Vocation system: Difference between revisions

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==''[[Dragon Quest VI]]''==
==''[[Dragon Quest VI]]''==
In ''VI'', [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]] is unlocked by completing the first section of the game and defeating [[Murdaw]] in the [[Lower World]]. Because the game's cast is comprised of per-established characters with distinct personalities and stat growth tables, vocations affect a character's capabilities through ''percentages'' rather than hard numbers. For example, if [[Ashlynn]]'s wisdom is 100 when she has no vocation, having her undertake the path of a mage will grant a 20% boost to the stat and raise it to 120. Such changes are adjusted with natural increases awarded through leveling up, and will be removed if the vocation is switched.
In ''VI'', [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]] is unlocked by completing the first section of the game and defeating [[Murdaw]] in the [[Lower World]]. Because the game's cast is comprised of pre-established characters with distinct personalities and stat growth tables, vocations affect a character's capabilities through ''percentages'' rather than hard numbers. For example, if [[Ashlynn]]'s wisdom is 100 when she has no vocation, having her undertake the path of a mage will grant a 20% boost to the stat and raise it to 120. Such changes are adjusted with natural increases awarded through leveling up, and will be removed if the vocation is switched.


Unlike in ''III'', this game starts with nine available classes. Each of the classes has eight ranks that can be reached by battling the required number of monsters, unlocking new abilities at each interval. Through mastering the initial jobs, advanced classes can be unlocked for that character which combine aspects of the prerequisites. For example, mastering the Warrior and the [[Martial Artist]] classes will allow the character to become a [[Gladiator]]. Skills and spells mastered in one profession are permanently learned by a character.
Unlike in ''III'', this game starts with nine available classes. Each of the classes has eight ranks that can be reached by battling the required number of monsters, unlocking new abilities at each interval. Through mastering the initial jobs, advanced classes can be unlocked for that character which combine aspects of the prerequisites. For example, mastering the Warrior and the [[Martial Artist]] classes will allow the character to become a [[Gladiator]]. Skills and spells mastered in one profession are permanently learned by a character.
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*[[Gladiator]]
*[[Gladiator]]
*[[Hero (Class)|Hero]]
*[[Hero (Class)|Hero]]
*[[Luminary]]
*[[Luminary (Vocation)|Luminary]]
*[[Paladin]]
*[[Paladin]]
*[[Ranger]]
*[[Ranger]]