Thin Air is a recurring ability in the franchise that strikes all enemies with a chi-based shockwave. The skill bears the Woosh element, making it ineffective against certain monster families.
In the remakes, Thin Air is one of the special abilities that Psaro can learn. He learns it at level 44 (or earlier depending on his wisdom stat). Thin air deals a fixed 85~104 damage range and isn't affected by Psaro's level. Also, thin air is not affected by Bounce even though it is listed as a one of the character's spells.
Thin Air attack is learned after advancing to the second rank of the Paladin vocation. Damage is calculated as ((Level*2 +30)+/-10%) and caps at level 60 for a range of 135~165.
- In the Nintendo DS and mobile phone versions of VI, thin air has been tweaked so that it caps at level 50 and damage is calculated as ((Level*2 +50)+/-10%).
Thin Air is again learned by reaching rank 2 as a Paladin in both versions of the game, and is also re-learned at rank 1 of Champion and rank 3 for Hero (Class) in the 3DS remake. The the latter version the damage formula has slightly changed as well, being (Level*2)+50.
Thin Air is a Fisticuffs technique that the Hero, Yangus, and Jessica can learn. It requires 42 skill points by both the Hero and Yangus, and 68 skill points by Jessica. Damage is figured as (((Level*2 +30) *0.8)+/-10%), capping at level 60 for a range of 108~132.
- In the 3DS version, Red and Morrie will learn thin air after adding 33 and 42 skill points to their fisticuffs, respectively.
- Captain Crow also uses this ability.
Though not available to player characters, Thin Air is a skill used by some enemies. When used by Legacy Bosses, the damage calculation is (53 + (3 * level)) * 0.9~1.1, giving it a base range of 126~154 and a cap of 315~385.