Dragon Quest III: Difference between revisions

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| series = ''[[Dragon Quest]]''
| series = ''[[Dragon Quest]]''
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'''Dragon Quest III''' (ドラゴンクエストIII そして伝説へ… or Doragon Kuesuto III Soshite Densetsu e...), translated as '''''Dragon Quest III: And Into the Legend...''''', is the third game in the Dragon Quest series of role-playing games published by [[Enix]] and released on the [[Famicom]]/[[NES]].  It was later remade and released on the [[Super Famicom]] and [[Game Boy Color]].  ''Dragon Quest III'' is the third and final game in the [[Roto Trilogy]].     
{{Translation|'''Dragon Quest III'''|ドラゴンクエストIII そして伝説へ…|Doragon Kuesuto III Soshite Densetsu e...|translated as '''''Dragon Quest III: And Into the Legend...'''''}}, is the third game in the Dragon Quest series of role-playing games published by [[Enix]] and released on the [[Famicom]]/[[NES]].  It was later remade and released on the [[Super Famicom]] and [[Game Boy Color]].  ''Dragon Quest III'' is the third and final game in the [[Roto Trilogy]].     


==Gameplay==
==Gameplay==
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The game opens with a massive battle over a volcano between a man with blue hair and a dragon. The battle rages on for several seconds until the blue haired man cuts the wing off of the dragon causing the battle to continue on the ground. The blue haired man eventually runs the dragon through, however the dragon takes hold of the blue haired man and turns and begins to walk into the volcano. The volcano erupts and there is a scream heard, the screen fades to black.
The game opens with a massive battle over a volcano between a man with blue hair and a dragon. The battle rages on for several seconds until the blue haired man cuts the wing off of the dragon causing the battle to continue on the ground. The blue haired man eventually runs the dragon through, however the dragon takes hold of the blue haired man and turns and begins to walk into the volcano. The volcano erupts and there is a scream heard, the screen fades to black.


''Dragon Quest III'' is set many years before the original ''[[Dragon Quest I|Dragon Quest]]'' in a world bearing great similarity to the real world.  A wicked fiend, [[Baramos]], threatens to destroy the world.  The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three travelling companions and sets out to defeat [[Baramos]], only to find later that [[Baramos]] is merely a disciple of [[Zoma]], the fiend who rules the Dark World below.  The hero then travels to the Dark World, which is known as [[Alefgard]] in subsequent installments of the series, and restores light.  For his bravery, the hero receives the title of [[Roto|Loto]] (Erdrick in the NES version).
''Dragon Quest III'' is set many years before the original ''[[Dragon Quest I|Dragon Quest]]'' in a world bearing great similarity to the real world.  A wicked fiend, [[Baramos]], threatens to destroy the world.  The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three travelling companions and sets out to defeat [[Baramos]], only to find later that [[Baramos]] is merely a disciple of [[Zoma]], the fiend who rules the Dark World below.  The hero then travels to the Dark World, which is known as [[Alefgard]] in subsequent instalments of the series, and restores light.  For his bravery, the hero receives the title of [[Roto|Loto]] (Erdrick in the NES version).


The flow of the game is as follows.  The hero travels from his home country of [[Aliahan]] to explore the world and acquire three [[key|keys]] needed to open doors throughout the game.  After saving a couple of the town of [[Baharata]] from the rogue [[Kandar]], the hero receives [[Black Pepper]], which he trades for a sailing [[ship]] at [[Portoga]].  With the ship, the hero acquires the [[Final Key]] and the six mystical orbs which are used to revive the legendary bird [[Lamia]].  Lamia takes the hero to Baramos' castle.  After a ferocious battle, the hero's celebration is cut off as Zoma attacks and opens the pit to the dark world.  In the dark world, the hero acquires the [[Stones of Sunlight]], the [[Staff of Rain]], and the [[Seal of Rubiss]].  These items are then exchanged for the [[Rainbow Drop]].  This item creates a bridge, which leads the hero to Zoma's castle for the final confrontation.
The flow of the game is as follows.  The hero travels from his home country of [[Aliahan]] to explore the world and acquire three [[key|keys]] needed to open doors throughout the game.  After saving a couple of the town of [[Baharata]] from the rogue [[Kandar]], the hero receives [[Black Pepper]], which he trades for a sailing [[ship]] at [[Portoga]].  With the ship, the hero acquires the [[Final Key]] and the six mystical orbs which are used to revive the legendary bird [[Lamia]].  Lamia takes the hero to Baramos' castle.  After a ferocious battle, the hero's celebration is cut off as Zoma attacks and opens the pit to the dark world.  In the dark world, the hero acquires the [[Stones of Sunlight]], the [[Staff of Rain]], and the [[Seal of Rubiss]].  These items are then exchanged for the [[Rainbow Drop]].  This item creates a bridge, which leads the hero to Zoma's castle for the final confrontation.
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==Soundtrack==
==Soundtrack==
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Here is the tracklisting of the Symphonic Suite:
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Here is the track listing of the Symphonic Suite:
# Roto (1:41)
# Roto (1:41)
# Prologue (3:58)
# Prologue (3:58)
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* It is now possible to specify quantities when buying items at the item shop.
* It is now possible to specify quantities when buying items at the item shop.
* Combat screens now have backdrops and monster animations; monsters also have more sound effects.
* Combat screens now have backdrops and monster animations; monsters also have more sound effects.
* There is now a Personality system, which assigns one of 45 personalities to each PC to determine stat growth when they level up. The protagonist's initial personality is determined by a "personality test" at the start of the game. Other PCs initial personalities are determined by the seedsused at their creation. Certain books and pieces of equipment can change a character's personality also.
* There is now a Personality system, which assigns one of 45 personalities to each PC to determine stat growth when they level up. The protagonist's initial personality is determined by a "personality test" at the start of the game. Other PCs initial personalities are determined by the seeds used at their creation. Certain books and pieces of equipment can change a character's personality also.
* 5 [[Parchisi]] minigames were added to various locations.
* 5 [[Parchisi]] minigames were added to various locations.
* Stat increases depend on a character's gender.
* Stat increases depend on a character's gender.
* There is a new "Thief" class, as described in the classes section above.
* There is a new "Thief" class, as described in the classes section above.
* Merchants and Jesters can now gain MP when leveling; this is needed since they now gain some additional spells.
* Merchants and Jesters can now gain MP when levelling; this is needed since they now gain some additional spells.
* As in [[Dragon Quest VI]], the special actions of the [[Jester]] class may now have special effects, such as healing the party.
* As in [[Dragon Quest VI]], the special actions of the [[Jester]] class may now have special effects, such as healing the party.
* Female heroes now have different graphics, and a few dialogs are changed for them.
* Female heroes now have different graphics, and a few dialogs are changed for them.
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* There is a [[bonus dungeon|bonus]] [[Zenith|dungeon]] with 8 new types of monster, and a [[Divinegon|hidden boss]].  It contains a castle which is a new [[Zoom]] target.  Most of it is made up of floor designs from the previous dungeons or other areas.
* There is a [[bonus dungeon|bonus]] [[Zenith|dungeon]] with 8 new types of monster, and a [[Divinegon|hidden boss]].  It contains a castle which is a new [[Zoom]] target.  Most of it is made up of floor designs from the previous dungeons or other areas.
* There are many new kinds of item. But it is no longer possible to obtain one item, although it still exists in the game data.
* There are many new kinds of item. But it is no longer possible to obtain one item, although it still exists in the game data.
* Some weapon and armor shops have different items in stock. (EG, [[Samanao]] no longer sells dragon slayer swords.)
* Some weapon and armour shops have different items in stock. (EG, [[Samanao]] no longer sells dragon slayer swords.)
* The world map shows visited regions in color.
* The world map shows visited regions in color.
* Boomerangs and whips can now attack multiple enemies at once.
* Boomerangs and whips can now attack multiple enemies at once.
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=== Game Boy Color remake ===
=== Game Boy Color remake ===
* There is an experience glitch associated with playing Pachisi. If the player lands on a space which reduces his/her strength, it is common that the next battle fought will cause the character's experience to skyrocket. Often this leads to the character being level 99 immediately. This glitch seems to be intentional, or at least acknowledged by the creators, as if you attempt to save at the King before the next battle, he says you have gained experience in "an unusual way" and "it will become clear to you in battle".
* There is an experience glitch associated with playing Pachisi. If the player lands on a space which reduces his/her strength, it is common that the next battle fought will cause the character's experience to skyrocket. Often this leads to the character being level 99 immediately. This glitch seems to be intentional, or at least acknowledged by the creators, as if you attempt to save at the King before the next battle, he says you have gained experience in "an unusual way" and "it will become clear to you in battle".
* There is a bug involving the YellHelp spell which summons a traveling merchant to the party on the overwolrd. It seems that the items sold by the merchant are the ones sold by the last permanent merchant encountered in the game. This scenario holds true across multiple save files, meaning a merchant from late in the game can be emulated in another save file by using the YellHelp spell.
* There is a bug involving the YellHelp spell which summons a travelling merchant to the party on the overwolrd. It seems that the items sold by the merchant are the ones sold by the last permanent merchant encountered in the game. This scenario holds true across multiple save files, meaning a merchant from late in the game can be emulated in another save file by using the YellHelp spell.


==Spin-offs==
==Spin-offs==
On top of being remade for both the Super Famicom and the GameBoy Color, Dragon Warrior III also inspired several mangas including [[Dai no Daibouken]] and [[The Emblem of Roto]].
On top of being remade for both the Super Famicom and the GameBoy Color, Dragon Warrior III also inspired several mangas including [[Dai no Daibouken]] and [[The Emblem of Roto]].


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