quest III'' is noted for greatly expanding upon the original ''[[Dragon Quest I|Dragon Quest]]'' and ''[[Dragon Quest II]]''. ''Dragon Quest III'' adds a class system, in which each character has a certain class. While the hero always keeps the Hero class, the other characters can choose among the following: Soldier/Warrior, Fighter, Pilgrim/Cleric, Wizard/Mage, Merchant/Dealer, Goof-off/Jester, and Sage. The choice of class greatly affects the character's stats and spells he or she can learn. Furthermore, upon reaching level 20, a character may change classes at the [[Temple of Dharma]]. Another innovation is an arena where the player can place bets on the outcome of monster battles. ''Dragon Quest III'' features a much larger world than its predecessors, as well as a much larger array of items, equipment, magic, and enemies. It was intended to have even more features, including a [[small medal]] system, but these additional features were cut from the original release to save space. | ||
Both remake versions of ''Dragon Quest III'' offers many new features, including a mini game called [[Pachisi]] (called [[Suguroku]] in Japan) from which the player can win items, monster and attack animation in battles, a new Thief class, two challenging bonus dungeons, a monster medal collection, new items, the [[small medal]] system seen in later ''Dragon Quest'' games, individual personality types for the members of your party which determine which stats increase when they level up, a pre-game sequence in which your Hero's personality is determined based on your answers to moral dilemmas similar to that in [[Ultima IV]], and many other small changes. The Game Boy color version is based on the Super | Both remake versions of ''Dragon Quest III'' offers many new features, including a mini game called [[Pachisi]] (called [[Suguroku]] in Japan) from which the player can win items, monster and attack animation in battles, a new Thief class, two challenging bonus dungeons, a monster medal collection, new items, the [[small medal]] system seen in later ''Dragon Quest'' games, individual personality types for the members of your party which determine which stats increase when they level up, a pre-game sequence in which your Hero's personality is determined based on your answers to moral dilemmas similar to that in [[Ultima IV]], and many other small changes. The Game Boy color version is based on the Super Nintendo version, which is currently being [[fan translation|fan translated]]. | ||
==Character creation== | ==Character creation== | ||
In the game, the player starts out as a single hero, male or female. When the quest begins, the player can | In the game, the player starts out as a single hero, male or female. When the quest begins, the player can build a team of diversified heroes through [[Luisa's Tavern]] in [[Aliahan]] almost immediately. This team can be made up of Wizards, Pilgrims, Thieves, Goof-offs, Fighters, Soldiers, and Merchants in either male or female form. After selecting a character in the remake, the player or the tavern can change the person's starting abilities with five magical seeds, given by the tavern. The ability to create a party right away was a first for the Dragon Quest series. It is also a stark contrast to all other Dragon Quest games which feature a multiple character party, as in all other games party members are added through plot events and progression through the game rather than at the beginning. | ||
'''Hero''' (勇者, Yuusha): The Hero is the most well-balanced of the | '''Hero''' (勇者, Yuusha): The Hero class is the most well-balanced of the character classes and is restricted to the main character. He or she can be equipped with either heavy or light armor, and can use a variety of weapons. The Hero also is given a variety of both offensive and defensive spells. Some of the most powerful healing, defensive, and offensive spells in the game are exclusive to the Hero class, including [[Ironize]], which makes the party completely invulnerable for a short time, [[HealUsAll]], which completely restores the group's HP, and the lightning spells [[Zap]] and [[Lightning]]. In the remakes, the Hero gains a variety of unique outside abilities as well, such as [[Recall]] (which allows the player to record conversations). | ||
'''Wizard''' (魔法使い, Mahoutsukai): (Mage in the Game Boy Color version) Wizards specialize in destructive magical spells such as Blaze and Boom. Wizards also have the abilities to use spells in the outside world. Such spells as [[Outside]] and [[X-Ray]] will help the player advance in caves and while adventuring. The Wizard is given powerful magical abilities when leveled fully, including [[BeDragon]] and [[Explodet]]. The Wizard also has the [[Chance]] spell introduced in ''[[Dragon Warrior II]]'', which has a large menu of possible random effects: some very good, some very bad. Though Wizards have high [[Intelligence]], they are physically frail and cannot equip heavy weapons such as swords, axes, spears, or heavy armor. | '''Wizard''' (魔法使い, Mahoutsukai): (Mage in the Game Boy Color version) Wizards specialize in destructive magical spells such as Blaze and Boom. Wizards also have the abilities to use spells in the outside world. Such spells as [[Outside]] and [[X-Ray]] will help the player advance in caves and while adventuring. The Wizard is given powerful magical abilities when leveled fully, including [[BeDragon]] and [[Explodet]]. The Wizard also has the [[Chance]] spell introduced in ''[[Dragon Warrior II]]'', which has a large menu of possible random effects: some very good, some very bad. Though Wizards have high [[Intelligence]], they are physically frail and cannot equip heavy weapons such as swords, axes, spears, or heavy armor. | ||
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'''Goof-off''' (遊び人, Asobinin): (Jester in the Game Boy Color version) Goof-offs, although pretty much useless on the battle field, have a great amount of [[luck]]. This allows them to deal critical amounts of damage more often than other characters. The trade-off for this is the fact that Goof-offs have minds of their own, and the player cannot always control their actions. Goof-offs are the wild cards of the game, as they sometimes do damage to themselves instead of attacking enemy characters. Goof-off is the only class that can turn into a Sage at Dharma Temple without a [[Book of Satori]]. | '''Goof-off''' (遊び人, Asobinin): (Jester in the Game Boy Color version) Goof-offs, although pretty much useless on the battle field, have a great amount of [[luck]]. This allows them to deal critical amounts of damage more often than other characters. The trade-off for this is the fact that Goof-offs have minds of their own, and the player cannot always control their actions. Goof-offs are the wild cards of the game, as they sometimes do damage to themselves instead of attacking enemy characters. Goof-off is the only class that can turn into a Sage at Dharma Temple without a [[Book of Satori]]. | ||
'''Fighter''' (武闘家, Butouka): Fighters have a great amount of speed, agility, and strength. They can deal devastating amounts of damage from a single strike, and can be equipped with a variety of weapons. However, if equipped with a sword or other bladed weapon, a Fighter's abilities will actually decrease, as his or her attack power will lower considerably. This is because Fighters prefer to attack with their bare hands, and so only claw type weapons will make their attack power rise. | '''Fighter''' (武闘家, Butouka): Fighters have a great amount of speed, agility, and strength. They can deal devastating amounts of damage from a single strike, and can be equipped with a variety of weapons. However, if equipped with a sword or other bladed weapon, a Fighter's abilities will actually decrease, as his or her attack power will lower considerably. This is because Fighters prefer to attack with their bare hands, and so only claw type weapons will make their attack power rise. In the remakes, a fighter is only able to equip claw weapons, thus removing the possibility of their attack reducing due to equipment. The amount of claw weapons in the game is increased as a result of this change. | ||
'''Soldier''' (戦士, Senshi): (Warrior in the Game Boy Color version) This class, which focuses on strength and defense, allows you to recruit basically another hero, but without the inherited magical abilities. Their physical abilities are higher than other classes, but they suffer from relatively low [[agility]]. | '''Soldier''' (戦士, Senshi): (Warrior in the Game Boy Color version) This class, which focuses on strength and defense, allows you to recruit basically another hero, but without the inherited magical abilities. Their physical abilities are higher than other classes, but they suffer from relatively low [[agility]]. | ||
'''Merchant''' (商人, Shounin): (Dealer in the Game Boy Color version) Merchants have two unique outside abilities: [[Dig|Excavate]] (which allows the player to dig underfoot for treasure) and [[YellHelp]], which summons a shopkeeper in the field. | '''Merchant''' (商人, Shounin): (Dealer in the Game Boy Color version) Merchants have the ability to pick up additional gold after a battle. The amount of gold is dependent on the type of monsters which were defeated. Merchants can also appraise items free of charge. In battle, merchants are only average in attack and defense, slightly better than a Pilgrim. In the remakes, merchants have two unique outside abilities: [[Dig|Excavate]] (which allows the player to dig underfoot for treasure) and [[YellHelp]], which summons a shopkeeper in the field. | ||
'''Sage''' (賢者, Kenja): The magical abilities of a Sage are comprised of the skills belonging to both Pilgrims and Wizards. This class is not initially available, but a player can transform a leveled up Goof-off into one at the Dharma Temple. If the player has a rare item called the [[Book of Satori]] (or the [[Zen Book]] in the remakes), any character holding it can also become a Sage. | '''Sage''' (賢者, Kenja): The magical abilities of a Sage are comprised of the skills belonging to both Pilgrims and Wizards. This class is not initially available, but a player can transform a leveled up Goof-off into one at the Dharma Temple. If the player has a rare item called the [[Book of Satori]] (or the [[Zen Book]] in the remakes), any character holding it can also become a Sage. | ||
'''Thief''': The thief class is only available in Game Boy Color remake. This class is much like the merchant class, as it possesses only average attack/defense and utility magic spells. A thief is much more likely to find a treasure chest left by a monster after it has been defeated. This makes it much easier to collect rare items a monster might be holding. However, this advantage has a negative impact on the ability to collect [[monster medal| monster medals]]. | |||
At the beginning of the game, a pre-generated soldier, pilgrim, and wizard are placed in Luisa's tavern. Additional characters may also be created there. The hero can only be removed from the party if one of the savegames indicates that the game has been completed. However, in the remakes the hero can be removed immediately if desired. | |||
Class changing, at the [[Temple of Dharma]], can be done whenever a party member (other than the hero) reaches 20th level. It will reset the | Class changing, at the [[Temple of Dharma]], can be done whenever a party member (other than the hero) reaches the 20th level. It will reset the character's level to 1 and cut all stat values in half, however the character will retain all spells he or she possessed before the change. Special abilities, such as a merchant's ability to appraise or a thief's ability to snag items, are lost. Typically the greatest advantage to class changing is having a soldier/fighter character who knows many magic spells. | ||
==Popularity== | ==Popularity== | ||
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* It is now possible to change the party's marching order. Also, characters can be added or dropped at [[Luisa's Tavern]]. | * It is now possible to change the party's marching order. Also, characters can be added or dropped at [[Luisa's Tavern]]. | ||
* The | * The [[Return spell]] and the [[Wyvern wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point. | ||
* Several new statistics: [[speed]], [[vitality]], [[intelligence]], and [[luck]] appear for the first time. Also, each statistic is now capped at 255. The amount of stat points gained with each level is now randomized, with a range depending on the character's class. | |||
* | |||
* The combat system is enhanced to use the new stats; in particular [[speed]] will affect the order in which PCs and monsters act. | * The combat system is enhanced to use the new stats; in particular [[speed]] will affect the order in which PCs and monsters act. | ||
* It is possible to attack allies; this is useful for curing [[status effect]]s such as [[sleep]] or [[confusion]]. | * It is possible to attack allies; this is useful for curing [[status effect]]s such as [[sleep]] or [[confusion]]. | ||
* XP values are divided by the number of current party members, so a lone hero will gain experience faster than a full party of four. | * XP values are divided by the number of current party members, so a lone hero will gain experience faster than a full party of four. | ||
* There is a [[day-night cycle]] for the first time. [[Alefguard | * There is a [[day-night cycle]] for the first time. [[Alefguard]] is always shrouded in night, however. | ||
* Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party. | * Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party. | ||
* There is now an [[Lamia|aerial vehicle]] in addition to the [[ship]]. | * There is now an [[Lamia|aerial vehicle]] in addition to the [[ship]]. | ||
* [[Mimic]]s appear for the first time. There is also an [[identify spell]] to detect mimics. | * [[Mimic]]s appear for the first time. There is also an [[identify spell]] to detect mimics. | ||
* [[Vault]]s appear for the first time, allowing gold to be preserved upon the party's demise, and storing unneeded items. The vault charges a commission to store items. The latter feature was removed in the remakes, since they added a [[bag]]. | * [[Vault]]s appear for the first time, allowing gold to be preserved upon the party's demise, and storing unneeded items. The vault charges a commission to store items. The latter feature was removed in the remakes, since they added a [[bag]]. | ||
* Certain towns feature [[Monster Arena]]s, where the | * Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character's level. | ||
=== Version Differences === | === Version Differences === | ||
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* The cross and coffin graphics are changed as in all the old Dragon Warrior games. | * The cross and coffin graphics are changed as in all the old Dragon Warrior games. | ||
* The credit roll BGM has been extended to match the new longer credits. | * The credit roll BGM has been extended to match the new longer credits. | ||
* XP and gold drops are increased 25%, so that | * XP and gold drops are increased 25%, so that characters can level faster. | ||
==== Super | ==== Super Nintendo remake ==== | ||
The graphics and command system were upgraded using [[Dragon Quest VI]] as a base. However, its AI system was not copied. | The graphics and command system were upgraded using [[Dragon Quest VI]] as a base. However, its AI system was not copied. | ||
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===== Map changes ===== | ===== Map changes ===== | ||
* The pyramid layout is slightly different. | * The pyramid layout is slightly different. | ||
* It is now possible to save the game in [[Portoga]], by speaking to the [[minister of state]] next to the king. | * It is now possible to save the game in [[Portoga]], by speaking to the [[minister of state]] next to the king. | ||
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==== Gameboy Color remake ==== | ==== Gameboy Color remake ==== | ||
* It is now possible to collect [[Monster Medal]]s; these are shared across savefiles, and can be transferred to other Gameboys. | * It is now possible to collect [[Monster Medal]]s; these are shared across savefiles, and can be transferred to other Gameboys. | ||
* Battle screens no longer have illustrated backgrounds, although monsters and spell effects are still animated. | * Battle screens no longer have illustrated backgrounds, although monsters and spell effects are still animated. | ||
* It is now possible to create a [[Field Log|temporary save]] anywhere, since the Gameboy might run out of batteries at any time. | * It is now possible to create a [[Field Log|temporary save]] anywhere, since the Gameboy might run out of batteries at any time. | ||
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== Bugs == | == Bugs == | ||
=== Original edition === | === Original edition === | ||
* By selecting | * By selecting Parry in the combat menu, the damage a character takes in battle is cut in half, even if the player backs out and selects a different command. This bug is mentioned in the official guidebooks, but is fixed in the remakes. | ||
* One can get a [[ | * One can get a [[Leaf of the World Tree]] by searching in a square near Rimuldar. This square has the same coordinates as the World Tree grove in the overworld. | ||
* Under certain circumstances, [[Metal slime]] monsters will take 10 points of damage instead of 1 or 2. <!-- | * Under certain circumstances, [[Metal slime]] monsters will take 10 points of damage instead of 1 or 2. <!-- Needs confirmation --> | ||
* The level requirements for Wizards to learn [[ | * The level requirements for Wizards to learn [[Blizzard]] and [[Ice Spears]] are switched. | ||
* Some stats cycle if they are raised above 255. | * Some stats cycle if they are raised above 255. This has been fixed in the remakes. | ||
* It is possible to create a party of only deceased characters by exploiting the paralysis status condition. This was first though to be only possible using the [[Dream Ruby]] (see [[Dream Ruby Bug]], but has since been proven possible using paralysis induced by monsters. This glitch allows the manipulation of memory within the game, producing a wide range of effects and possibilities. | |||
=== Game Boy Color remake === | |||
* There is an experience glitch associated with playing Pachisi. If the player lands on a space which reduces his/her strength, it is common that the next battle fought will cause the character's experience to skyrocket. Often this leads to the character being level 99 immediately. | |||
* There is a bug involving the [[YellHelp]] spell which summons a traveling merchant to the party on the overwolrd. It seems that the items sold by the merchant are the ones sold by the last permanent merchant encountered in the game. This scenario holds true across multiple save files, meaning a merchant from late in the game can be emulated in another save file by using the [[YellHelp]] spell. | |||