Dragon Quest IV: Difference between revisions

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===Version Differences===
===Version Differences===
Both the [[Playstation]] and [[Nintendo DS]] versions have a [[Prologue]] chapter to introduce the [[Hero (Dragon Warrior IV)|hero]] before chapter one begins, as well as a 6th chapter with a bonus dungeon and alternate ending.  There is also a new Tactics feature to manually control your party in chapter 5.  The playstation version uses the graphics engine from [[Dragon Warrior VII]] and the [[Nintendo DS]] remake uses nearly the same style.
Both the [[Playstation]] and [[Nintendo DS]] versions have a [[Prologue]] chapter to introduce the [[Hero (Dragon Warrior IV)|hero]] before chapter one begins, as well as a 6th chapter with a bonus dungeon and alternate ending.  There is also a new Tactics feature to manually control your party in chapter 5.  The Playstation version uses the graphics engine from [[Dragon Warrior VII]] and the [[Nintendo DS]] remake uses nearly the same style.  Other differences include:
*The first floor of the [[Imperial Pantry of Parthenia]] has a [[Thief's Key]] door blocking off the rest of the cave.  To get it opened, [[Borya]] has to be recruited, which triggers a scene where Alena breaks the door down despite having the key.  The Nintendo version of the cave lacks the door and can be completed without recruiting Borya.
*In the Nintendo Version, [[Marquis de Léon]] dies after his defeat, whereas in the remakes, he reverts to his human form and forgets his time as a monster.
*Both of the remakes have the [[Lightning Staff]] available much sooner in the [[Vault of Vrenor]] as opposed to later in [[Castle Nadiria]].


==Plot==
==Plot==
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