Tension: Difference between revisions

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==Other Ways of Building Tension==
==Other Ways of Building Tension==
Besides Psyche Up, there are other ways of building Tension. In ''Dragon Quest VIII'', the Timbre of Tension boosted everyone's tension levels by one. A player could make High Strung Cheese, boosting everyone's tension levels by one.
Besides Psyche Up, there are other ways of building Tension. In ''Dragon Quest VIII'', the [[Timbrel of Tension]] boosted everyone's tension levels by one. A player could make High Strung Cheese, boosting everyone's tension levels by one.


In ''Dragon Quest IX'', [[Hero (Dragon Quest IX)|the Hero]] has the ability [[Egg On]], building another party member's tension level by one. The ability [[Feel the Burn]], obtained by maxing out the [[Gladiator]]'s "Guts" skill, raises tension whenever the character is hit while in effect.
In ''Dragon Quest IX'', [[Hero (Dragon Quest IX)|the Hero]] has the ability [[Egg On]], building another party member's tension level by one. The ability [[Feel the Burn]], obtained by maxing out the [[Gladiator]]'s "Guts" skill, raises tension whenever the character is hit while in effect.


==Restrictions==
==Restrictions==
There are limits to Tension. Tension does not carry over from battle. A player loses tension if they are put to sleep, paralyzed, cursed, hit with War Cry, or defeated in battle.
There are limits to Tension. Tension does not carry over after battle ends, with one exception: in ''Dragon Quest IX'', the  the Gladiator's Guide allows it to be retained as long as it is in the character's inventory.
[[Category:Browse]]
 
Tension is lost if a character is put to sleep, paralyzed, cursed, disabled by something like [[War Cry]], dispelled by [[Disruptive Wave]], or defeated in battle.
[[Category:Recurring elements]]
[[Category:Recurring elements]]
[[Category:Dragon Quest VIII]]
[[Category:Dragon Quest IX]]
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