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| modes = [[Wikipedia:Single-player|Single-player]] | | modes = [[Wikipedia:Single-player|Single-player]] | ||
| ratings = '''Game Boy Color'''<br />{{vgratings|ESRB=T}} | | ratings = '''Game Boy Color'''<br />{{vgratings|ESRB=T}} | ||
| platforms = [[Nintendo Entertainment System]], [[Super Nintendo Entertainment System|Super Famicom]], [[Game Boy | | platforms = [[Nintendo Entertainment System]], [[Super Nintendo Entertainment System|Super Famicom]], [[Game Boy]] Color | ||
| media = 2-megabit FC cartridge<br />4-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]<br />32-megabit SFC cartridge<br />32-megabit GBC cartridge | | media = 2-megabit FC cartridge<br />4-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]<br />32-megabit SFC cartridge<br />32-megabit GBC cartridge | ||
| requirements = | | requirements = | ||
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| series = ''[[Dragon Quest]]'' | | series = ''[[Dragon Quest]]'' | ||
}} | }} | ||
{{Translation|'''Dragon Quest III'''|ドラゴンクエストIII そして伝説へ…|Doragon Kuesuto III: Soshite Densetsu he...|translated as '''''Dragon Quest III: And Into the Legend...'''''}}, is the third game in the Dragon Quest series of role-playing games published by [[Enix]] and released on the [[Famicom]]/[[NES]]. It was later remade and released on the [[Super Famicom]] and [[Game Boy | {{Translation|'''Dragon Quest III'''|ドラゴンクエストIII そして伝説へ…|Doragon Kuesuto III: Soshite Densetsu he...|translated as '''''Dragon Quest III: And Into the Legend...'''''}}, is the third game in the ''[[Dragon Quest series|Dragon Quest]]'' series of role-playing games published by [[Enix]] and released on the [[Nintendo Entertainment System|Famicom]]/[[Nintendo Entertainment System|NES]]. It was later remade and released on the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color. ''Dragon Quest III'' is the third and final game in the [[Roto Trilogy]]. | ||
==Gameplay== | ==Gameplay== | ||
''Dragon Quest III'' continued to expand upon the gameplay of it predecessors. ''Dragon Quest III'' has a customizable party and class system, in which each character has a certain class. The choice of class greatly effects the character's stats and spells he or she can learn. Furthermore, upon reaching level 20, a character may change classes at the [[Temple of Dharma]]. | ''Dragon Quest III'' continued to expand upon the gameplay of it predecessors. ''Dragon Quest III'' has a customizable party and class system, in which each character has a certain class. The choice of class greatly effects the character's stats and spells he or she can learn. Furthermore, upon reaching level 20, a character may change classes at the [[Temple of Dharma]]. | ||
The world of ''Dragon Quest III'' takes place on two large world maps instead of just one. The first world map roughly resembles a map of Earth and many areas are modeled after different cultures like [[Romaly]] (Rome), [[Isis]] (Egypt), [[Jipang]] (Japan) and [[Soo]] (America) and are located in areas of the map roughly equivalent to their inspirations. Later in the game, the party travels to [[Alefgard]], a world that exists beneath the surface of the first world. This world is familiar as well, encompassing the lands from the first [[Dragon Warrior]]. | The world of ''Dragon Quest III'' takes place on two large world maps instead of just one. The first world map roughly resembles a map of Earth and many areas are modeled after different cultures like [[Romaly]] (Rome), [[Isis]] (Egypt), [[Jipang]] (Japan) and [[Soo]] (America) and are located in areas of the map roughly equivalent to their inspirations. Later in the game, the party travels to [[Alefgard]], a world that exists beneath the surface of the first world. This world is familiar as well, encompassing the lands from the first ''[[Dragon Warrior]]''. | ||
''Dragon Quest III'' replaced the lottery in ''[[Dragon Quest II]]'' with an arena-gambling mini game. The player can wager money on which monster will win each fight. Remakes of ''Dragon Quest III'' added a board game mini game called [[Pachisi]] ([[Suguroku]]). The game was also slated to have a collectible [[mini medal]] side quest, but this was cut due to space constraints. Later Dragon Quest games and remakes would feature such side quests. | ''Dragon Quest III'' replaced the lottery in ''[[Dragon Quest II]]'' with an arena-gambling mini game. The player can wager money on which monster will win each fight. Remakes of ''Dragon Quest III'' added a board game mini game called [[Pachisi]] ([[Suguroku]]). The game was also slated to have a collectible [[mini medal]] side quest, but this was cut due to space constraints. Later ''Dragon Quest'' games and remakes would feature such side quests. | ||
The [[Super Famicom]] remake of ''Dragon Quest III'' was the first in the series to include bonus content after completing the main plot of the game. This came in the form of a bonus dungeon and other bonus locations. The remake also included a personality system for all members of the player's party. The personality system has not been included in any Dragon Quest game other than the remakes of ''Dragon Quest III''. | The [[Super Nintendo Entertainment System|Super Famicom]] remake of ''Dragon Quest III'' was the first in the series to include bonus content after completing the main plot of the game. This came in the form of a bonus dungeon and other bonus locations. The remake also included a personality system for all members of the player's party. The personality system has not been included in any ''Dragon Quest'' game other than the remakes of ''Dragon Quest III''. | ||
===New features=== | ===New features=== | ||
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==Soundtrack== | ==Soundtrack== | ||
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Here is the track listing of the Symphonic Suite: | As with every ''Dragon Quest'', [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Here is the track listing of the Symphonic Suite: | ||
# Roto (1:41) | # Roto (1:41) | ||
# Prologue (3:58) | # Prologue (3:58) | ||
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==Version differences== | ==Version differences== | ||
Like most Dragon Quest games, Dragon Quest III was censored in its initial appearance in America as Dragon Warrior III. The Priest character class was renamed "Pilgrim," while the priests at churches were renamed healers. The churches themselves were referred to as Houses of Healing and had their Christian crosses replaced with six-pointed stars. Finally, dead party members were depicted as ghosts rather than as coffins with crosses on the lid as they were in the Japanese version of Dragon Quest III. | Like most ''Dragon Quest'' games, ''Dragon Quest III'' was censored in its initial appearance in America as ''Dragon Warrior III''. The Priest character class was renamed "Pilgrim," while the priests at churches were renamed healers. The churches themselves were referred to as Houses of Healing and had their Christian crosses replaced with six-pointed stars. Finally, dead party members were depicted as ghosts rather than as coffins with crosses on the lid as they were in the Japanese version of ''Dragon Quest III''. | ||
The Japan-only 1996 remake of Dragon Quest III for the Super Nintendo featured updated graphics and sound, a new Thief character class, a new Personality statistic that affected character development, the Tiny Medal collection game first introduced in Dragon Quest IV, Monster Medals, bonus dungeons and the Pachisi minigame. The later Gameboy Color version of the game, which saw release in America in 2001, was based on this version. | The Japan-only 1996 remake of ''Dragon Quest III'' for the Super Nintendo featured updated graphics and sound, a new Thief character class, a new Personality statistic that affected character development, the Tiny Medal collection game first introduced in ''Dragon Quest IV'', Monster Medals, bonus dungeons and the Pachisi minigame. The later Gameboy Color version of the game, which saw release in America in 2001, was based on this version. | ||
====North American edition (NES edition)==== | ====North American edition (NES edition)==== | ||
*There is now a more elaborate title picture, and the title BGM is changed to "Theme of Erdrick". The BGM for savegame selection is also changed; it is now the same as in [[Dragon Quest IV|Dragon Quest IV ]] | *There is now a more elaborate title picture, and the title BGM is changed to "Theme of Erdrick". The BGM for savegame selection is also changed; it is now the same as in ''[[Dragon Quest IV|Dragon Quest IV]]'' | ||
*The American edition introduced the prologue showing [[Ortega]] battling a monster on a volcano. This prologue is also included in the Japanese remakes. | *The American edition introduced the prologue showing [[Ortega]] battling a monster on a volcano. This prologue is also included in the Japanese remakes. | ||
*The cross and coffin graphics are changed as in all the old Dragon Warrior games. | *The cross and coffin graphics are changed as in all the old ''Dragon Warrior'' games. | ||
*The credit roll BGM has been extended to match the new longer credits. | *The credit roll BGM has been extended to match the new longer credits. | ||
*XP and gold drops are increased 25%, so that characters can level faster. | *XP and gold drops are increased 25%, so that characters can level faster. | ||
====Super Nintendo remake==== | ====Super Nintendo remake==== | ||
The graphics and command system were upgraded using [[Dragon Quest VI]] as a base. However, its AI system was not copied. | The graphics and command system were upgraded using ''[[Dragon Quest VI]]'' as a base. However, its AI system was not copied. | ||
*As in the [[Dragon Quest I & II|first remake]], it is now possible to search inside pots, barrels, bookshelves, and the like. | *As in the [[Dragon Quest I & II|first remake]], it is now possible to search inside pots, barrels, bookshelves, and the like. | ||
*As in [[Dragon Quest VI]], it is now possible to climb into wells. | *As in ''[[Dragon Quest VI]]'', it is now possible to climb into wells. | ||
*The "[[Conversation memory|spells]]" associated with Dragon Quest VI's conversation recall system have been added. | *The "[[Conversation memory|spells]]" associated with ''Dragon Quest VI's'' conversation recall system have been added. | ||
*The bag was added. So the vault is now a bank; one cannot directly use items in the sack yet, however. | *The bag was added. So the vault is now a bank; one cannot directly use items in the sack yet, however. | ||
*There is now a character at the Tower of Dharma who can change the names of the characters (or even of the Bag). | *There is now a character at the Tower of Dharma who can change the names of the characters (or even of the Bag). | ||
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*There is a new "Thief" class, as described in the classes section above. | *There is a new "Thief" class, as described in the classes section above. | ||
*Merchants and Jesters can now gain MP when leveling; this is needed since they now gain some additional spells. | *Merchants and Jesters can now gain MP when leveling; this is needed since they now gain some additional spells. | ||
*As in [[Dragon Quest VI]], the special actions of the [[Jester]] class may now have special effects, such as healing the party. | *As in ''[[Dragon Quest VI]]'', the special actions of the [[Jester]] class may now have special effects, such as healing the party. | ||
*Female heroes now have different graphics, and a few dialogs are changed for them. | *Female heroes now have different graphics, and a few dialogs are changed for them. | ||
*There are also new dialogs in the case that the hero is not in the party, if the game has been completed. | *There are also new dialogs in the case that the hero is not in the party, if the game has been completed. | ||
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*The world map shows visited regions in color. | *The world map shows visited regions in color. | ||
*Boomerangs and whips can now attack multiple enemies at once. | *Boomerangs and whips can now attack multiple enemies at once. | ||
*[[Tiny Medals]] can now be collected, and given to the Medal king in the well in [[Aliahan]]. The system from [[Dragon Quest VI]] is used: prizes are given according to the total number of medals collected. | *[[Tiny Medals]] can now be collected, and given to the Medal king in the well in [[Aliahan]]. The system from ''[[Dragon Quest VI]]'' is used: prizes are given according to the total number of medals collected. | ||
*Monsters drop different items at the end of a battle. | *Monsters drop different items at the end of a battle. | ||
*In the NES Version, the fight with [[Kandar]] in the [[Tower of Shanpane]] could be skipped entirely. In the remake, he has to be defeated there before he shows up in The [[Cave East of Baharata]]. Skipping it results in his henchmen in the cave to dismiss you. | *In the NES Version, the fight with [[Kandar]] in the [[Tower of Shanpane]] could be skipped entirely. In the remake, he has to be defeated there before he shows up in The [[Cave East of Baharata]]. Skipping it results in his henchmen in the cave to dismiss you. | ||
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*In the NES Version, if you defeat Zoma without The Hero in your line up (Post-Game), then whoever you have at the front of your party will be given the title of Erdrick, and treated as a Legendary Hero. In this version, doing so causes The Hero to appear out of thin air as The King of [[Tantegel]] congratulates the party during the ending and given the credit for defeating [[Zoma]]. | *In the NES Version, if you defeat Zoma without The Hero in your line up (Post-Game), then whoever you have at the front of your party will be given the title of Erdrick, and treated as a Legendary Hero. In this version, doing so causes The Hero to appear out of thin air as The King of [[Tantegel]] congratulates the party during the ending and given the credit for defeating [[Zoma]]. | ||
== Bugs == | ==Bugs== | ||
=== Original edition === | ===Original edition=== | ||
* By selecting Parry in the combat menu, the damage a character takes in battle is cut in half, even if the player backs out and selects a different command. This bug is mentioned in the official guidebooks, but is fixed in the remakes. | *By selecting Parry in the combat menu, the damage a character takes in battle is cut in half, even if the player backs out and selects a different command. This bug is mentioned in the official guidebooks, but is fixed in the remakes. | ||
* One can get a [[Leaf of the World Tree]] by searching in a square near Rimuldar. This square has the same coordinates as the World Tree grove in the overworld. | *One can get a [[Leaf of the World Tree]] by searching in a square near Rimuldar. This square has the same coordinates as the World Tree grove in the overworld. | ||
* Under certain circumstances, [[Metal slime]] monsters will take 10 points of damage instead of 1 or 2. <!-- Needs confirmation --> | *Under certain circumstances, [[Metal slime]] monsters will take 10 points of damage instead of 1 or 2. <!-- Needs confirmation --> | ||
* The level requirements for Wizards to learn [[Blizzard]] and Ice Spears are switched. | *The level requirements for Wizards to learn [[Blizzard]] and Ice Spears are switched. | ||
* Some stats cycle if they are raised above 255. This has been fixed in the remakes. | *Some stats cycle if they are raised above 255. This has been fixed in the remakes. | ||
* It is possible to create a party of only deceased characters by exploiting the paralysis status condition. This was first though to be only possible using the [[Dream Ruby]], but has since been proven possible using [[List of glitches in Dragon Quest III#Numb status glitch|paralysis induced by monsters]]. This glitch allows the manipulation of memory within the game, producing a wide range of effects and possibilities. | *It is possible to create a party of only deceased characters by exploiting the paralysis status condition. This was first though to be only possible using the [[Dream Ruby]], but has since been proven possible using [[List of glitches in Dragon Quest III#Numb status glitch|paralysis induced by monsters]]. This glitch allows the manipulation of memory within the game, producing a wide range of effects and possibilities. | ||
=== Game Boy Color remake === | ===Game Boy Color remake=== | ||
* There is an experience glitch associated with playing Pachisi. If the player lands on a space which reduces his/her strength, it is common that the next battle fought will cause the character's experience to skyrocket. Often this leads to the character being level 99 immediately. This glitch seems to be intentional, or at least acknowledged by the creators, as if you attempt to save at the King before the next battle, he says you have gained experience in "an unusual way" and "it will become clear to you in battle". | *There is an experience glitch associated with playing Pachisi. If the player lands on a space which reduces his/her strength, it is common that the next battle fought will cause the character's experience to skyrocket. Often this leads to the character being level 99 immediately. This glitch seems to be intentional, or at least acknowledged by the creators, as if you attempt to save at the King before the next battle, he says you have gained experience in "an unusual way" and "it will become clear to you in battle". | ||
* There is a bug involving the YellHelp spell which summons a travelling merchant to the party on the overwolrd. It seems that the items sold by the merchant are the ones sold by the last permanent merchant encountered in the game. This scenario holds true across multiple save files, meaning a merchant from late in the game can be emulated in another save file by using the YellHelp spell. | *There is a bug involving the YellHelp spell which summons a travelling merchant to the party on the overwolrd. It seems that the items sold by the merchant are the ones sold by the last permanent merchant encountered in the game. This scenario holds true across multiple save files, meaning a merchant from late in the game can be emulated in another save file by using the YellHelp spell. | ||
==Spin-offs== | ==Spin-offs== | ||
On top of being remade for both the Super Famicom and the | On top of being remade for both the Super Famicom and the Game Boy Color, ''Dragon Warrior III'' also inspired several mangas including ''[[Dai no Daibouken]]'' and ''[[The Emblem of Roto]]''. | ||
==Gallery== | ==Gallery== | ||