Dragon Quest VI: Difference between revisions

1 byte added ,  12:12, 12 May 2016
m
Line 61: Line 61:
This Dragon Quest, like ''[[Dragon Quest III]]'' and ''[[Dragon Quest VII]]'', features an extensive class system, referred to as vocations in games. The way vocations affect characters differs from those of ''Dragon Quest III'' and ''IX''; once the party gets to [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]], they have the option of becoming one of nine base vocations. Once a character takes up a trade, his or her class causes certain attributes to increase and decrease. To gain new abilities or spells associated with a trade, the character must fight a set number of battles in that trade in order to improve their rank. If a character masters two or three of these occupations by increasing their rank to the maximum of eight, they may upgrade to a second tier vocation. For example, mastering the warrior and the martial artist vocations allows a character to become a gladiator. Once certain hybrid classes are mastered, an attribute relating to that class will permanently increase.  
This Dragon Quest, like ''[[Dragon Quest III]]'' and ''[[Dragon Quest VII]]'', features an extensive class system, referred to as vocations in games. The way vocations affect characters differs from those of ''Dragon Quest III'' and ''IX''; once the party gets to [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]], they have the option of becoming one of nine base vocations. Once a character takes up a trade, his or her class causes certain attributes to increase and decrease. To gain new abilities or spells associated with a trade, the character must fight a set number of battles in that trade in order to improve their rank. If a character masters two or three of these occupations by increasing their rank to the maximum of eight, they may upgrade to a second tier vocation. For example, mastering the warrior and the martial artist vocations allows a character to become a gladiator. Once certain hybrid classes are mastered, an attribute relating to that class will permanently increase.  


After fighting a certain number of battles in a given class, the PC will be promoted to the next rank in the class, gaining a new title and some new spells and abilities associated with the class. Ranks within a class are indicated by a number of stars (★) in the status screen. Experience in a class is retained when the PC changes their trade, and can be further increased by returning to the vocation. Battles with weak monsters do not increase a vocation's rank; the monsters must be higher level than the character in question. But in the some of the later dungeons in the game, this rule is overturned and all battles will increase the party's experience.
After fighting a certain number of battles in a given class, the PC will be promoted to the next rank in the class, gaining a new title and some new spells and abilities associated with the class. Ranks within a class are indicated by a number of stars (★) in the status screen. Experience in a class is retained when the PC changes their trade, and can be further increased by returning to the vocation. Battles with weak monsters do not increase a vocation's rank; the monsters must be a higher level than the character in question. But in the some of the later dungeons in the game, this rule is overturned and all battles will increase the party's experience.


Changing vocations will not cause the PC to lose any spells or skills from the old class, but special powers such as the Thief's ability to steal items will be lost when the PC is not in the appropriate vocation.
Changing vocations will not cause the PC to lose any spells or skills from the old class, but special powers such as the Thief's ability to steal items will be lost when the PC is not in the appropriate vocation.


Not all characters are suited to every class, as their natural stats may be too low to be effective, even after the increase from joining the class.
Not all characters are suited to every class, as their natural stats may be too low to be effective, even after the increase from joining the class.
36,394

edits