Dragon Quest III: Difference between revisions

11 bytes removed ,  22:31, 15 April 2010
 
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===New features===
===New features===
* It is now possible to change the party's marching order. Also, characters can be added or dropped at [[Ruida's Tavern]].
* It is now possible to change the party's marching order. Also, characters can be added or dropped at [[Ruida's Tavern]].
* The [[Return|Return Spell]] and the [[Wyvern wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point.
* The [[Zoom]] spell and the [[Chimera wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point.
* Several new statistics: [[speed]], [[vitality]], [[intelligence]], and [[luck]] appear for the first time. Also, each statistic is now capped at 255. The amount of stat points gained with each level is now randomized, with a range depending on the character's class.
* Several new statistics: [[speed]], [[vitality]], [[intelligence]], and [[luck]] appear for the first time. Also, each statistic is now capped at 255. The amount of stat points gained with each level is now randomized, with a range depending on the character's class.
* The combat system is enhanced to use the new stats; in particular [[speed]] will affect the order in which characters and monsters act.  
* The combat system is enhanced to use the new stats; in particular [[speed]] will affect the order in which characters and monsters act.
* It is possible to attack allies; this is useful for curing [[status effect]]s such as [[sleep]] or [[confusion]].
* It is possible to attack allies; this is useful for curing [[status effect]]s such as [[sleep]] or [[confusion]].
* Experience values are divided by the number of current party members, so a lone hero will gain experience faster than a full party of four.  
* Experience values are divided by the number of current party members, so a lone hero will gain experience faster than a full party of four.
* There is a [[day-night cycle]] for the first time. [[Alefgard]] is always shrouded in night, however.
* There is a [[day-night cycle]] for the first time. [[Alefgard]] is always shrouded in night, however.
* Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party.
* Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party.
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* [[Vault]]s appear for the first time, allowing gold to be preserved upon the party's demise, and storing unneeded items. The vault charges a commission to store items. The latter feature was removed in the remakes, since they added a [[bag]].
* [[Vault]]s appear for the first time, allowing gold to be preserved upon the party's demise, and storing unneeded items. The vault charges a commission to store items. The latter feature was removed in the remakes, since they added a [[bag]].
* Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character's level.
* Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character's level.


==Plot==
==Plot==
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