Treasure map (Dragon Quest IX): Difference between revisions

→‎2. Grotto content generation: clean up, changing back to number rankings, letters are too confusing
(→‎Completion of a normal treasure map: fixing error about new maps)
(→‎2. Grotto content generation: clean up, changing back to number rankings, letters are too confusing)
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! Quality !! # of Floors !! Monster Rank !! Boss #
! Quality !! # of Floors !! Monster Rank !! Boss #
|-
|-
| 2-55 || 2-4 || K-I || 1-3
| 2-55 || 2-4 || 1-3 || 1-3
|-
|-
| 56-60 || 4-6 || J-H || 1-3
| 56-60 || 4-6 || 2-4 || 1-3
|-
|-
| 61-75 || 4-6 || J-H || 2-5
| 61-75 || 4-6 || 2-4 || 2-5
|-
|-
| 76-80 || 6-10 || I-G || 2-5
| 76-80 || 6-10 || 1-5 || 2-5
|-
|-
| 81-100 || 6-10 || I-G || 3-7
| 81-100 || 6-10 || 1-5 || 3-7
|-
|-
| 101-120 || 8-12 || H-F || 4-7
| 101-120 || 8-12 || 2-6 || 4-7
|-
|-
| 121-140 || 10-14 || H-F || 5-9
| 121-140 || 10-14 || 2-6 || 5-9
|-
|-
| 141-160 || 10-16 || G-E || 6-9
| 141-160 || 10-16 || 3-7 || 6-9
|-
|-
| 161-180 || 10-16 || G-E || 7-10
| 161-180 || 10-16 || 3-7 || 7-10
|-
|-
| 181-200 || 11-16 || F-C || 8-12
| 181-200 || 11-16 || 4-9 || 8-12
|-
|-
| 201-220 || 12-16 || D-C || 1-12
| 201-220 || 12-16 || 5-9 || 1-12
|-
|-
| 221-248 || 14-16 || C || 1-12
| 221-248 || 14-16 || 9 || 1-12
|}
|}
Using this table, the game randomly selects an eligible value from each column according to the computed quality value. For example, for the highest quality brackets (201-220 and 221-248), a random boss is selected from all 12 possible bosses.
Using this table, the game randomly selects an eligible value from each column according to the computed quality value. For example, for the highest quality brackets (201-220 and 221-248), a random boss is selected from all 12 possible bosses.


====a. Monster Rank====
====a. Monster Rank====
The monster rank value is used both for determining monsters and treasure chest rank within the grotto. Monster and treasure chest rank are typically identified by a letter rather than a number. Higher values equate to more difficult monsters and better chest contents.
The monster rank value is used both for determining monsters and treasure chest rank within the grotto. Higher values equate to more difficult monsters and better chest contents.
 
{| cellpadding="3" cellspacing="0" border="1"
! Monster Rank !! Monster Rank # !! Treasure Chest Rank
|-
| K || 1 || I-H
|-
| J || 2 || I-H
|-
| I || 3 || I-G
|-
| H || 4 || I-F
|-
| G || 5 || H-E
|-
| F || 6 || H-D
|-
| E || 7 || G-C
|-
| D || 8 || G-B
|-
| C || 9 || F-A
|-
| B || 10 || E-A
|-
| A || 11 || I-S
|-
| S || 12 || F-S
|}
 
 
Treasure chest rank is derived from the monster rank value. Treasure chest rank only has 10 values rather than 12.
 
{| cellpadding="3" cellspacing="0" border="1"
! Treasure Chest Rank !! Treasure Chest Rank #
|-
| I || 1
|-
| H || 2
|-
| G || 3
|-
| F || 4
|-
| E || 5
|-
| D || 6
|-
| C || 7
|-
| B || 8
|-
| A || 9
|-
| S || 10
|}
 
 


Monster Rank increases in value on lower floors of a grotto. The increase can summarized as:
Monster Rank increases in value on lower floors of a grotto. The increase can summarized as:
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Therefore, rank S (12) is the highest any grotto can contain, and can only appear on the 15th and 16th floors. Also note that not all monsters within a particular rank may appear on a floor. Which monsters within the rank appear and their frequency is determined randomly. This fact is tied to the popularity of the [[Masayuki map]], as it contains a floor where only [[metal king slime|Metal King Slimes]] appear.
Therefore, rank S (12) is the highest any grotto can contain, and can only appear on the 15th and 16th floors. Also note that not all monsters within a particular rank may appear on a floor. Which monsters within the rank appear and their frequency is determined randomly. This fact is tied to the popularity of the [[Masayuki map]], as it contains a floor where only [[metal king slime|Metal King Slimes]] appear.


Treasure chests follow a similar random pattern. The number of actual chests on any one floor is determined randomly. However, those chests will contain items consistent with the rank of the floor they appear on. This is the reason for the [[Locker map]]'s popularity, as it has a high amount of chests on the floors of rank A and S.
For the list of monsters in each rank, see [[List of treasure map monster ranks in Dragon Quest IX]].
 
==b. Treasure chest rank==
Treasure chest rank is derived from the monster rank value. Treasure chest rank only has 10 values rather than 12.
 
{| cellpadding="3" cellspacing="0" border="1"
! Monster Rank !! Treasure Chest Rank
|-
| 1 || 1-2
|-
| 2 || 1-2
|-
| 3 || 1-3
|-
| 4 || 1-4
|-
| 5 || 2-5
|-
| 6 || 2-6
|-
| 7 || 3-7
|-
| 8 || 3-8
|-
| 9 || 4-9
|-
| 10 || 5-9
|-
| 11 || 1-10
|-
| 12 || 5-10
|}
 
Treasure chest rank is determined on a per chest basis. This means that for a floor with monster rank 5, each chest could have a rank between 2 and 5. Each chest permanently retains its rank, so a rank 8 chest will always contain rank 8 items. The treasure map must be closed and reopened in order for chests to respawn their items.


For details on monster rank and treasure chest rank, see [[List of treasure map monster ranks in Dragon Quest IX]] and [[List of treasure map treasure chest ranks in Dragon Quest IX]].
The number of actual chests on any one floor is determined randomly.  This variability in the number of chests and their rank is the reason for the [[Locker map]]'s popularity, as it has a high amount of rank A and S chests.
 
For details treasure chest rank items, [[List of treasure map treasure chest ranks in Dragon Quest IX]].


====b. Normal map bosses====
====b. Normal map bosses====
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{{spoiler|end}}
{{spoiler|end}}
After defeating a boss, the treasure map must be closed and reopened in order for the boss to reappear. 


For a full list of treasure map bosses, see [[List of treasure map bosses in Dragon Quest IX]].
For a full list of treasure map bosses, see [[List of treasure map bosses in Dragon Quest IX]].