Status effect: Difference between revisions

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*'''Confused''' - Attacks their fellow party members or themselves. May also do nothing at all.
*'''Confused''' - Attacks their fellow party members or themselves. May also do nothing at all.
*'''Cursed''' - The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks.
*'''Cursed''' - The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks.
*'''Dazzled''' - Much more likely to miss with physical attacks.
*'''Dazzled''' - Much more likely to miss with physical attacks, dropping accuracy to 3/8ths.
*'''Dead''' - Cannot act in any way until revived by a spell or the church.
*'''Dead''' - Cannot act in any way until revived by a spell or the church.
*'''Envenomated''' - Takes damage after each round. (becomes poisoned after battle)
*'''Envenomated''' - Takes damage after each round (becomes poisoned after battle). Reduces HP by 1/6th of maximum per turn in [[Dragon Quest V|V]], 1/8th in [[Dragon Quest VI|VI]] to [[Dragon Quest IX|IX]].
*'''Fizzled''' - Cannot cast spells until the end of the battle.
*'''Fizzled''' - Cannot cast spells until the spell wears off or end of the battle.
*'''Poisoned''' - Takes damage while traveling on the field.
*'''Poisoned''' - Takes 1 point of damage while traveling on the field. Every four steps in I~IV, eight steps in V~VI, and every step since VII.
*'''Sapped''' - Defence is decreased.
*'''Sapped''' - Defence is decreased.
*'''Sleep''' - Cannot act until woken by an attack or until a random number of turns have passed.
*'''Sleep''' - Cannot act until woken by an attack or until a random number of turns have passed.
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*'''Bounce''' - Reflects magic spells.
*'''Bounce''' - Reflects magic spells.
*'''Buffed''' - Defence is increased.
*'''Buffed''' - Defence is increased.
*'''Dragon''' - Morphed into a giant dragon.
*'''[[Puff|Dragon]]''' - Morphed into a giant dragon.
*'''Insulated''' - Damage from fire- and ice-based attacks is decreased.
*'''Insulated''' - Damage from fire- and ice-based attacks is decreased.
*'''Kaclang''' - Turned into solid steel.
*'''Kaclang''' - Turned into invincible steel.
*'''Oomph''' - Attack power doubled.
*'''Oomph''' - Attack power doubled.
*'''Reverse Cycle''' - Reflects breath attacks.
*'''Reverse Cycle''' - Reflects breath attacks.
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[[Category:Recurring elements]]{{Wikia}}
[[Category:Recurring elements]]

Revision as of 14:30, 3 December 2015

Status effects are a recurring element of the Dragon Quest series.

Status ailments damage, immobilize or otherwise debilitate a combatant. Almost every status ailment can be lifted with the help of a spell specific to that ailment. Many status ailments disappear immediately after a battle, while others can only be removed with a spell or a visit to the church.

Some spells exist expressly to inflict status effects, and some weapons have a small chance of inflicting a status ailment after a successful hit. Occasionally, a special move may have a chance of causing a status effect. Some equipment bestows positive or negative status effects.

A number of these effects can be wiped out by Disruptive Wave.

List of recurring status effects

Negative Status Ailments

  • Confused - Attacks their fellow party members or themselves. May also do nothing at all.
  • Cursed - The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks.
  • Dazzled - Much more likely to miss with physical attacks, dropping accuracy to 3/8ths.
  • Dead - Cannot act in any way until revived by a spell or the church.
  • Envenomated - Takes damage after each round (becomes poisoned after battle). Reduces HP by 1/6th of maximum per turn in V, 1/8th in VI to IX.
  • Fizzled - Cannot cast spells until the spell wears off or end of the battle.
  • Poisoned - Takes 1 point of damage while traveling on the field. Every four steps in I~IV, eight steps in V~VI, and every step since VII.
  • Sapped - Defence is decreased.
  • Sleep - Cannot act until woken by an attack or until a random number of turns have passed.
  • Stunned - Must waste a turn frozen in fear, rolling around laughing, knocked down, grinning after a Puff-Puff, etc.

Positive Status Enhancements

  • Accelerated - Agility is increased.
  • Bounce - Reflects magic spells.
  • Buffed - Defence is increased.
  • Dragon - Morphed into a giant dragon.
  • Insulated - Damage from fire- and ice-based attacks is decreased.
  • Kaclang - Turned into invincible steel.
  • Oomph - Attack power doubled.
  • Reverse Cycle - Reflects breath attacks.
  • Veiled - Magical attacks have no effect on the target from now on.