Template:Spell Infobox: Difference between revisions

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(Creating a new template for spells. I'll try updating the spell pages as much as I can.)
 
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!  Game !!  System !!  MP Cost  !!  Effect  !!  Learned by...  !!  ...at Level   
!  Game !!  System !!  MP Cost  !!  Effect  !!  Learned by...  !!  ...at Level   
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Revision as of 19:56, 26 April 2010

{{{title}}}

Template:Qif

Kana {{{japanese}}}
Japanese name {{{romaji}}}
Original name {{{old}}}
Type {{{type}}}



This template is for spells and abilities.

To use this template, copy+paste this into the article:

{{Spellinfo
|title = 
|image = 
|japanese = 
|romaji = 
|old = 
|type = 
}}
  • title - The current English name of the spell (Frizz as opposed to Fireball, Omniheal as opposed to Healusall, etc.)
  • image - An image of a character performing the spell, or an illustration of such
  • japanese - The kana (Japanese characters) used for the Japanese games
  • romaji - The romanized (English) spelling of the Japanese name
  • old - The English name used for Dragon Warrior I, II, III, IV, and VII
  • type - What kind of effect this spell has (See below for details)

Spell and Ability Types

  • Offensive - Spells that deal damage or cause instant death (Frizz, Zap, Crack, Whack, etc.)
  • Restorative - Spells that restore HP or MP or cure status ailments (Heal, Zing, Drain Magic, Squelch, etc.)
  • Status Boosting - Spells that increase stats or cause positive status effects (Buff, Oomph, Bounce, Acceleratle, etc.)
  • Disruptive - Spells that causes negative status effects or lowers stats (Snooze, Sap, Fuddle, Fizzle, etc.)
  • Exploratory - Spells that can transport party members, change the time, lure enemies, or sense treasure (Zoom, Safe passage, Whistle, etc.)
  • Skills - Abilities learned as a part of a skill set of a class or as part of a skill point system (Thin Air, Hustle Dance, Gigaslash, etc.)
  • Other - Spells like Hocus Pocus, which don't fit in anywhere else.

Variation Between Games

Use this table to show variations of the spell in different games.

{| class="wikitable" border="1" style="text-align:center; width:; height:"  cellpadding="2"
|-
!  Game !!  System !!  MP Cost  !!  Effect  !!  Learned by...  !!  ...at Level  
|-
|    ||    ||    ||    ||    ||    ||    
|}