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'''Status effects''' are a recurring element of the [[Dragon Quest (series)|''Dragon Quest'' series]].
'''Status effects''' are a recurring element of the [[Dragon Quest (series)|''Dragon Quest'' series]].


Status ailments damage, immobilize or otherwise debilitate a combatant. Almost every status ailment can be lifted with the help of a spell specific to that ailment. Many status ailments disappear immediately after a battle, while others can only be removed with a spell or a visit to the [[church]].
Status ailments damage, immobilize or otherwise debilitate a combatant. Almost every status ailment can be lifted with the help of a spell specific to that ailment. Many status ailments disappear immediately after a battle, while others can only be removed with a spell, a night at the [[Inn|inn]] or a visit to the [[church]].


Some spells exist expressly to inflict status effects, and some weapons have a small chance of inflicting a status ailment after a successful hit. Occasionally, a special move may have a chance of causing a status effect. Some equipment bestows positive or negative status effects.
Some spells exist expressly to inflict status effects, and some weapons have a small chance of inflicting a status ailment after a successful hit. Occasionally, a special move may have a chance of causing a status effect. Some equipment bestows positive or negative status effects.


A number of these effects can be wiped out by [[Disruptive Wave]].
A number of these effects can be wiped out by [[Disruptive Wave]] or with a [[Perfect panacea|perfect panacea]], if available.


==List of recurring status effects==
==List of recurring status effects==
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!scope="col" style="background:#989898;"|Image
!scope="col" style="background:#989898;"|Image
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Effect
!scope="col" style="background:#989898; width: 700px;"|Effect
!scope="col" style="background:#989898;"|
!scope="col" style="background:#989898;"|Debut
!scope="col" style="background:#989898;"|
!scope="col" style="background:#989898; width: 120px;"|Remains After Battle?
!scope="col" style="background:#989898;"|
|-
!scope="col" style="background:#989898;"|
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Blunt|Blunted]]'''
| Attack is reduced.
| ''[[Dragon Quest IX]]''
| No
|-
|-
| [[File:Confused.png|center]]<!--4:1 from 19x18-->
| [[File:Confused.png|center]]<!--4:1 from 19x18-->
| '''Confused'''
| '''Confused'''
| Attacks their fellow party members or themselves. May also do nothing at all.
| The character may attacks their fellow party members or themselves. They might also do nothing at all.
|  
| ''[[Dragon Quest II]]''
|  
| No
|
|
|-
|-
  | [[File:Cursed.png|center]]<!--4:1 from 19x18-->
  | [[File:Cursed.png|center]]<!--4:1 from 19x18-->
| '''Cursed'''
| '''[[Cursed]]'''
| The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks.
| The one of the character's statistics are set to 0 as a result of wearing cursed equipment, along with suffering paralysis or attacking their friends. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks. For this type of curse, the effects are:
|
*HP being reduced by 1 every four steps
|
*MP being reduced by 1 every four steps
|  
*Randomly becoming stunned during battle
|  
*Spells and skills randomly failing during battle
*Attacking a random ally
| ''[[Dragon Quest II]]'' & ''[[Dragon Quest V]]''
| Varies
|-  
|-  
| [[File:.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Dazzled'''
| '''[[Dazzle]]d'''
| Much more likely to miss with physical attacks, dropping accuracy to 3/8ths.
| The character is much more likely to miss with physical attacks, dropping accuracy to {{fraction|3|8}} or {{fraction|5|8}} depending on the spell or skill used.
|  
| {{DQ2}}
|  
| No
|  
|  
|-
|-
| [[File:.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Dead'''
| '''Dead'''
| Cannot act in any way until revived by a spell or the church.
| The character cannot act in any way until they are revived by a spell, item, or at the church.
|  
| ''[[Dragon Quest]]''
|  
| Yes
|  
|-
|  
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Deceleratle|Decelerated]]'''
| Agility is reduced
| ''[[Dragon Quest III]]''
| No
|-
|-
| [[File:.png|center]]<!--4:1 from 19x18-->
| [[File:Poisoned.png|center]]<!--4:1 from 19x18-->
| '''Envenomated'''
| '''[[Envenomation|Envenomated]]'''
| Takes damage after each round (becomes poisoned after battle). Reduces HP by 1/6th of maximum per turn in [[Dragon Quest V|V]], 1/8th in [[Dragon Quest VI|VI]] to [[Dragon Quest IX|IX]].
| The character takes damage after each round of the battle. Reduces [[HP]] by {{fraction|1|6}} of maximum per turn in ''[[Dragon Quest V]]''. Starting with ''[[Dragon Quest VI]]'' this was reduced to {{fraction|1|8}} of the maximum.
|
| ''[[Dragon Quest V]]''
|
| Yes. The condition becomes ''Poisoned'' after battle ends.
|
|  
|-
|-
| [[File:.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Fizzled'''  
| '''[[Fizzle]]d'''  
| Cannot cast spells until the spell wears off or end of the battle.
| The character cannot cast spells until the the condition wears off, or the battle ends.
|  
| ''[[Dragon Quest]]''
|  
| No
|
|-
|-
| [[File:.png|center]]<!--4:1 from 19x18-->
| [[File:Paralysis.png|center]]<!--4:1 from 19x18-->
| '''Poisoned'''
| '''[[Paralysis|Paralyzed]]'''
| Takes 1 point of damage while traveling on the field. Every four steps in ''I''~''IV'', eight steps in ''V''~''VI'', and every step since ''VII''.
| The character is unable to act during battle. Counts as a party wipe out if everyone is afflicted in ''III'', but not so in later games. Initially cured through [[Tingle|spells]] or [[Moonwort bulb|items]] and walking for 32 steps on the world map, but will wear off in battle after a few turns beginning with ''VI''.
|
| ''[[Dragon Quest III]]''
|
| Varies
|
|  
|-
|-
| [[File:.png|center]]<!--4:1 from 19x18-->
| [[File:Poisoned.png|center]]<!--4:1 from 19x18-->
| '''Sapped'''
| '''[[Poison|Poisoned]]'''
| Defence is decreased.
| The character takes damage while traveling on the field. Originally, from ''[[Dragon Quest]]'' to ''[[Dragon Quest IV]]'' it was dealt every four steps. In ''[[Dragon Quest V]]'' and ''[[Dragon Quest VI]]'' it was increased to eight steps. Since ''[[Dragon Quest VII]]'' it has been every single step.
|  
| ''[[Dragon Quest II]]''
|  
| Yes
|
|-
|-
| [[File:.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Sleep'''
| '''[[Sap|Sapped]]'''
| Cannot act until woken by an attack or until a random number of turns have passed.
| The character's [[defence]] is decreased.
|  
| ''[[Dragon Quest II]]''
|  
| No
|
|-
|
| [[File:Sleep.png|center]]<!--4:1 from 19x18-->
| '''[[Snooze|Sleep]]'''
| The character cannot act until awoken by an attack, or until a random number of turns have passed.
| ''[[Dragon Quest]]''
| No
|-
|-
| [[File:Paralysis.png|center]]<!--4:1 from 19x18-->
| [[File:Paralysis.png|center]]<!--4:1 from 19x18-->
| '''Stunned'''
| '''Stunned'''
| Must waste a turn frozen in fear, rolling around laughing, knocked down, grinning after a Puff-Puff, etc.
| The character must waste a turn or two frozen in fear, rolling around laughing, knocked down, grinning after a [[Puff-Puff]], etc.
|  
| ''[[Dragon Quest III]]''
|  
| No
|
|
|-
|-
|}
|}
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!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Effect
!scope="col" style="background:#989898;"|Effect
!scope="col" style="background:#989898;"|
!scope="col" style="background:#989898;"|Debut
!scope="col" style="background:#989898;"|
!scope="col" style="background:#989898;"|Remains After Battle?
!scope="col" style="background:#989898;"|
!scope="col" style="background:#989898;"|
|-
|-
| [[File:.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Accelerated'''
| '''[[Acceleratle|Accelerated]]'''
| Agility is increased.
| Agility is increased. Amount varies between titles, 25% to 100%. In ''VIII'', this also increases evasion.
|  
| ''[[Dragon Quest III]]''
|  
| No
|
|
|-
|-
  | [[File:.png|center]]<!--4:1 from 19x18-->
  | [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Bounce'''
| '''[[Bounce]]'''
| Reflects magic spells.
| Reflects magic spells. Certain games only allow the spell to be used on the caster themselves.
|  
| ''[[Dragon Quest III]]''
|  
| No
|
|
|-  
|-  
| [[File:.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Buffed'''
| '''[[Buff|Buffed]]'''
| Defence is increased.
| Defence is increased.  
|  
| ''[[Dragon Quest II]]''
|  
| No
|
|
|-
|-
| [[File:.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Dragon'''
| '''[[Vanish|Camouflaged]]'''
| Morphed into a giant dragon.
| User is less likely to be targeted by monsters, and cannot be seen by foes on the world map.
|  
| ''[[Dragon Quest IX]]''
|  
| Yes
|
|
|-
|-
| [[File:.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Insulated'''
| '''[[Puff!|Dragon]]'''
| Damage from fire- and ice-based attacks is decreased.
| Morphed into a giant dragon. Will alternate between roasting and slashing at enemies.
|  
| ''[[Dragon Quest III]]''
|  
| No
|
|
|-
|-
| [[File:.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Kaclang'''  
| '''[[Insulatle|Insulated]]'''
| Damage from fire- and ice-based attacks is decreased by 50%
| ''[[Dragon Quest III]]''
| No
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Kaclang]]'''  
| Turned into invincible steel.
| Turned into invincible steel.
|  
| ''[[Dragon Quest III]]''
|  
| No
|
|-
|  
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Absorb Magic|Magic absorbent]]'''
| Spells that target the user will restore their MP.
| ''[[Dragon Quest V]]''
| No
|-
|-
| [[File:.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Oomph'''
| '''[[Oomph]]'''
| Attack power doubled.
| Attack power doubled.
|  
| ''[[Dragon Quest III]]''
|  
| No
|
|
|-
|-
| [[File:.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Reverse Cycle'''
| '''[[Backdraft]]'''
| Reflects breath attacks.
| Reflects breath attacks.
|  
| ''[[Dragon Quest VI]]''
|  
| No  
|
|  
|-
|-
| [[File:.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Veiled '''
| '''[[Snub|Snubbed]]'''
| Magical attacks have no effect on the target from now on.
| Magical attacks have no effect on the target from now on.
|  
| ''[[Dragon Quest IV]]''
|  
| No
|
|
|-
|-
|}
|}


{{stub}}
{{Series_mechanics}}
[[Category:Recurring elements]]
[[Category:Recurring elements]]

Revision as of 13:29, 5 February 2019

Status effects are a recurring element of the Dragon Quest series.

Status ailments damage, immobilize or otherwise debilitate a combatant. Almost every status ailment can be lifted with the help of a spell specific to that ailment. Many status ailments disappear immediately after a battle, while others can only be removed with a spell, a night at the inn or a visit to the church.

Some spells exist expressly to inflict status effects, and some weapons have a small chance of inflicting a status ailment after a successful hit. Occasionally, a special move may have a chance of causing a status effect. Some equipment bestows positive or negative status effects.

A number of these effects can be wiped out by Disruptive Wave or with a perfect panacea, if available.

List of recurring status effects

Negative Status Ailments

Image Name Effect Debut Remains After Battle?
Nopic.png
Blunted Attack is reduced. Dragon Quest IX No
Confused.png
Confused The character may attacks their fellow party members or themselves. They might also do nothing at all. Dragon Quest II No
Cursed.png
Cursed The one of the character's statistics are set to 0 as a result of wearing cursed equipment, along with suffering paralysis or attacking their friends. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks. For this type of curse, the effects are:
  • HP being reduced by 1 every four steps
  • MP being reduced by 1 every four steps
  • Randomly becoming stunned during battle
  • Spells and skills randomly failing during battle
  • Attacking a random ally
Dragon Quest II & Dragon Quest V Varies
Nopic.png
Dazzled The character is much more likely to miss with physical attacks, dropping accuracy to 38 or 58 depending on the spell or skill used. Dragon Quest II: Luminaries of the Legendary Line No
Nopic.png
Dead The character cannot act in any way until they are revived by a spell, item, or at the church. Dragon Quest Yes
Nopic.png
Decelerated Agility is reduced Dragon Quest III No
Poisoned.png
Envenomated The character takes damage after each round of the battle. Reduces HP by 16 of maximum per turn in Dragon Quest V. Starting with Dragon Quest VI this was reduced to 18 of the maximum. Dragon Quest V Yes. The condition becomes Poisoned after battle ends.
Nopic.png
Fizzled The character cannot cast spells until the the condition wears off, or the battle ends. Dragon Quest No
Paralysis.png
Paralyzed The character is unable to act during battle. Counts as a party wipe out if everyone is afflicted in III, but not so in later games. Initially cured through spells or items and walking for 32 steps on the world map, but will wear off in battle after a few turns beginning with VI. Dragon Quest III Varies
Poisoned.png
Poisoned The character takes damage while traveling on the field. Originally, from Dragon Quest to Dragon Quest IV it was dealt every four steps. In Dragon Quest V and Dragon Quest VI it was increased to eight steps. Since Dragon Quest VII it has been every single step. Dragon Quest II Yes
Nopic.png
Sapped The character's defence is decreased. Dragon Quest II No
Sleep.png
Sleep The character cannot act until awoken by an attack, or until a random number of turns have passed. Dragon Quest No
Paralysis.png
Stunned The character must waste a turn or two frozen in fear, rolling around laughing, knocked down, grinning after a Puff-Puff, etc. Dragon Quest III No

Positive Status Enhancements

Image Name Effect Debut Remains After Battle?
Nopic.png
Accelerated Agility is increased. Amount varies between titles, 25% to 100%. In VIII, this also increases evasion. Dragon Quest III No
Nopic.png
Bounce Reflects magic spells. Certain games only allow the spell to be used on the caster themselves. Dragon Quest III No
Nopic.png
Buffed Defence is increased. Dragon Quest II No
Nopic.png
Camouflaged User is less likely to be targeted by monsters, and cannot be seen by foes on the world map. Dragon Quest IX Yes
Nopic.png
Dragon Morphed into a giant dragon. Will alternate between roasting and slashing at enemies. Dragon Quest III No
Nopic.png
Insulated Damage from fire- and ice-based attacks is decreased by 50% Dragon Quest III No
Nopic.png
Kaclang Turned into invincible steel. Dragon Quest III No
Nopic.png
Magic absorbent Spells that target the user will restore their MP. Dragon Quest V No
Nopic.png
Oomph Attack power doubled. Dragon Quest III No
Nopic.png
Backdraft Reflects breath attacks. Dragon Quest VI No
Nopic.png
Snubbed Magical attacks have no effect on the target from now on. Dragon Quest IV No