Status effect: Difference between revisions
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*'''Dazzled''' - Much more likely to miss with physical attacks. | *'''Dazzled''' - Much more likely to miss with physical attacks. | ||
*'''Dead''' - Cannot act in any way until revived by a spell or the church. | *'''Dead''' - Cannot act in any way until revived by a spell or the church. | ||
*''' | *'''Envenomated''' - Takes damage after each round. (becomes poisoned after battle) | ||
*'''Fizzled''' - Cannot cast spells until the end of the battle. | *'''Fizzled''' - Cannot cast spells until the end of the battle. | ||
*'''Poisoned''' - Takes damage while traveling on the field. | *'''Poisoned''' - Takes damage while traveling on the field. | ||
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===Positive Status Enhancements=== | ===Positive Status Enhancements=== | ||
*'''Accelerated''' - Agility is increased. | *'''Accelerated''' - Agility is increased. | ||
*'''Bounce''' - Reflects magic spells. | |||
*'''Buffed''' - Defence is increased. | *'''Buffed''' - Defence is increased. | ||
*'''Dragon''' - Morphed into a giant dragon. | |||
*'''Insulated''' - Damage from fire- and ice-based attacks is decreased. | *'''Insulated''' - Damage from fire- and ice-based attacks is decreased. | ||
*'''Kaclang''' - Turned into solid steel. | |||
*'''Oomph''' - Attack power doubled. | *'''Oomph''' - Attack power doubled. | ||
*'''Reverse Cycle''' - Reflects breath attacks. | |||
*'''Veiled''' - Magical attacks have no effect on the target from now on. | *'''Veiled''' - Magical attacks have no effect on the target from now on. | ||
{{stub}} | {{stub}} | ||
[[Category:Recurring elements]]{{Wikia}} | [[Category:Recurring elements]]{{Wikia}} |