Dragon Quest III: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
''Dragon Quest III'' is noted for greatly expanding upon the original ''[[Dragon Quest I|Dragon Quest]]'' and ''[[Dragon Quest II]]''. | ''Dragon Quest III'' is noted for greatly expanding upon the original ''[[Dragon Quest I|Dragon Quest]]'' and ''[[Dragon Quest II]]''. ''Dragon Quest III'' adds a class system, in which each character has a certain class. While the hero always keeps the Hero class, the other characters can choose among the following: Soldier/Warrior, Fighter, Pilgrim/Cleric, Wizard/Mage, Merchant/Dealer, Goof-off/Jester, and Thief. The choice of class greatly affects the character's stats and spells he or she can learn. Furthermore, upon reaching level 20, a character may change classes at the [[Temple of Dharma]]. Another innovation is an arena where the player can place bets on the outcome of monster battles. ''Dragon Quest III'' features a much larger world than its predecessors, as well as a much larger array of items, equipment, magic, and enemies. It was intended to have even more features, including a [[small medal]] system, but these additional features were cut from the original release to save space. | ||
Both remake versions of ''Dragon Quest III'' offers many new features, including a mini game called [[Pachisi]] (called [[Suguroku]] in Japan) from which the player can win items, monster and attack animation in battles, a new Thief class, two challenging bonus dungeons, a monster medal collection, new items, the [[small medal]] system seen in later ''Dragon Quest'' games, individual personality types for the members of your party which determine which stats increase when they level up, a pre-game sequence in which your Hero's personality is determined based on your answers to moral dilemmas similar to that in [[Ultima IV]], and many other small changes. | Both remake versions of ''Dragon Quest III'' offers many new features, including a mini game called [[Pachisi]] (called [[Suguroku]] in Japan) from which the player can win items, monster and attack animation in battles, a new Thief class, two challenging bonus dungeons, a monster medal collection, new items, the [[small medal]] system seen in later ''Dragon Quest'' games, individual personality types for the members of your party which determine which stats increase when they level up, a pre-game sequence in which your Hero's personality is determined based on your answers to moral dilemmas similar to that in [[Ultima IV]], and many other small changes. The Game Boy color version is based on the Super Nintendo version, which is currently being [[fan translation|fan translated]]. | ||
In the game, the player starts out as a single hero, male or female. When the quest begins, the player can build a team of diversified heroes through [[Ruida's Tavern]] in [[Aliahan]] almost immediately. This team can be made up of Wizards, Pilgrims, Thieves, Goof-offs, Fighters, Soldiers, and Merchants in either male or female form. After selecting a character in the remake, the player or the tavern can change the person's starting abilities with five magical seeds, given by the tavern. | In the game, the player starts out as a single hero, male or female. When the quest begins, the player can build a team of diversified heroes through [[Ruida's Tavern]] in [[Aliahan]] almost immediately. This team can be made up of Wizards, Pilgrims, Thieves, Goof-offs, Fighters, Soldiers, and Merchants in either male or female form. After selecting a character in the remake, the player or the tavern can change the person's starting abilities with five magical seeds, given by the tavern. The ability to create a party right away was a first for the Dragon Quest series. It is also a stark contrast to all other Dragon Quest games which feature a multiple character party, as in all other games party members are added through plot events and progression through the game rather than at the beginning. For more information on the individual classes, see [[Party (Dragon Quest III)]]. | ||
At the beginning of the game, a pre-generated warrior, cleric, and wizard are placed in Ruida's tavern. Additional characters may also be created there. The hero can only be removed from the party if one of the savegames indicates that the game has been completed. | At the beginning of the game, a pre-generated warrior, cleric, and wizard are placed in Ruida's tavern. Additional characters may also be created there. The hero can only be removed from the party if one of the savegames indicates that the game has been completed. | ||
Class changing, at the [[Temple of Dharma]], can be done whenever a party member (other than the hero) reaches the 20th level. It will reset the character's level to 1 and cut all stat values in half, however the character will retain all spells he or she possessed before the change. Special abilities, such as a merchant's ability to appraise or a thief's ability to snag items, are lost. | Class changing, at the [[Temple of Dharma]], can be done whenever a party member (other than the hero) reaches the 20th level. It will reset the character's level to 1 and cut all stat values in half, however the character will retain all spells he or she possessed before the change. Special abilities, such as a merchant's ability to appraise or a thief's ability to snag items, are lost. Typically the greatest advantage to class changing is having a warrior/fighter character who knows many magic spells or the ultimate magic using character. | ||
===New features=== | ===New features=== | ||