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==Other Ways of Building Tension== | ==Other Ways of Building Tension== | ||
Besides Psyche Up, there are other ways of building Tension. In ''Dragon Quest VIII'', the | Besides Psyche Up, there are other ways of building Tension. In ''Dragon Quest VIII'', the [[Timbrel of Tension]] boosted everyone's tension levels by one. A player could make High Strung Cheese, boosting everyone's tension levels by one. | ||
In ''Dragon Quest IX'', [[Hero (Dragon Quest IX)|the Hero]] has the ability [[Egg On]], building another party member's tension level by one. The ability [[Feel the Burn]], obtained by maxing out the [[Gladiator]]'s "Guts" skill, raises tension whenever the character is hit while in effect. | In ''Dragon Quest IX'', [[Hero (Dragon Quest IX)|the Hero]] has the ability [[Egg On]], building another party member's tension level by one. The ability [[Feel the Burn]], obtained by maxing out the [[Gladiator]]'s "Guts" skill, raises tension whenever the character is hit while in effect. | ||
==Restrictions== | ==Restrictions== | ||
There are limits to Tension. Tension does not carry over | There are limits to Tension. Tension does not carry over after battle ends, with one exception: in ''Dragon Quest IX'', the the Gladiator's Guide allows it to be retained as long as it is in the character's inventory. | ||
Tension is lost if a character is put to sleep, paralyzed, cursed, disabled by something like [[War Cry]], dispelled by [[Disruptive Wave]], or defeated in battle. | |||
[[Category:Recurring elements]] | [[Category:Recurring elements]] | ||
[[Category:Dragon Quest VIII]] | |||
[[Category:Dragon Quest IX]] |
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