|Older names||Infermore, Tornado|
- 1 Appearances
- 1.1 Dragon Quest III
- 1.2 Dragon Quest IV
- 1.3 Dragon Quest V
- 1.4 Dragon Quest VI
- 1.5 Dragon Quest VII
- 1.6 Dragon Quest VIII
- 1.7 Dragon Quest IX
- 1.8 Dragon Quest X
- 1.9 Dragon Quest XI: Echoes of an Elusive Age
- 1.10 Dragon Quest Monsters
- 1.11 Dragon Quest Monsters 2
- 1.12 Dragon Quest Monsters: Joker
- 1.13 Dragon Quest Monsters: Joker 2
- 1.14 Super Smash Bros. Ultimate
- 2 Enemy versions
- 3 Battle Visuals
- 4 In Other Languages
Swoosh is learned by Meena at level 23.
|Old man of the sea||--|
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Swoosh is learned by Angelo at level 18. It hits one group of enemies for 20~44 base damage, and will begin to reach its cap of 52~76 once Angelo's wisdom surpasses 180.
Learned by Minstrel Level 16 Luminary Level 36 Slices a group of enemies with a powerful whirlwind that costs 8 MP to conjure. The spell will deal 25~55 base damage, and will start to reach it's cap of 123~153 once the caster's magical might surpasses 100.
Minstrels and Luminaries learn Swoosh at level 36 and 34, respectively, and need 8 MP to cast it. Damage calculation is Magical Might x 0.3 + 18.5, leading to a base range of 26~46 and a maximum range of 62~82. The spell will encircle the caster when used, hitting close enemies multiple times.
Called Infermore in this game, it is an upgraded form of Infernos. Infernos grows into Infermore when the monster reaches level 11 with 38 MP and 56 intelligence. Infermore grows into Infermost when the monster reaches level 27 with 104 MP and 134 intelligence.
Infermore now requires 101 intelligence to learn and 242 intelligence to upgrade.
Swoosh can be learned from:
- Bang & Woosh (13 points)
- Bang & Woosh II (4 points)
- Bird Brain (28 points)
- Frizz & Woosh (24 points)
- Frizz & Woosh II (18 points)
- Mage (5 points)
- Wind Blower (47 points)
- Woosh & Crack (16 points)
- Woosh & Crack II (5 points)
- Woosh & Zam (17 points)
- Woosh & Zam II (4 points)
- Woosh & Zap (16 points)
- Woosh & Zap II (4 points)
Swoosh can no longer be learned from Bird Brain. It can now be learned from:
Swoosh appears as the Hero's up special move in Super Smash Bros. Ultimate, being the semi-charged version of Woosh that costs 9 MP. It is a whirlwind that sends the Hero up into the air, with the whirlwind and distance being larger than Woosh's. Nearby opponents will also be sent into the air the same distance, with the tornado consisting of four smaller hitboxes that deal 3% each. Holding the special button down will turn the move into Kaswoosh.
Swoosh will dealt 14~34 damage in all games in the series until the release of VIII, where the range was reduced to 12~27. With the release of IX the damage was increased to 14~43.