Editing Super Smash Bros. Ultimate

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*The [[Mark of Erdrick]] acts as the series symbol for ''Dragon Quest'', and the ending portion of the series' famous [[overture]] acts as the victory theme.
*The [[Mark of Erdrick]] acts as the series symbol for ''Dragon Quest'', and the ending portion of the series' famous [[overture]] acts as the victory theme.
*''Super Smash Bros. Ultimate'' marks the first time any main series ''Dragon Quest'' character has appeared in a fighting game.
*''Super Smash Bros. Ultimate'' marks the first time any main series ''Dragon Quest'' character has appeared in a fighting game.
**Whilst [[Dai]] from ''[[Dragon Quest: Dai no Daibouken]]'' appeared in ''Jump Force'', another crossover fighting game, he wasn't in any of the main series ''Dragon Quest'' games at all.
**Whilst Dai from ''[[Dragon Quest: Dai no Daibouken]]'' appeared in ''Jump Force'', another crossover fighting game, he wasn't in any of the main series ''Dragon Quest'' games at all.
*This is the first time since the ''[[Itadaki Street (series)|Itadaki Street]]'' series that ''Dragon Quest'' crossed over with the ''[[Super Mario]]'' and ''[[Final Fantasy]]'' franchises and the first time since ''[[Captain N: The Game Master]]'' that it crossed over with various other video game properties.
*This is the first time since the ''[[Itadaki Street (series)|Itadaki Street]]'' series that ''Dragon Quest'' crossed over with the ''[[Super Mario]]'' and ''[[Final Fantasy]]'' franchises and the first time since ''[[Captain N: The Game Master]]'' that it crossed over with various other video game properties.
*A ''Dragon Quest'' character had been requested for ''Smash'' for some time, but series creator Masahiro Sakurai had long considered it impossible. Sakurai created a proposal for [[Square Enix]], with some encouragement from [[Nintendo]], "passionately" expressing how he wished to use the Hero; though Sakurai would have agreed to the inclusion of [[Slime]] had Square denied him the rights to the Hero, he felt the Hero offered more options, even knowing the hurdles that would come with their inclusion. To his surprise, Square Enix agreed almost immediately, as they had appreciated Sakurai's passion and felt ''Super Smash Bros. Ultimate'' was similar to ''[[Dragon Quest XI: Echoes of an Elusive Age|Dragon Quest XI S]]'' as a game that brings together elements from previous games into one. According to [[Yuji Horii]], within Square Enix, there were restrictions that prevented certain ''Dragon Quest'' protagonists from encountering each other, but ''Super Smash Bros. Ultimate'' was given special exception in order to have the different Heroes as alternate character costumes, as the restrictions have become less strict over time, especially with the mobile title {{DQRivals}}, and knowing the popularity of ''Smash'', he wanted the Hero to join. Only the Heroes from ''[[Hero (Dragon Quest XI)|XI]]'' and ''[[Hero (Dragon Quest III)|III]]'' were originally decided for ''Smash'' but Horii allowed two more to be added, and [[Hero (Dragon Quest VIII)|the Hero from ''VIII'']] was added due to popularity overseas as one of the main factor, while [[Hero (Dragon Quest IV)|the Hero from ''IV'']] was added due to [[Hero (Dragon Quest V)|the Hero from ''V'']] not using a sword and ultimately being chosen over [[Hero (Dragon Quest)|the Hero from ''Dragon Quest'']].<ref>https://www.siliconera.com/2019/09/26/masahiro-sakurai-and-yuji-horii-discuss-smash-ultimates-hero-dlc-director-philosophy-and-more/</ref>
*A ''Dragon Quest'' character had been requested for ''Smash'' for some time, but series creator Masahiro Sakurai had long considered it impossible. Sakurai created a proposal for [[Square Enix]], with some encouragement from [[Nintendo]], "passionately" expressing how he wished to use the Hero; though Sakurai would have agreed to the inclusion of [[Slime]] had Square denied him the rights to the Hero, he felt the Hero offered more options, even knowing the hurdles that would come with their inclusion. To his surprise, Square Enix agreed almost immediately, as they had appreciated Sakurai's passion and felt ''Super Smash Bros. Ultimate'' was similar to ''[[Dragon Quest XI: Echoes of an Elusive Age|Dragon Quest XI S]]'' as a game that brings together elements from previous games into one. According to [[Yuji Horii]], within Square Enix, there were restrictions that prevented certain ''Dragon Quest'' protagonists from encountering each other, but ''Super Smash Bros. Ultimate'' was given special exception in order to have the different Heroes as alternate character costumes, as the restrictions have become less strict over time, especially with the mobile title {{DQRivals}}, and knowing the popularity of ''Smash'', he wanted the Hero to join. Only the Heroes from ''[[Hero (Dragon Quest XI)|XI]]'' and ''[[Hero (Dragon Quest III)|III]]'' were originally decided for ''Smash'' but Horii allowed two more to be added, and [[Hero (Dragon Quest VIII)|the Hero from ''VIII'']] was added due to popularity overseas as one of the main factor, while [[Hero (Dragon Quest IV)|the Hero from ''IV'']] was added due to [[Hero (Dragon Quest V)|the Hero from ''V'']] not using a sword and ultimately being chosen over [[Hero (Dragon Quest)|the Hero from ''Dragon Quest'']].<ref>https://www.siliconera.com/2019/09/26/masahiro-sakurai-and-yuji-horii-discuss-smash-ultimates-hero-dlc-director-philosophy-and-more/</ref>
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