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==Abilities== | ==Abilities== | ||
In | {{VersionTabs|First battle| | ||
{{Enemy | |||
|image= | |||
|name=Dhoulmagus | |||
|game=''[[Dragon Quest VIII]]'' | |||
|console=PS2 | |||
|romanji= | |||
|hp=1880 | |||
|mp=255 | |||
|attack=202 | |||
|defense=128 | |||
|agility=78 | |||
|experience=4300 | |||
|gold=0 | |||
|droppedItem= | |||
|skills=[[Disruptive Wave]]<br>[[Lullab-Eye]]<br>[[Thin Air]]<br>[[Wind Sickles]]<br>Thousands of Whips<br>Throw debris | |||
|spells=[[Multiheal]] | |||
|family=??? | |||
|bestiaryNumber=269 | |||
|description=Once an ordinary jester, his theft of the sceptre from Trodain Castle gave him magical powers beyond imagination. | |||
|locations=[[Dark Ruins]] | |||
|}} | |||
|Second form| | |||
{{Enemy | |||
|image= | |||
|name=Dhoulmagus | |||
|game=''[[Dragon Quest VIII]]'' | |||
|console=PS2 | |||
|romanji= | |||
|hp=2640 | |||
|mp=255 | |||
|attack=210 | |||
|defense=135 | |||
|agility=74 | |||
|experience=12000 | |||
|gold=0 | |||
|droppedItem= | |||
|skills=[[Combo Attack]]<br>[[Disruptive Wave]]<br>[[Scorch]]<br>[[Break Down]]<br>[[War Cry]]<br>Attacks twice per round | |||
|spells=[[Kasizzle]]<br>[[Kacrackle]] | |||
|family=??? | |||
|bestiaryNumber=270 | |||
|description=Dhoulmagus, transformed by the awesome power of the sceptre. In spite of his new-found might, his lethal curses proved to have no effect of Hero. | |||
|locations=[[Dark Ruins]] | |||
|}} | |||
}} | |||
Dhoulmagus is very powerful compared to most enemies fought at that stage. In his first form, he summons two copies of himself which use the same abilities as him, and all three must be defeated to advance. The three possess heavy blows which strike multiple members, such has hurling rubble by telekinesis, or firing thousands of whip like strands out of his sceptre. they can also heal using midheal, making any attempt to damage them awkward. further contributing to the difficulty of this boss, He can attack with a "disruptive wave of energy" described in some guides as wave of ice. Rather than dealing damage, this removes every positive effect from the party, resetting their tension, and negating ooomph, haste, buff etc. The danger of this is that it not only halts any large scale offensive, but also makes the party vulnerable to his own attacks. More conventionally, he can use very powerful fire and ice spells, as well as a normal attack. fortunately, he has a tendency to burst out laughing, wasting turns. | |||
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