Dragon Quest: Difference between revisions

1 byte removed ,  17:26, 11 December 2009
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* The bonuses awarded for leveling up depend on the name chosen for the protagonist.
* The bonuses awarded for leveling up depend on the name chosen for the protagonist.
* There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. Also, monsters attack the protagonist only singly; never in groups.
* There is no party, only a single protagonist. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. Also, monsters attack the protagonist only singly; never in groups.
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[wyvern wing]] or [[return spell]] to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games.  
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or use a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]]. These spells cannot be used to go anywhere else, unlike in later games.  
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
* There is no [[helmet]] slot.  
* There is no [[helmet]] slot.  
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Cantlin. [The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.] There are also separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. [The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.] There are also separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.  
* The caves are dark, and must be lit up with [[torch]]es or [[light spell]]s. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.  
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
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