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* Combat arenas now cover the whole screen, and the monsters are animated when they attack (although only the final boss has sound effects). <!-- In addition, each individual character of each command "We JUMON pep talk and how to nail and I immediately BOUGYO" (no particular order) and a six. また、各キャラクターごとの個別コマンドが「こうげき・じゅもん・とくぎ・どうぐ・そうび・ぼうぎょ」(順不同)の6つとなった。 --> | * Combat arenas now cover the whole screen, and the monsters are animated when they attack (although only the final boss has sound effects). <!-- In addition, each individual character of each command "We JUMON pep talk and how to nail and I immediately BOUGYO" (no particular order) and a six. また、各キャラクターごとの個別コマンドが「こうげき・じゅもん・とくぎ・どうぐ・そうび・ぼうぎょ」(順不同)の6つとなった。 --> | ||
* There are two full worlds once more, as in [[Dragon Quest III]], but there is no longer a day/night cycle; it will however become night-time during certain plot events. | * There are two full worlds once more, as in ''[[Dragon Quest III]]'', but there is no longer a day/night cycle; it will however become night-time during certain plot events. | ||
* For the first time, there is a [[bag]] to store excess items. As a result, the [[Item Vault]] shop was replaced with a [[Bank]] that only stores gold. Items in the bag cannot be used in battle, but characters can add or remove its contents at any other time. In the original version of the game, it is not possible to use items in the bag at all; but this is changed in later games, including the remakes from [[Dragon Quest III]] onward. | * For the first time, there is a [[bag]] to store excess items. As a result, the [[Item Vault]] shop was replaced with a [[Bank]] that only stores gold. Items in the bag cannot be used in battle, but characters can add or remove its contents at any other time. In the original version of the game, it is not possible to use items in the bag at all; but this is changed in later games, including the remakes from [[Dragon Quest III]] onward. | ||
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