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''Dragon Quest IV'' introduced several new features over the first three titles. The new chapter-based story telling system was one of them. Also the inclusion of the, now common, casino. In addition, there were party member [[artificial intelligence]] options, which allows the player to give strategies to his party while still directly controlling the hero character. Finally, the wagon which allowed extra characters to wait and be exchanged during battle if needed. | ''Dragon Quest IV'' introduced several new features over the first three titles. The new chapter-based story telling system was one of them. Also the inclusion of the, now common, casino. In addition, there were party member [[artificial intelligence]] options, which allows the player to give strategies to his party while still directly controlling the hero character. Finally, the wagon which allowed extra characters to wait and be exchanged during battle if needed. | ||
A classic turn based style like its predecessors, Dragon Warrior IV breaks apart from the trilogy of its previous three games and sets you in a new world to venture and explore. Also unlike, the games before it you don't start out as the hero, instead the game is divided into 5 chapters in which you play as your party members in the first 4 before finally controlling the hero and meeting your companions in the fifth chapter. | |||
In the fifth chapter the player no longer directly controls any of the previous characters, instead using the Tactics menu to deliver a loose set of instructions (Normal, Defensive, Offensive, Save MP, Use No MP, Try Out). The only character directly controlled is the Hero. All chapters except chapter 2 also contain Non-Player Characters, which travel with the player, but cannot be directly controlled. They act on their own, guided by the game's AI. | |||
The wagon system was also introduced in Dragon Warrior IV. With the wagon you can travel with more than four party members and can switch them in and out of battle on command. Also new to the game was the [[Medal King]] who makes appearances is the sequels as well. If you collected small medals for him you could exchange them for prizes. The casino was also expanded to include poker, slots, and monster fight betting. If you won big at the casino you could exchange your chips for extremely valuable prizes. | |||
===Version Differences=== | |||
Both the [[Playstation]] and [[Nintendo DS]] versions have a [[Prologue]] chapter to introduce the [[Hero (Dragon Warrior IV)|hero]] before chapter one begins, as well as a 6th chapter with a bonus dungeon and alternate ending. There is also a new Tactics feature to manually control your party in chapter 5. The playstation version uses the graphics engine from [[Dragon Warrior VII]] and the [[Nintendo DS]] remake uses nearly the same style. | |||
==Plot== | ==Plot== | ||
The story in Dragon Warrior IV revolves around the hero and his/her companions and their quest to stop the resurrection of the ruler of evil, [[Esturk]]. The first four chapters of the story are about the hero's companions and their journeys. While they each travel with their own goals and dreams in mind they all eventually find out about [[Necrosaro]] and his plot to kill the hero and revive [[Esturk]] leading them all to continue their journeys so they can find and protect the hero and stop [[Necrosaro]] and his plans. Chapter 5 begins with the hero who has just turned 17 and is living peacefully in a small mountain town when [[Necrosaro]] and his minions attack trying to destroy the hero while he/she is still inexperienced. One of the hero's friends Celia transforms herself into the hero and dies at the hands of the fiends. Thinking their mission was accomplished [[Necrosaro]] and his monsters return from whence they came leaving the hero to begin his/her journey and fulfill their own destiny. | |||
===Chapter 1=== | ===Chapter 1=== | ||
:''Main article:[[Dragon Quest IV Chapter 1| Chapter 1]]'' | :''Main article:[[Dragon Quest IV Chapter 1| Chapter 1]]'' | ||