Status effect: Difference between revisions

From Dragon Quest Wiki
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| '''Dazzled'''
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| Much more likely to miss with physical attacks, dropping accuracy to 3/8ths.
| Much more likely to miss with physical attacks, dropping accuracy to 3/8ths.
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| Cannot act in any way until revived by a spell or the church.
| Cannot act in any way until revived by a spell or the church.
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| '''Envenomated'''
| '''Envenomated'''
| Takes damage after each round (becomes poisoned after battle). Reduces HP by 1/6th of maximum per turn in [[Dragon Quest V|V]], 1/8th in [[Dragon Quest VI|VI]] to [[Dragon Quest IX|IX]].
| Takes damage after each round (becomes poisoned after battle). Reduces HP by 1/6th of maximum per turn in [[Dragon Quest V|V]], 1/8th in [[Dragon Quest VI|VI]] to [[Dragon Quest IX|IX]].
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| '''Fizzled'''  
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| Cannot cast spells until the spell wears off or end of the battle.
| Cannot cast spells until the spell wears off or end of the battle.
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| '''Sapped'''
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| Defence is decreased.
| Defence is decreased.

Revision as of 08:22, 6 November 2016

Status effects are a recurring element of the Dragon Quest series.

Status ailments damage, immobilize or otherwise debilitate a combatant. Almost every status ailment can be lifted with the help of a spell specific to that ailment. Many status ailments disappear immediately after a battle, while others can only be removed with a spell or a visit to the church.

Some spells exist expressly to inflict status effects, and some weapons have a small chance of inflicting a status ailment after a successful hit. Occasionally, a special move may have a chance of causing a status effect. Some equipment bestows positive or negative status effects.

A number of these effects can be wiped out by Disruptive Wave.

List of recurring status effects

Negative Status Ailments

Image Name Effect
Confused.png
Confused Attacks their fellow party members or themselves. May also do nothing at all.
Cursed.png
Cursed The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks.
Nopic.png
Dazzled Much more likely to miss with physical attacks, dropping accuracy to 3/8ths.
Nopic.png
Dead Cannot act in any way until revived by a spell or the church.
Nopic.png
Envenomated Takes damage after each round (becomes poisoned after battle). Reduces HP by 1/6th of maximum per turn in V, 1/8th in VI to IX.
Nopic.png
Fizzled Cannot cast spells until the spell wears off or end of the battle.
Poisoned.png
Poisoned Takes 1 point of damage while traveling on the field. Every four steps in I~IV, eight steps in V~VI, and every step since VII.
Nopic.png
Sapped Defence is decreased.
Sleep.png
Sleep Cannot act until woken by an attack or until a random number of turns have passed.
Paralysis.png
Stunned Must waste a turn frozen in fear, rolling around laughing, knocked down, grinning after a Puff-Puff, etc.

Positive Status Enhancements

Image Name Effect
Nopic.png
Accelerated Agility is increased.
Nopic.png
Bounce Reflects magic spells.
Nopic.png
Buffed Defence is increased.
Nopic.png
Dragon Morphed into a giant dragon.
Nopic.png
Insulated Damage from fire- and ice-based attacks is decreased.
Nopic.png
Kaclang Turned into invincible steel.
Nopic.png
Oomph Attack power doubled.
Nopic.png
Reverse Cycle Reflects breath attacks.
Nopic.png
Veiled Magical attacks have no effect on the target from now on.