Stomp: Difference between revisions

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|title = Stomp
|title = Stomp
|image =  
|image =  
|japanese =  
|japanese = じひびき
|romaji =  
|romaji = Hikibiki
|old =  
|old =  
|type = Ability
|type = Ability
}}
}}
'''Stomp''' damages all enemies with a tremor, hitting for 50~65 [[woosh]]-type damage.
'''Stomp''' damages all enemies with a tremor, hitting for 50~65 [[woosh]]-type damage for 0MP. It has a 1/3rd chance to fail regardless of terrain, and will always fail at sea.


==Appearances==
==Appearances==
===[[Dragon Quest VI]]===
===''[[Dragon Quest IV]]''===
An enemy only skill used by the [[Drakulard]] in the [[Bonus Dungeons|bonus dungeon]], the [[Fungeon (Dragon Quest IV)|Fungeon]].
 
===''[[Dragon Quest VI]]''===
Stomp is learned by advancing to rank 4 of the [[Ranger]] vocation.
Stomp is learned by advancing to rank 4 of the [[Ranger]] vocation.


[[category:Skills]]
===''[[Dragon Quest VII]]''===
As there is no Ranger vocation in ''VII'', Stomp can only be learned by reaching rank 6 of the [[Golem (Vocation)|Golem vocation]] and rank 1 of the [[Paladin]] in the 3DS remake.
 
===''[[Dragon Quest IX]]''===
A handful of enemies will throw their weight around in ''IX'', dealing any were from 15~19 damage to 90~108 damage. Naturally, the obese [[Drakulord]] hits heaviest with the skill. Stomp's element has switched from wind to earth as well. This marks the first time the skill has not done 50~65 damage.
 
{{DQSkills}}
 
[[Category:Skills]]
[[Category: Wind skills]]
[[Category: Earth skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VII skills]]
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