Template:DQ6Enemy: Difference between revisions
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<td style="background-color: #ff9933; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange">'''HP {{tt|*|Increase HP by 25% for all non-boss and non-metal slime monsters in the SNES version}}'''</td> | <td style="background-color: #ff9933; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange">'''HP {{tt|*|Increase HP by 25% for all non-boss and non-metal slime monsters in the SNES version}}'''</td> | ||
<td style="background-color: #ff9933; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange">'''MP'''</td> | <td style="background-color: #ff9933; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange">'''MP'''</td> | ||
<td style="background-color: #ff9933; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange">'''Attack'''</td> | <td style="background-color: #ff9933; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange">'''Attack'''</td> | ||
<td style="background-color: #ff9933; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange">'''Defense'''</td> | <td style="background-color: #ff9933; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange">'''Defense'''</td> | ||
<td style="background-color: #ff9933; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange">'''Agility'''</td> | <td style="background-color: #ff9933; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange">'''Agility'''</td> | ||
<td style="background-color: #ff9933; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange">'''Experience {{tt|*|Decrease EXP by 20% for all non-boss and non-metal slime monsters in the SNES version}}'''</td> | |||
<td style="background-color: #ff9933; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange">'''Gold'''</td> | |||
<td style="background-color: #ff9933; padding: 2px; width: 64px; text-align: center;">'''Tame Rate'''</td> | <td style="background-color: #ff9933; padding: 2px; width: 64px; text-align: center;">'''Tame Rate'''</td> | ||
</tr> | </tr> | ||
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<td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{hp|}}}|{{{hp}}}|?}}</td> | <td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{hp|}}}|{{{hp}}}|?}}</td> | ||
<td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{mp|}}}|{{{mp}}}|?}}</td> | <td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{mp|}}}|{{{mp}}}|?}}</td> | ||
<td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{attack|}}}|{{{attack}}}|?}}</td> | <td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{attack|}}}|{{{attack}}}|?}}</td> | ||
<td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{defense|}}}|{{{defense}}}|?}}</td> | <td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{defense|}}}|{{{defense}}}|?}}</td> | ||
<td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{agility|}}}|{{{agility}}}|?}}</td> | <td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{agility|}}}|{{{agility}}}|?}}</td> | ||
<td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{exp|}}}|{{{exp}}}|?}}</td> | |||
<td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{gold|}}}|{{{gold}}}|?}}</td> | |||
<td style="padding: 2px; width: 48px; height: 24px; text-align: center;">{{#if:{{{tameRate|}}}|{{{tameRate}}}|?}}</td> | <td style="padding: 2px; width: 48px; height: 24px; text-align: center;">{{#if:{{{tameRate|}}}|{{{tameRate}}}|?}}</td> | ||
</tr> | </tr> |
Revision as of 22:33, 22 March 2020
This is a template for enemies that are found in Dragon Quest VI: Realms of Revelation. For appearances in other games, please use the corresponding enemy template.
Example
Original (SFC)
Sprite | HP * | MP | Attack | Defense | Agility | Experience * | Gold | Tame Rate |
7 | 0 | 9 | 8 | 3 | 2 | 2 | 1⁄2 |
Bestiary No. | 1 |
Spell(s) | |
Skill(s) | |
Location(s) | Near Wellshire |
Item(s) Dropped | Medicinal herb (1⁄64) |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
1⁄64 | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * | Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
0% | 0% | 100% | 0% | 80% | 0% | 50% | 0% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance | Ban Dance Resistance | Stun Resistance * | Sap Resistance * | Army Resistance * | |
0% | 0% | 100% | 100% | 0% | 0% | 0% |
Remakes (DS, Mobile)
Sprites | Notable Changes |
None |
Usage
{{DQ6Enemy |name= |kanji= |romanji= |sprite= |hp= |mp= |attack= |defense= |agility= |exp= |gold= |tameRate= |bestiaryNumber= |spells= |skills= |locations= |items= |evasion= |frizz-resist= |sizz-resist= |fire-breath-resist= |bang-resist= |crack-resist= |cool-breath-resist= |woosh-resist= |strike-resist= |zap-resist= |whack-resist= |poof-resist= |poison-resist= |burning-breath-resist= |fuddle-resist= |snooze-resist= |dazzle-resist= |sap-resist= |fizzle-resist= |drain-resist= |stun-resist= |ban-dance-resist= |army-resist= |remake-sprites= |remake-changes= }}