Vocation system: Difference between revisions

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Only certain games within the series use a vocation system, with others having traits permanently fixed to characters. The system is always tied to the [[Alltrades Abbey]] present in the respective games, wherein characters can switch professions or combine past experiences to unlock advanced positions.   
Only certain games within the series use a vocation system, with others having traits permanently fixed to characters. The system is always tied to the [[Alltrades Abbey]] present in the respective games, wherein characters can switch professions or combine past experiences to unlock advanced positions.   


==[[Dragon Quest III]]==
==''[[Dragon Quest III]]''==
Vocations make their proper series debut in the third title, wherein the concept of a vocation totally defines a character's abilities. Unless various stat-boosting seeds or [[Personality|personality]]-altering books are read in the remakes, any character in a given vocation is identical to the another of the same profession.
Vocations make their proper series debut in the third title, wherein the concept of a vocation totally defines a character's abilities. Unless various stat-boosting seeds or [[Personality|personality]]-altering books are read in the remakes, any character in a given vocation is identical to the another of the same profession.


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*[[Warrior]]  
*[[Warrior]]  


==[[Dragon Quest VI]]==
==''[[Dragon Quest VI]]''==
In ''VI'', [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]] is unlocked by completing the first section of the game and defeating [[Murdaw]] in the [[Lower World]]. Because the game's cast is comprised of per-established characters with distinct personalities and stat growth tables, vocations affect a character's capabilities through ''percentages'' rather than hard numbers. For example, if [[Ashlynn]]'s wisdom is 100 when she has no vocation, having her undertake the path of a mage will grant a 20% boost to the stat and raise it to 120. Such changes are adjusted with natural increases awarded through leveling up, and will be removed if the vocation is switched.
In ''VI'', [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]] is unlocked by completing the first section of the game and defeating [[Murdaw]] in the [[Lower World]]. Because the game's cast is comprised of pre-established characters with distinct personalities and stat growth tables, vocations affect a character's capabilities through ''percentages'' rather than hard numbers. For example, if [[Ashlynn]]'s wisdom is 100 when she has no vocation, having her undertake the path of a mage will grant a 20% boost to the stat and raise it to 120. Such changes are adjusted with natural increases awarded through leveling up, and will be removed if the vocation is switched.


Unlike in ''III'', this game starts with nine available classes. Each of the classes has eight ranks that can be reached by battling the required number of monsters, unlocking new abilities at each interval. Through mastering the initial jobs, advanced classes can be unlocked for that character which combine aspects of the prerequisites. For example, mastering the Warrior and the [[Martial Artist]] classes will allow the character to become a [[Gladiator]]. Skills and spells mastered in one profession are permanently learned by a character.
Unlike in ''III'', this game starts with nine available classes. Each of the classes has eight ranks that can be reached by battling the required number of monsters, unlocking new abilities at each interval. Through mastering the initial jobs, advanced classes can be unlocked for that character which combine aspects of the prerequisites. For example, mastering the Warrior and the [[Martial Artist]] classes will allow the character to become a [[Gladiator]]. Skills and spells mastered in one profession are permanently learned by a character.
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*[[Gladiator]]
*[[Gladiator]]
*[[Hero (Class)|Hero]]
*[[Hero (Class)|Hero]]
*[[Luminary]]
*[[Luminary (Vocation)|Luminary]]
*[[Paladin]]
*[[Paladin]]
*[[Ranger]]
*[[Ranger]]
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The Hero class is open to all characters and [[Monster recruitment|monster recruits]], but is most easily reached by the [[Hero (Dragon Quest VI)|main character]]. Finally, the game has two secret classes, the [[Dragon (Class)|Dragon]] and the [[Liquid Metal Slime (Class)|Liquid metal slime]]--monster based professions which can only be accessed through rare scrolls.
The Hero class is open to all characters and [[Monster recruitment|monster recruits]], but is most easily reached by the [[Hero (Dragon Quest VI)|main character]]. Finally, the game has two secret classes, the [[Dragon (Class)|Dragon]] and the [[Liquid Metal Slime (Class)|Liquid metal slime]]--monster based professions which can only be accessed through rare scrolls.


==[[Dragon Quest VII]]==
==''[[Dragon Quest VII]]''==
The vocation implementation remains mostly unchanged from the previous game, though in the original PSX version there existed hybrid abilities that were unlocked through mastering certain positions sequentially. For example, a character could master [[Sword Dance]] by mastering the Warrior vocation right after the [[Dancer]]. This aspect was removed in the 3DS remake, with the hidden abilities being incorporated into the normal repertoire.  
The vocation implementation remains mostly unchanged from the previous game, though in the original PSX version there existed hybrid abilities that were unlocked through mastering certain positions sequentially. For example, a character could master [[Sword Dance]] by mastering the Warrior vocation right after the [[Dancer]]. This aspect was removed in the 3DS remake, with the hidden abilities being incorporated into the normal repertoire.  


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*[[Slaughtomaton (Vocation)|Slaughtomaton]]
*[[Slaughtomaton (Vocation)|Slaughtomaton]]


==[[Dragon Quest IX]]==
==''[[Dragon Quest IX]]''==
''IX'' has a system which is similar to the one in ''III'', in which a vocation defines a character and where the player may create party members and add them to the party.  This can be done at the [[Quester's Rest]] located in [[Stornway]], by speaking to [[Patty]].  Party members created do not play any significant part in the plot.
''IX'' has a system which is similar to the one in ''III'', in which a vocation defines a character and where the player may create party members and add them to the party.  This can be done at the [[Quester's Rest]] located in [[Stornway]], by speaking to [[Patty]].  Party members created do not play any significant part in the plot.


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{{Game_Mechanics}}
{{Series_mechanics}}
[[Category:Classes|*]]
[[Category:Classes|*]]