Spooky Aura

Spooky Aura, also known as Spooky Light, is a recurring skill in the Dragon Quest series that reduces an enemy's resistance to magic.

AppearancesEdit

Dragon Quest V: Hand of the Heavenly BrideEdit

Spooky Aura is learned by several monster companions such as the Rotten apple. Targets will have their resistances lowered by one level, turning the 100%, 100%, 67%, 0% rates to 100%, 80%, 33%, 0%. An enemy's resistance to the skill is shared with Whack.

Name Level
Hades' helm --
Rotten apple --
Samigina --
Hyperanemon 8
Moosifer 13
Slime 45

It's also used by the enemy Corpse corporal.

Dragon Quest VI: Realms of RevelationEdit

Spooky Aura is learned by advancing to rank 5 of the Luminary vocation. Again, its resistance parameter is shared with the Whack line of spells. Due to status ailments and elemental damage using separate resistance rates, Spooky Aura modifies each independently. For offensive spells, the percentages change from 100%, 75%, 40%, 0% to 100%, 85%, 50%, 0%.

For debilitating spells, 100%, 85%, 50%, 0% becomes 100%, 100%, 75%, 0%.

Lesser demons can use it in battle.

Dragon Quest VII: Fragments of the Forgotten PastEdit

Still learned via Luminaries, the skill can also be picked up at rank 1 of the Prism peacock vocation. The skill operates exactly as it did in VI.

It is used by the enemies mega moai, barbatos, and master moosifer.

Dragon Quest IX: Sentinels of the Starry SkiesEdit

This ability is learned with 26 skill points allocated into Spellcraft skill. It reduces a foe's resistance to magic (damage and ailments) by 25% when first cast, and once more when cast again. The ability has it's own resistance tag now, separate from any instant-death spells.

Dragon Quest XI: Echoes of an Elusive AgeEdit

Veronica can learn Spooky Aura through the Vim panel in her character builder for 8 skill points. It costs 3 MP to use and operates as it did in IX.

Dragon Quest MonstersEdit

Called EerieLite in this game, it requires the monster to reach 14 with 65 MP, 84 Agility and 84 Intelligence. It is naturally learned by the Babble, Hork, MistyWing and Reaper. It can also be learned by monsters with Curse and Radiant.

Dragon Quest Monsters 2Edit

EerieLite now requires 152 Intelligence to learn. It is naturally learned by the DarkMate, GhosTree and Gorago.

Dragon Quest Monsters: JokerEdit

Spooky Aura uses the same programming tag as Whack and lowers the resistance of all enemies by 25. It can be learned from:

Dragon Quest Monsters: Joker 2Edit

Spooky Aura now has a distinct programming tag and can no longer be learned from Fear-monger. It can now be learned from Thornella for 44 points.

Dragon Quest Monsters: Terry's Wonderland 3DEdit

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious KeyEdit

Dragon Quest Monsters: Joker 3Edit

Dragon Quest of the StarsEdit

Dragon Quest TactEdit

Known as Spooky Light, it is an enemy-only skill that can be used by Mordragon during his Mega Boss Battle and costs 15 MP to use. It can be used from anywhere on the stage and reduces the Spell Res of all units in a plus sign-shaped area of effect for three turns.

Spooky Light (ぶきみなひかり Bukimi na hikari) 
Ability information
Spooky Light
Role * Type * Element MP cost
Debuff Martial   15
Range Additional effects
 
All
 
Spell Res Down
Description
Lowers the Spell Res of all enemies in area of effect for 3 turns
Naturally learnt by
Mordragon


Battle VisualsEdit