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===New features=== | ===New features=== | ||
* It is now possible to change the party's marching order. Also, characters can be added or dropped at [[Ruida's Tavern]]. | * It is now possible to change the party's marching order. Also, characters can be added or dropped at [[Ruida's Tavern]]. | ||
* The [[ | * The [[Zoom]] spell and the [[Chimera wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point. | ||
* Several new statistics: [[speed]], [[vitality]], [[intelligence]], and [[luck]] appear for the first time. Also, each statistic is now capped at 255. The amount of stat points gained with each level is now randomized, with a range depending on the character's class. | * Several new statistics: [[speed]], [[vitality]], [[intelligence]], and [[luck]] appear for the first time. Also, each statistic is now capped at 255. The amount of stat points gained with each level is now randomized, with a range depending on the character's class. | ||
* The combat system is enhanced to use the new stats; in particular [[speed]] will affect the order in which characters and monsters act. | * The combat system is enhanced to use the new stats; in particular [[speed]] will affect the order in which characters and monsters act. | ||
* It is possible to attack allies; this is useful for curing [[status effect]]s such as [[sleep]] or [[confusion]]. | * It is possible to attack allies; this is useful for curing [[status effect]]s such as [[sleep]] or [[confusion]]. | ||
* Experience values are divided by the number of current party members, so a lone hero will gain experience faster than a full party of four. | * Experience values are divided by the number of current party members, so a lone hero will gain experience faster than a full party of four. | ||
* There is a [[day-night cycle]] for the first time. [[Alefgard]] is always shrouded in night, however. | * There is a [[day-night cycle]] for the first time. [[Alefgard]] is always shrouded in night, however. | ||
* Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party. | * Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party. | ||
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* [[Vault]]s appear for the first time, allowing gold to be preserved upon the party's demise, and storing unneeded items. The vault charges a commission to store items. The latter feature was removed in the remakes, since they added a [[bag]]. | * [[Vault]]s appear for the first time, allowing gold to be preserved upon the party's demise, and storing unneeded items. The vault charges a commission to store items. The latter feature was removed in the remakes, since they added a [[bag]]. | ||
* Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character's level. | * Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character's level. | ||
==Plot== | ==Plot== | ||
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