Status effect: Difference between revisions

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*'''Dazzled''' - Much more likely to miss with physical attacks.
*'''Dazzled''' - Much more likely to miss with physical attacks.
*'''Dead''' - Cannot act in any way until revived by a spell or the church.
*'''Dead''' - Cannot act in any way until revived by a spell or the church.
*'''Evenomated''' - Takes damage after each round. (becomes poisoned after battle)
*'''Envenomated''' - Takes damage after each round. (becomes poisoned after battle)
*'''Fizzled''' - Cannot cast spells until the end of the battle.
*'''Fizzled''' - Cannot cast spells until the end of the battle.
*'''Poisoned''' - Takes damage while traveling on the field.
*'''Poisoned''' - Takes damage while traveling on the field.
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===Positive Status Enhancements===
===Positive Status Enhancements===
*'''Accelerated''' - Agility is increased.
*'''Accelerated''' - Agility is increased.
*'''Bounce''' - Reflects magic spells.
*'''Buffed''' - Defence is increased.
*'''Buffed''' - Defence is increased.
*'''Dragon''' - Morphed into a giant dragon.
*'''Insulated''' - Damage from fire- and ice-based attacks is decreased.
*'''Insulated''' - Damage from fire- and ice-based attacks is decreased.
*'''Kaclang''' - Turned into solid steel.
*'''Oomph''' - Attack power doubled.
*'''Oomph''' - Attack power doubled.
*'''Reverse Cycle''' - Reflects breath attacks.
*'''Veiled''' - Magical attacks have no effect on the target from now on.
*'''Veiled''' - Magical attacks have no effect on the target from now on.


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[[Category:Recurring elements]]{{Wikia}}
[[Category:Recurring elements]]{{Wikia}}