11,286
edits
FlyingRagnar (talk | contribs) (→Completion of a normal treasure map: fixing error about new maps) |
FlyingRagnar (talk | contribs) (→2. Grotto content generation: clean up, changing back to number rankings, letters are too confusing) |
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! Quality !! # of Floors !! Monster Rank !! Boss # | ! Quality !! # of Floors !! Monster Rank !! Boss # | ||
|- | |- | ||
| 2-55 || 2-4 || | | 2-55 || 2-4 || 1-3 || 1-3 | ||
|- | |- | ||
| 56-60 || 4-6 || | | 56-60 || 4-6 || 2-4 || 1-3 | ||
|- | |- | ||
| 61-75 || 4-6 || | | 61-75 || 4-6 || 2-4 || 2-5 | ||
|- | |- | ||
| 76-80 || 6-10 || | | 76-80 || 6-10 || 1-5 || 2-5 | ||
|- | |- | ||
| 81-100 || 6-10 || | | 81-100 || 6-10 || 1-5 || 3-7 | ||
|- | |- | ||
| 101-120 || 8-12 || | | 101-120 || 8-12 || 2-6 || 4-7 | ||
|- | |- | ||
| 121-140 || 10-14 || | | 121-140 || 10-14 || 2-6 || 5-9 | ||
|- | |- | ||
| 141-160 || 10-16 || | | 141-160 || 10-16 || 3-7 || 6-9 | ||
|- | |- | ||
| 161-180 || 10-16 || | | 161-180 || 10-16 || 3-7 || 7-10 | ||
|- | |- | ||
| 181-200 || 11-16 || | | 181-200 || 11-16 || 4-9 || 8-12 | ||
|- | |- | ||
| 201-220 || 12-16 || | | 201-220 || 12-16 || 5-9 || 1-12 | ||
|- | |- | ||
| 221-248 || 14-16 || | | 221-248 || 14-16 || 9 || 1-12 | ||
|} | |} | ||
Using this table, the game randomly selects an eligible value from each column according to the computed quality value. For example, for the highest quality brackets (201-220 and 221-248), a random boss is selected from all 12 possible bosses. | Using this table, the game randomly selects an eligible value from each column according to the computed quality value. For example, for the highest quality brackets (201-220 and 221-248), a random boss is selected from all 12 possible bosses. | ||
====a. Monster Rank==== | ====a. Monster Rank==== | ||
The monster rank value is used both for determining monsters and treasure chest rank within the grotto | The monster rank value is used both for determining monsters and treasure chest rank within the grotto. Higher values equate to more difficult monsters and better chest contents. | ||
Monster Rank increases in value on lower floors of a grotto. The increase can summarized as: | Monster Rank increases in value on lower floors of a grotto. The increase can summarized as: | ||
| Line 242: | Line 185: | ||
Therefore, rank S (12) is the highest any grotto can contain, and can only appear on the 15th and 16th floors. Also note that not all monsters within a particular rank may appear on a floor. Which monsters within the rank appear and their frequency is determined randomly. This fact is tied to the popularity of the [[Masayuki map]], as it contains a floor where only [[metal king slime|Metal King Slimes]] appear. | Therefore, rank S (12) is the highest any grotto can contain, and can only appear on the 15th and 16th floors. Also note that not all monsters within a particular rank may appear on a floor. Which monsters within the rank appear and their frequency is determined randomly. This fact is tied to the popularity of the [[Masayuki map]], as it contains a floor where only [[metal king slime|Metal King Slimes]] appear. | ||
Treasure | For the list of monsters in each rank, see [[List of treasure map monster ranks in Dragon Quest IX]]. | ||
==b. Treasure chest rank== | |||
Treasure chest rank is derived from the monster rank value. Treasure chest rank only has 10 values rather than 12. | |||
{| cellpadding="3" cellspacing="0" border="1" | |||
! Monster Rank !! Treasure Chest Rank | |||
|- | |||
| 1 || 1-2 | |||
|- | |||
| 2 || 1-2 | |||
|- | |||
| 3 || 1-3 | |||
|- | |||
| 4 || 1-4 | |||
|- | |||
| 5 || 2-5 | |||
|- | |||
| 6 || 2-6 | |||
|- | |||
| 7 || 3-7 | |||
|- | |||
| 8 || 3-8 | |||
|- | |||
| 9 || 4-9 | |||
|- | |||
| 10 || 5-9 | |||
|- | |||
| 11 || 1-10 | |||
|- | |||
| 12 || 5-10 | |||
|} | |||
Treasure chest rank is determined on a per chest basis. This means that for a floor with monster rank 5, each chest could have a rank between 2 and 5. Each chest permanently retains its rank, so a rank 8 chest will always contain rank 8 items. The treasure map must be closed and reopened in order for chests to respawn their items. | |||
The number of actual chests on any one floor is determined randomly. This variability in the number of chests and their rank is the reason for the [[Locker map]]'s popularity, as it has a high amount of rank A and S chests. | |||
For details treasure chest rank items, [[List of treasure map treasure chest ranks in Dragon Quest IX]]. | |||
====b. Normal map bosses==== | ====b. Normal map bosses==== | ||
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{{spoiler|end}} | {{spoiler|end}} | ||
After defeating a boss, the treasure map must be closed and reopened in order for the boss to reappear. | |||
For a full list of treasure map bosses, see [[List of treasure map bosses in Dragon Quest IX]]. | For a full list of treasure map bosses, see [[List of treasure map bosses in Dragon Quest IX]]. | ||