Treasure chest

A Treasure chest is a recurring element in the Dragon Quest series as well as most role-playing games. It appears in various locations throughout the games and often contains an item or gold which the player receives upon opening the chest. Beginning in Dragon Quest III: The Seeds of Salvation some chests are traps which contain enemies such as a Cannibox, Mimic and Pandora's box. To counter this, the spell Peep, was created to determine whether a chest had treasure or an enemy due to its glow.

Later installments added pots, cupboards, drawers, etc. with a similar function. Generally, treasure chests are used to distribute items throughout the locations in each game. The Nintendo Entertainment System ports of Dragon Quest and Dragon Quest II: Luminaries of the Legendary Line had most chests respawning even if they had key items provided they weren't with the characters' possessions. III and up had them remaining permanently empty.

Details in specific titlesEdit

Dragon Quest II: Luminaries of the Legendary LineEdit

Dragon Quest III: The Seeds of SalvationEdit

  • The chests of the 4F of the Pyramid each contains a group of Mummy boys which drop the treasure upon defeat.

Dragon Quest V: Hand of the Heavenly BrideEdit

Dragon Quest VII: Fragments of the Forgotten Past (Nintendo 3DS Remake)Edit

  • Due to the graphic upgrade, treasure chests were added to the overworld.

Dragon Quest VIII: Journey of the Cursed KingEdit

  • This was the first game in the main series to incorporate chests in the overworld due to making the exploration rewarding. The 3DS remake added Blue Chests with random and respawning treasures. The newly added Memories Lane included Purple Chests containing stat boosting seeds which like the Blue Chest respawn every 24 hours.

In AnimationEdit


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