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The '''Spell of Restoration''' (復活の呪文, ふっかつのじゅもん, ''fukkatsu no jumon'') is the name of the password system used in the [[Nintendo Entertainment System|Famicom]] and [[MSX]] versions of {{DQ}} and {{DQ2}}. Similar to other games of the time, the player's accomplishments were converted into a password, which was then written down and entered later to resume the game from the point at which the player left off. With the advent of battery backup (first seen in the series in {{DQ3}}), password systems became obsolete, and the Spell of Restoration would only be seen again over 35 years after its last appearance, and even then only in name. It differs from the passwords of other games in that it is recognized by some characters as a convention of the game world and not simply a means of resuming gameplay.
The '''Spell of Restoration''' (復活の呪文, ふっかつのじゅもん, ''fukkatsu no jumon'') is the password system used in the {{Famicom}} and MSX versions of {{Dragon Quest}} and {{Dragon Quest II}}. As was common for video games of the time, the player's progress was converted into a password to be written down and entered in a later session to pick up where the player left off.
 
With the advent of battery-backed saves in {{Dragon Quest III}}, ''Dragon Quest'' games stopped using the Spell of Restoration as a save mechanic. The Spell of Restoration later returned in {{Dragon Quest XI}} with different functions.


=={{DQ}}==
=={{DQ}}==
The Spell of Restoration in Dragon Quest consists of 20 characters arranged in a rough 5/7/5/3 haiku pattern.
The Spell of Restoration in {{Dragon Quest}} consists of 20 characters arranged in a rough 5/7/5/3 haiku pattern.


Enix slyly incorporated the spell into the narrative of the first game. Accepting the [[Dragonlord]]'s offer at the end of the game results not only in the instant Game Over that English-speaking fans are familiar with, but also elicits a special Spell of Restoration from the villain; one which, when entered, starts the player off at level 1 with no equipment, a clever means for the Dragonlord to toy with the player even after the traditional Game Over.
In the original {{Famicom}} version, accepting the [[Dragonlord]]'s offer at the end of the game results in an instant Game Over and a special Spell of Restoration that, when entered, starts the player off at Level 1 with no equipment.


=={{DQ2}}==
=={{DQ2}}==
Due its broader scope (three-member party, multiple flagged plot events, and a wider array of equipment), ''Dragon Quest II'' employed a larger 52-character Spell of Restoration: Four lines of 3-3-4, followed by a final line of 3-3-4-2.
Due its broader scope ([[Luminaries|three-member party]], multiple flagged plot events, and a wider array of equipment), {{Dragon Quest II}} employed a larger 52-character Spell of Restoration: Four lines of 3-3-4, followed by a final line of 3-3-4-2.
 
=={{DQ10}}==
The system for transferring a character from a clear file of ''[[Dragon Quest X Offline]]'' to {{Dragon Quest X}} proper is named "Spell of Restoration" as a tribute to the password systems of the original two games.
 
=={{DQ11}}==
The Spell of Restoration returns in Japanese versions of {{DQ11}}. Instead of saving progress, Spells of Restoration in {{XI}} serve more as cheat codes to start new files with boosted stats, items and [[gold]].


==''[[Dragon Quest 10]]''==
In Japanese versions of {{XI}}, inputting the Spell of Restoration "Horii Toriyama Sugiyama Dorakuesuto Pepepepe" will take the player to a fully playable recreation of [[Tantegel]] Castle's throne room in {{Dragon Quest}}. Exiting the throne room will prompt the current console's online store to download a remake of {{Dragon Quest}} for free.
The system for transferring a character from a clear file of ''Dragon Quest X Offline'' to ''Dragon Quest X'' proper is named "Spell of Restoration" as a tribute to the password systems of the original two games.  


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{{DQI}}
{{DQII}}
{{DQII}}
{{DQX}}
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Latest revision as of 23:04, 8 January 2024

The Spell of Restoration (復活の呪文, ふっかつのじゅもん, fukkatsu no jumon) is the password system used in the Famicom and MSX versions of Dragon Quest and Dragon Quest II. As was common for video games of the time, the player's progress was converted into a password to be written down and entered in a later session to pick up where the player left off.

With the advent of battery-backed saves in Dragon Quest III, Dragon Quest games stopped using the Spell of Restoration as a save mechanic. The Spell of Restoration later returned in Dragon Quest XI with different functions.

Dragon Quest[edit]

The Spell of Restoration in Dragon Quest consists of 20 characters arranged in a rough 5/7/5/3 haiku pattern.

In the original Famicom version, accepting the Dragonlord's offer at the end of the game results in an instant Game Over and a special Spell of Restoration that, when entered, starts the player off at Level 1 with no equipment.

Dragon Quest II: Luminaries of the Legendary Line[edit]

Due its broader scope (three-member party, multiple flagged plot events, and a wider array of equipment), Dragon Quest II employed a larger 52-character Spell of Restoration: Four lines of 3-3-4, followed by a final line of 3-3-4-2.

Dragon Quest X[edit]

The system for transferring a character from a clear file of Dragon Quest X Offline to Dragon Quest X proper is named "Spell of Restoration" as a tribute to the password systems of the original two games.

Dragon Quest XI: Echoes of an Elusive Age[edit]

The Spell of Restoration returns in Japanese versions of Dragon Quest XI: Echoes of an Elusive Age. Instead of saving progress, Spells of Restoration in XI serve more as cheat codes to start new files with boosted stats, items and gold.

In Japanese versions of XI, inputting the Spell of Restoration "Horii Toriyama Sugiyama Dorakuesuto Pepepepe" will take the player to a fully playable recreation of Tantegel Castle's throne room in Dragon Quest. Exiting the throne room will prompt the current console's online store to download a remake of Dragon Quest for free.

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