The Spirit is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest II. They are restless shades of the dead that wander the earth.

CharacteristicsEdit

Spirits tend to envelope themselves in long blue cloaks with the bat insignia of Hargon over their foreheads. They usually raise their hands as if casting a spell, and are occasionally portrayed as holding a scythe.

AppearancesEdit

Dragon Quest II: Luminaries of the Legendary LineEdit

Spirit (ゆうれい Yūrei) 
Original (NES)
Sprite HP MP Attack
  12 0 18
Defense Agility Experience Gold
10 8 4 6
Abilities None
Location(s) Leftwyne region
Gwaelin's Gate
Pillar of Winds
Sea
Item Dropped Plain Clothes (116)
Evasion Fire Resistance * Dazzle Resistance Snooze Resistance
132 07 07 07
Thwack Resistance Fizzle Resistance Kasap Resistance
07 77 07
Remakes (SFC, GBC, Mobile)
Sprites HP MP Attack
      12 0 18
Defense Agility Experience Gold
10 8 6 6
Abilities None
Location(s) Leftwyne region
Gwaelin's Gate
Pillar of Winds
Sea
Item Dropped Plain Clothes (116)
Evasion Fire Resistance * Dazzle Resistance Snooze Resistance
132 07 07 07
Thwack Resistance Fizzle Resistance Kasap Resistance
07 77 07



Dragon Quest IX: Sentinels of the Starry SkiesEdit

##011 - Spirit
 
HP MP Experience Gold
20 2 16 24
Attack Defense Speed
23 20 14
Dropped Item Holy water (common, 3.13%)
Silk robe (rare, 1.56%)
Locations The Hexagon
Western Stornway (nighttime)
Skills Flee
Family Zombie
Bestiary # #011
Game Dragon Quest IX
Console DS
Romanized Jap. Yūrei
Description Formless phantasms who are hard to get a hold of, but are easily eradicated with a fire-based offensive.

Dragon Quest Builders 2Edit

Related monsterEdit

GalleryEdit