Walking corpse: Difference between revisions
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<center>''For the monster class in [[Dragon Quest VII]], see [[Walking corpse (Vocation)]].''</center> | |||
''' | {{Monster Infobox | ||
| title=Walking corpse | |||
| image=[[File:DQII_Walking_corpse.png|235px]] | |||
| caption=Art by [[Akira Toriyama]] | |||
| firstappear=''[[Dragon Quest II]]'' | |||
| kanji=くさったしたい | |||
| romanji={{tt|Kusatta shitai|'Rotted corpse'}} | |||
|old=Hork | |||
}} | |||
The '''Walking corpse''' is a monster in the ''[[Dragon Quest series|Dragon Quest]]'' series, introduced in ''[[Dragon Quest II]]''. | |||
==Description== | ==Description== | ||
The '''walking corpse''' is a reanimated corpse, part of the [[Zombie family]]. It is usually the first undead monster fought in the game. In some | The '''walking corpse''' is a reanimated corpse, part of the [[Zombie family]]. They have wild, unkempt grey hair, rotting clothes, and have a trail of drool from their open mouths. Their right eyes are closed, while the left is bulging slightly. The walking corpses also have their hands up in a stereotypical zombie pose. It is usually the first undead monster fought in the game. In some games, the walking corpse has a poison attack, poisoning one party member when it hits. | ||
Typically, the walking corpse will high much higher HP than the other monsters in it's area but also paltry defence. This is a reference to how difficult it is to incapacitate a zombie in horror fiction, despite the body being as soft and vulnerable as rotting flesh can be. | |||
==Appearances== | ==Appearances== | ||
===[[Dragon Quest II]]=== | ===''[[Dragon Quest II]]''=== | ||
[[File:Walkingcorpse DQII NES.gif]] | {{DQ2Enemy | ||
===[[ | |name=Walking corpse | ||
===[[Dragon Quest | |kanji= | ||
{{ | |romanji= | ||
|name = Walking corpse | |nes-sprite=[[File:Walkingcorpse DQII NES.gif]] | ||
| | |nes-hp=95 | ||
| | |nes-mp=0 | ||
| | |nes-exp=61 | ||
|hp = 70 | |nes-gold=51 | ||
|attack = 48 | |nes-attack=59 | ||
|defense = 2 | |nes-defense=10 | ||
|agility = 10 | |nes-agility=34 | ||
| | |nes-spells=[[Critical Hit|Brutal Strike]]<br>[[Poison Attack]]<br>[[Sweet Breath]] | ||
|gold = | |nes-locations=[[Dirkandor]] region | ||
| | |nes-item=[[Prayer Ring]] {{fraction|1|128}} | ||
|skills = | |nes-evasion={{fraction|0|64}} | ||
|nes-fire-resist={{fraction|2|7}} | |||
|nes-dazzle-resist={{fraction|2|7}} | |||
|nes-snooze-resist={{fraction|5|7}} | |||
|nes-thwack-resist={{fraction|7|7}} | |||
|nes-fizzle-resist={{fraction|7|7}} | |||
|nes-kasap-resist={{fraction|1|7}} | |||
|remake-sprites= | |||
|remake-hp=90 | |||
|remake-mp=0 | |||
|remake-exp=61 | |||
|remake-gold=51 | |||
|remake-attack=51 | |||
|remake-defense=2 | |||
|remake-agility=20 | |||
|remake-spells=[[Critical Hit|Brutal Strike]]<br>[[Poison Attack]]<br>[[Sweet Breath]] | |||
|remake-locations=[[Dirkandor]] region | |||
|remake-item= [[Prayer Ring]] {{fraction|1|128}} | |||
|remake-evasion={{fraction|0|64}} | |||
|remake-fire-resist={{fraction|0|7}} | |||
|remake-dazzle-resist={{fraction|2|7}} | |||
|remake-snooze-resist={{fraction|2|7}} | |||
|remake-thwack-resist={{fraction|7|7}} | |||
|remake-fizzle-resist={{fraction|7|7}} | |||
|remake-kasap-resist={{fraction|7|7}} | |||
}} | |||
===''[[Dragon Quest III]]''=== | |||
{{DQ3Enemy | |||
|name=Walking corpse | |||
|kanji= | |||
|romanji= | |||
|bestiaryNumber=072 | |||
|sprite=[[File:Walkingcorpse DQII NES.gif]] | |||
|lvl=16 | |||
|hp=98 | |||
|mp=0 | |||
|exp=120 | |||
|gold=15 | |||
|attack=67 | |||
|defense=16 | |||
|agility=20 | |||
|spells=None | |||
|skills=Defend<br>Waste turn | |||
|item=[[Wayfarer's clothes]]{{fraction|1|64}} | |||
|locations=[[Baharata]] region at night | |||
|evasion={{fraction|0|64}} | |||
|fire-resist=0% | |||
|crack-resist=0% | |||
|woosh-resist=0% | |||
|zap-resist=0% | |||
|whack-resist=25% | |||
|kamikazee-resist=0% | |||
|poof-resist=25% | |||
|dazzle-resist=100% | |||
|snooze-resist=100% | |||
|drain-magic-resist=100% | |||
|fizzle-resist=100% | |||
|fuddle-resist=100% | |||
|sap-resist=25% | |||
|deceleratle-resist=0% | |||
|remake-sprites=[[file:Walkingcorpse3snes.png]] | |||
|remake-changes=None | |||
}} | |||
===''[[Dragon Quest V]]''=== | |||
{{DQ5Enemy | |||
|name=Walking corpse | |||
|kanji= | |||
|romanji= | |||
|bestiaryNumber=047 | |||
|sprite=[[File:Walkingcorpse DQV SNES.gif]] | |||
|hp=70 | |||
|mp=0 | |||
|attack=48 | |||
|defense=2 | |||
|agility=10 | |||
|exp=57 | |||
|gold=12 | |||
|tameRate=[[Walking corpse (Recruit)|1/32]] | |||
|spells=None | |||
|skills=Call for backup ([[Lesionnaire]])<br>[[Tongue Lashing]]<br>Watches and waits | |||
|item=[[Rags]]{{fraction|1|8}} | |||
|locations=[[Whealbrook Adit]] (G2)<br>[[Coburg]] castle dungeon | |locations=[[Whealbrook Adit]] (G2)<br>[[Coburg]] castle dungeon | ||
| | |evasion=0/64 | ||
| | |frizz-resist=0% | ||
|sizz-resist=0% | |||
|fire-breath-resist=0% | |||
|bang-resist=0% | |||
|crack-resist=0% | |||
|cool-breath-resist=0% | |||
|woosh-resist=0% | |||
|zap-resist=0% | |||
|whack-resist=100% | |||
|kamikazee-resist=0% | |||
|poof-resist=0% | |||
|snooze-resist=0% | |||
|fuddle-resist=100% | |||
|dazzle-resist=0% | |||
|fizzle-resist=100% | |||
|drain-resist=100% | |||
|sap-resist=100% | |||
|poison-resist=100% | |||
|stun-resist=0% | |||
|ps2-sprites=[[Image:Walkingcorpse DQV PS2.png]] | |||
|ds-mobile-sprites=[[File:DQVII Walking corpse.png]] | |||
}} | }} | ||
===[[Dragon Quest | ===''[[Dragon Quest VI]]''=== | ||
{{ | {{DQ6Enemy | ||
|name=Walking corpse | |||
|kanji= | |||
|name= | |||
| | |||
|romanji= | |romanji= | ||
|sprite=[[Image:Rottingcorpse.gif]] | |||
|hp=72 | |||
|mp=0 | |||
|exp=80 | |||
|gold=18 | |||
|attack=59 | |||
|defense=2 | |||
|agility=2 | |||
|tameRate=[[Walking corpse (Recruit)|{{fraction|1|32}}]] | |||
|bestiaryNumber=051 | |||
|spells=None | |||
|skills=Call for back up<br>[[Poison Attack]]<br>[[Tongue Lashing]]<br>[[Venom Mist]] | |||
|locations= | |||
|items=[[Rags]]{{fraction|1|32}} | |||
|evasion=0% | |||
|frizz-resist=0% | |||
|sizz-resist=0% | |||
|bang-resist=0% | |||
|crack-resist=0% | |||
|woosh-resist=0% | |||
|zap-resist=0% | |||
|whack-resist=100% | |||
|poof-resist=50% | |||
|dazzle-resist=100% | |||
|snooze-resist=100% | |||
|drain-resist=100% | |||
|fizzle-resist=100% | |||
|fuddle-resist=100% | |||
|sap-resist=15% | |||
|poison-resist=100% | |||
|stun-resist=15% | |||
|ban-dance-resist=100% | |||
|fire-breath-resist=0% | |||
|cool-breath-resist=0% | |||
|strike-resist=0% | |||
|burning-breath-resist=80% | |||
|army-resist=0% | |||
}} | |||
The Walking corpse in Dragon Quest VI and its remakes has a slightly different visual design and pose than their appearances in other Dragon Quest games, despite sharing the same name, which is actually a rather uncommon occurrence for a recurring monster in the DQ series. | |||
It's speculated this was done to facilitate creating animations for him, as [[Dragon Quest VI]] was the first game in the series to give monsters animations. With the new pose appearing somewhat more aggressive it was probably easier to display the monster attacking than it would have been with the more eccentrically posed classic design. | |||
However, starting with the [[Super Famicom]] remake of [[Dragon Quest III]] and all later games, he returned to his original pose from [[Dragon Quest II]]. Animations became much more detailed starting with the remake of III, so its likely the developers became more comfortable and proficient at the task of developing unique animations for each monster, shedding the need to recklessly modify classic monster designs, which could disappoint their loyal fans. However, the remakes of VI kept his unique pose, going so far as to give it brand new animations and official artwork, even though they could have simply reused his appearance and animations from the [[DS]] remake of [[Dragon Quest V|V]], probably out of faithfulness and respect to the original version of VI and its fans. | |||
===''[[Dragon Quest VII]]''=== | |||
{{DQ7Enemy | |||
|name=Walking corpse | |||
|kanji= くさった死体 | |||
|romanji= Rotting corpse | |||
|sprite=[[File:DQVII Walking corpse.png]] | |||
|hp=65 | |hp=65 | ||
|mp= | |mp=0 | ||
|exp=18 | |||
|gold=5 | |||
|attack=37 | |attack=37 | ||
|defense=18 | |defense=18 | ||
|agility=13 | |agility=13 | ||
| | |tameRate={{fraction|1|8}} | ||
| | |bestiaryNumber=026 | ||
| | |||
| | |||
|spells= | |spells= | ||
| | |skills=[[Poison Attack]] | ||
| | |locations=[[Automaton Stronghold]]<br>[[Greenthumb Gardens]]<br>[[Grody Grotto]]<br>[[Mountain Pass (Dragon Quest VII)|Mountain Pass]]<br>[[Poolside Cave]] | ||
| | |items=[[Antidotal herb]]{{fraction|1|64}}<br>Walking corpse heart{{fraction|1|16}} | ||
| | |evasion={{fraction|0|64}} | ||
| | |frizz-resist=0% | ||
|}} | |sizz-resist=0% | ||
|bang-resist=0% | |||
|crack-resist=0% | |||
|woosh-resist=0% | |||
|zap-resist=0% | |||
|whack-resist=0% | |||
|poof-resist=0% | |||
|dazzle-resist=0% | |||
|snooze-resist=0% | |||
|drain-resist=100% | |||
|fizzle-resist=100% | |||
|fuddle-resist=0% | |||
|sap-resist=0% | |||
|poison-resist=0% | |||
|stun-resist=15% | |||
|ban-dance-resist=100% | |||
|fire-breath-resist=0% | |||
|cool-breath-resist=0% | |||
|strike-resist=0% | |||
|burning-breath-resist=100% | |||
|army-resist=0% | |||
|remake-sprite= | |||
|remake-changes= | |||
}} | |||
===''[[Dragon Quest VIII]]''=== | |||
{{DQ8Enemy | |||
===[[Dragon Quest VIII]]=== | |||
{{ | |||
|name=Walking corpse | |name=Walking corpse | ||
| | |kanji= | ||
|romanji= | |romanji= | ||
|sprite=[[Image:DQVIII PS2 Walking corpse.png]] | |||
|hp=94 | |hp=94 | ||
|mp=0 | |mp=0 | ||
|exp=59 | |||
|gold=11 | |||
|attack=39 | |attack=39 | ||
|defense=9 | |defense=9 | ||
|agility=10 | |agility=10 | ||
| | |bestiaryNumber=052 | ||
| | |family=[[Undead family|Undead]] | ||
|description=As the name implies, a monstrous rotten corpse. Their foul appearance can cause your tension to suddenly decrease. | |||
|spells=None | |||
|skills=[[Poison Attack]]<br>Tension-reducing strike | |||
|description=As the name implies, a | |||
|locations=[[Pickham Region]] | |locations=[[Pickham Region]] | ||
|}} | |items=[[Antidotal herb]]{{fraction|1|16}}<br>[[Chain mail]]{{fraction|1|256}} | ||
|evasion={{fraction|0|64}} | |||
|attack-resist=30% | |||
|frizz-resist=0% | |||
|sizz-resist=0% | |||
|bang-resist=25% | |||
|woosh-resist=25% | |||
|crack-resist=50% | |||
|zap-resist=25% | |||
|flame-resist=0% | |||
|ice-resist=50% | |||
|grapple-resist=25% | |||
|troop-resist=25% | |||
|death-resist=50% | |||
|poison-resist=15% | |||
|paralysis-resist=15% | |||
|shock-resist=100% | |||
|sleep-resist=15% | |||
|confusion-resist=50% | |||
|dazzle-resist=15% | |||
|fizzle-resist=100% | |||
|dance-resist=100% | |||
|sap-resist=15% | |||
|drain-resist=100% | |||
|remake-sprite= | |||
|remake-changes= | |||
}} | |||
===[[Dragon Quest IX]]=== | ===''[[Dragon Quest IX]]''=== | ||
{{Enemy | {{Enemy | ||
|float= | |float= | ||
|image= | |image= | ||
|name=Walking corpse | |name=Walking corpse | ||
|game=[[Dragon Quest IX]] | |game=[[Dragon Quest IX]] | ||
Line 120: | Line 306: | ||
|}} | |}} | ||
{{clear}} | {{clear}} | ||
===[[Dragon Quest Monsters: Joker]]=== | ==={{DQ10}}=== | ||
It is found on [[Infern Isle]] and is a rank | {{Stub}} | ||
==={{DQ11}}=== | |||
{{Stub}} | |||
===''[[Dragon Quest Monsters]]''=== | |||
{{DQMEnemy | |||
|name=Hork | |||
|kanji= | |||
|romanji= | |||
|sprite=[[Image:Hork.png]] | |||
|level=40 | |||
|hp=3/5 | |||
|mp=2/5 | |||
|attack=2/5 | |||
|defense=3/5 | |||
|wisdom=5/5 | |||
|agility=5/5 | |||
|family= [[Zombie family|Zombie]] | |||
|in-game-description=Its acidic saliva will dissolve anything | |||
|abilities=[[Tongue Lashing | Lush Licks]], [[Poison Breath | PoisonGas]], [[Spooky Aura | EerieLite]] | |||
|habitat=[[List of teleportals in Dragon Quest Monsters | Gate of Peace]] | |||
|breeding=[[Spooky]] x [[Beast family]] | |||
|frizz-resist=None | |||
|sizz-resist=None | |||
|fire-breath-resist=None | |||
|bang-resist=None | |||
|crack-resist=None | |||
|ice-breath-resist=None | |||
|woosh-resist=None | |||
|rock-resist=None | |||
|zap-resist=None | |||
|water-resist=None | |||
|gigaslash-resist=None | |||
|magic-burst-resist=None | |||
|drain-resist=None | |||
|whack-resist=Strong | |||
|kamikazee-resist=Strong | |||
|poison-resist=Strong | |||
|paralysis-resist=Strong | |||
|fuddle-resist=Strong | |||
|snooze-resist=Strong | |||
|dazzle-resist=Strong | |||
|sap-resist=None | |||
|decelerate-resist=None | |||
|fizzle-resist=None | |||
|stun-resist=None | |||
|ban-dance-resist=None | |||
|gobstopper-resist=None | |||
|curse-resist=Strong | |||
}} | |||
===''[[Dragon Quest Monsters 2]]''=== | |||
{{DQM2Enemy | |||
|name=Hork | |||
|kanji= | |||
|romanji= | |||
|sprite= | |||
|level=40 | |||
|hp=6/10 | |||
|mp=4/10 | |||
|attack=6/10 | |||
|defense=4/10 | |||
|wisdom=6/10 | |||
|agility=6/10 | |||
|family= [[Zombie family | Zombie]] | |||
|in-game-description= | |||
|abilities=[[EerieLite]], [[Tongue Lashing | LushLicks]], [[PoisonGas]] | |||
|habitat=[[Pirate Ship]] (Cobi's Journey) | |||
|breeding=[[Spooky]] x [[Beast family]] | |||
|frizz-resist=None | |||
|sizz-resist=None | |||
|fire-breath-resist=None | |||
|bang-resist=None | |||
|crack-resist=None | |||
|ice-breath-resist=None | |||
|woosh-resist=None | |||
|rock-resist=None | |||
|zap-resist=None | |||
|water-resist=None | |||
|gigaslash-resist=None | |||
|magic-burst-resist=None | |||
|drain-resist=None | |||
|whack-resist=Strong | |||
|kamikazee-resist=Strong | |||
|poison-resist=Strong | |||
|paralysis-resist=Strong | |||
|fuddle-resist=Strong | |||
|snooze-resist=Strong | |||
|dazzle-resist=Strong | |||
|sap-resist=None | |||
|decelerate-resist=None | |||
|fizzle-resist=None | |||
|stun-resist=None | |||
|ban-dance-resist=None | |||
|gobstopper-resist=None | |||
|curse-resist=Strong | |||
}} | |||
===''[[Dragon Quest Monsters: Caravan Heart]]''=== | |||
{{Stub}} | |||
===''[[Dragon Quest Monsters: Joker]]''=== | |||
It is found on [[Infern Isle]] and is a rank C monster. | |||
===''[[Dragon Quest Monsters: Joker 2]]''=== | |||
{{Stub}} | |||
===''[[Dragon Quest Swords]]''=== | |||
{{Stub}} | |||
==={{DQH}}=== | |||
{{DQHEnemy | |||
|name=Walking corpse | |||
|kanji=くさった死体 | |||
|romanji={{tt|Kusatta shitai|'Rotted corpse'}} | |||
|listNumber=011 | |||
|fieldNotes=Creepy corpses made to move by the sinister spooks inside them. Beware the foetid fluids they fling! Being dead, these creatures don't know when they're beaten, and won't rest in peace until they're left in pieces. | |||
|image=[[File:Walking corpse DQH series.png|100px]] | |||
|exp=29 | |||
|gold=7<span style="font-variant: small-caps;">g</span> | |||
|item=[[Giant tortoise shell]], [[Grubby bandage]] | |||
|locations=[[Colissea]] (Recruit, Captain), [[Colissean Desert]] (Recruit, Captain), [[Guardian's Grove]] (In Search of Elevation) | |||
}} | |||
==={{DQH2}}=== | |||
{{DQH2Enemy | |||
|name=Walking corpse | |||
|kanji=くさった死体 | |||
|romaji={{tt|Kusatta shitai|'Rotted corpse'}} | |||
|listNumber=028 | |||
|fieldNotes=Creepy corpses made to move by the sinister spooks inside them. Beware the foetid fluids they fling! Being dead, these creatures don't know when they're beaten, and won't rest in peace until they're left in pieces. | |||
|image=[[File:Walking corpse DQH series.png|100px]] | |||
|exp=63 | |||
|gold=7<span style="font-variant: small-caps;">g</span> | |||
|markedVersion=Yes | |||
|item=[[Twisted talons]], [[Grubby bandage]] | |||
|locations=[[The Lumberlands]] | |||
}} | |||
===''[[Dragon Quest Builders]]''=== | |||
{{DQBEnemy | |||
|name=Walking corpse | |||
|kanji= | |||
|romanji= | |||
|sprite=[[Image:DQB_Walking_Corpse.png|150px]] | |||
|chapter-2-hp=100~120 | |||
|chapter-2-attack=22~32 | |||
|chapter-2-defense=0~14 | |||
|chapter-2-items=Gravestone (★☆☆), Lemongrass (★☆☆) | |||
|chapter-2-locations= | |||
}} | |||
===''[[Dragon Quest Builders 2]]''=== | |||
{{Stub}} | |||
==Gallery== | |||
<center><gallery> | |||
Image:DQII Walking corpse art.jpg|Famicom art. | |||
Image:Hork.png|''Dragon Quest Monsters''. | |||
Image:Walkingcorpse DQMJ DS.png|Joker polygon model | |||
</gallery></center> | |||
==Related Monsters== | ==Related Monsters== | ||
===Similar Species=== | |||
*[[Ghoul]] | *[[Ghoul]] | ||
*[[Toxic zombie]] | *[[Toxic zombie]] | ||
*[[Corpse corporal]] | |||
[[Category:Zombie family]] | |||
[[Category:Dragon Quest II enemies]] | [[Category:Dragon Quest II enemies]] | ||
[[Category:Dragon Quest III enemies]] | [[Category:Dragon Quest III enemies]] | ||
Line 157: | Line 476: | ||
[[Category:Dragon Quest VIII enemies]] | [[Category:Dragon Quest VIII enemies]] | ||
[[Category:Dragon Quest IX enemies]] | [[Category:Dragon Quest IX enemies]] | ||
[[Category:Dragon Quest XI enemies]] | |||
[[Category:Dragon Quest Monsters enemies]] | [[Category:Dragon Quest Monsters enemies]] | ||
[[Category:Dragon Quest Monsters 2 enemies]] | [[Category:Dragon Quest Monsters 2 enemies]] | ||
Line 162: | Line 482: | ||
[[Category:Dragon Quest Monsters: Joker enemies]] | [[Category:Dragon Quest Monsters: Joker enemies]] | ||
[[Category:Dragon Quest Monsters: Joker 2 enemies]] | [[Category:Dragon Quest Monsters: Joker 2 enemies]] | ||
[[Category:Dragon Quest Swords enemies]] | [[Category:Dragon Quest Monsters: Joker 2 Pro enemies]] | ||
[[Category:Dragon Quest Monsters: Joker 3 enemies]] | |||
[[Category:Dragon Quest Swords enemies]] | |||
[[Category:Dragon Quest Heroes enemies]] | |||
[[Category:Dragon Quest Heroes II enemies]] | |||
[[Category:Dragon Quest Builders enemies]] |
Revision as of 03:39, 6 June 2020
Dragon Quest monster | |
---|---|
Walking corpse | |
File:DQII Walking corpse.png Art by Akira Toriyama | |
Japanese | くさったしたい |
Romaji | Kusatta shitai |
First appearance | Dragon Quest II |
Old localization | Hork |
The Walking corpse is a monster in the Dragon Quest series, introduced in Dragon Quest II.
Description
The walking corpse is a reanimated corpse, part of the Zombie family. They have wild, unkempt grey hair, rotting clothes, and have a trail of drool from their open mouths. Their right eyes are closed, while the left is bulging slightly. The walking corpses also have their hands up in a stereotypical zombie pose. It is usually the first undead monster fought in the game. In some games, the walking corpse has a poison attack, poisoning one party member when it hits.
Typically, the walking corpse will high much higher HP than the other monsters in it's area but also paltry defence. This is a reference to how difficult it is to incapacitate a zombie in horror fiction, despite the body being as soft and vulnerable as rotting flesh can be.
Appearances
Dragon Quest II
Sprite | HP | MP | Attack |
95 | 0 | 59 | |
Defense | Agility | Experience | Gold |
10 | 34 | 61 | 51 |
Abilities | Brutal Strike Poison Attack Sweet Breath |
Location(s) | Dirkandor region |
Item Dropped | Prayer Ring 1⁄128 |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
0⁄64 | 2⁄7 | 2⁄7 | 5⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
7⁄7 | 7⁄7 | 1⁄7 |
Sprites | HP | MP | Attack |
90 | 0 | 51 | |
Defense | Agility | Experience | Gold |
2 | 20 | 61 | 51 |
Abilities | Brutal Strike Poison Attack Sweet Breath |
Location(s) | Dirkandor region |
Item Dropped | Prayer Ring 1⁄128 |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
0⁄64 | 0⁄7 | 2⁄7 | 2⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
7⁄7 | 7⁄7 | 7⁄7 |
Dragon Quest III
Sprite | Level | HP | MP | |
16 | 98 | 0 | ||
Attack | Defense | Agility | Experience | Gold |
67 | 16 | 20 | 120 | 15 |
Bestiary No. | 072 |
Spell(s) | None |
Skill(s) | Defend Waste turn |
Location(s) | Baharata region at night |
Item Dropped | Wayfarer's clothes1⁄64 |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
0⁄64 | 0% | 0% | 0% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
0% | 100% | 25% | 0% | ||
Poof Resistance | Fuddle Resistance | Snooze Resistance | Dazzle Resistance | ||
25% | 100% | 100% | 100% | ||
Fizzle Resistance | Sap Resistance * | Deceleratle Resistance * | |||
100% | 25% | 0% |
Dragon Quest V
Sprite | HP | MP | Attack | Defense |
70 | 0 | 48 | 2 | |
Agility | Experience | Gold | Tame Rate | |
10 | 57 | 12 | 1/32 |
Bestiary No. | 047 |
Spell(s) | None |
Skill(s) | Call for backup (Lesionnaire) Tongue Lashing Watches and waits |
Location(s) | Whealbrook Adit (G2) Coburg castle dungeon |
Item dropped | Rags1⁄8 |
Evasion | Frizz resistance * | Sizz resistance * | Fire Breath resistance * | |
0/64 | 0% | 0% | 0% | |
Bang resistance * | Crack resistance * | Ice Breath resistance * | Woosh resistance * | |
0% | 0% | 0% | 0% | |
Zap resistance * | Drain Magic resistance * | Whack resistance * | Kamikazee resistance * | |
0% | 100% | 100% | 0% | |
Poof resistance | Poison resistance * | Fuddle resistance | Snooze resistance * | |
0% | 100% | 100% | 0% | |
Dazzle resistance * | Sap resistance * | Fizzle resistance | Stun resistance * | |
0% | 100% | 100% | 0% | |
PS2 model | DS & Mobile sprite |
Dragon Quest VI
Sprite | HP * | MP | Attack | Defense |
72 | 0 | 59 | 2 | |
Agility | Experience * | Gold | Tame Rate | |
2 | 80 | 18 | 1⁄32 |
Bestiary No. | 051 |
Spell(s) | None |
Skill(s) | Call for back up Poison Attack Tongue Lashing Venom Mist |
Location(s) | |
Item(s) Dropped | Rags1⁄32 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
0% | 0% | 0% | 0% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 0% | 0% | 0% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
50% | 100% | 80% | 100% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance | Ban Dance Resistance |
100% | 100% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
15% | 15% | 0% |
The Walking corpse in Dragon Quest VI and its remakes has a slightly different visual design and pose than their appearances in other Dragon Quest games, despite sharing the same name, which is actually a rather uncommon occurrence for a recurring monster in the DQ series.
It's speculated this was done to facilitate creating animations for him, as Dragon Quest VI was the first game in the series to give monsters animations. With the new pose appearing somewhat more aggressive it was probably easier to display the monster attacking than it would have been with the more eccentrically posed classic design.
However, starting with the Super Famicom remake of Dragon Quest III and all later games, he returned to his original pose from Dragon Quest II. Animations became much more detailed starting with the remake of III, so its likely the developers became more comfortable and proficient at the task of developing unique animations for each monster, shedding the need to recklessly modify classic monster designs, which could disappoint their loyal fans. However, the remakes of VI kept his unique pose, going so far as to give it brand new animations and official artwork, even though they could have simply reused his appearance and animations from the DS remake of V, probably out of faithfulness and respect to the original version of VI and its fans.
Dragon Quest VII
Sprite | HP | MP | Attack | Defense |
65 | 0 | 37 | 18 | |
Agility | Experience | Gold | Tame Rate | |
13 | 18 | 5 | 1⁄8 |
Bestiary No. | 026 |
Spell(s) | |
Skill(s) | Poison Attack |
Location(s) | Automaton Stronghold Greenthumb Gardens Grody Grotto Mountain Pass Poolside Cave |
Item(s) Dropped | Antidotal herb1⁄64 Walking corpse heart1⁄16 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
0⁄64 | 0% | 0% | 0% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 0% | 0% | 0% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 100% | 0% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
0% | 0% | 100% | 0% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance * | Ban Dance Resistance |
0% | 0% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
15% | 0% | 0% |
3DS version changes |
None |
Dragon Quest VIII
Sprite | HP | MP | Attack |
94 | 0 | 39 | |
Defense | Agility | Experience | Gold |
9 | 10 | 59 | 11 |
Bestiary no. | 052 |
Family | Undead |
In-game description | As the name implies, a monstrous rotten corpse. Their foul appearance can cause your tension to suddenly decrease. |
Spell(s) | None |
Skill(s) | Poison Attack Tension-reducing strike |
Location(s) | Pickham Region |
Item(s) dropped | Antidotal herb1⁄16 Chain mail1⁄256 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0⁄64 | 30% | 0% | 0% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
0% | 25% | 25% | 50% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
50% | 25% | 25% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
50% | 15% | 15% | 50% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
15% | 15% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
100% | 15% | 25% |
Dragon Quest IX
#055 - Walking corpse | |||||||||||||||||||||||||||||||||||||||||||
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Dropped Item | Manky mud (common, 1/8) Strength ring (rare, 1/128) | ||||||||||||||||||||||||||||||||||||||||||
Locations | Newid Isle Tower of Trades | ||||||||||||||||||||||||||||||||||||||||||
Family | Zombie | ||||||||||||||||||||||||||||||||||||||||||
Bestiary # | 055 | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest IX | ||||||||||||||||||||||||||||||||||||||||||
Console | DS | ||||||||||||||||||||||||||||||||||||||||||
Description | These dogged dead bodies fixate on a foe and won't leave them alone. They may be brittle, but they're tough too. They live by the saying 'tHe ROttEnEr tHE BeTeERer', and ensure that any midway manky remains are made fully foul. |
Dragon Quest X
This article is a stub. You can help by expanding it. |
Dragon Quest XI: Echoes of an Elusive Age
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Dragon Quest Monsters
Sprite | Level cap * | HP growth | MP growth |
40 | 3/5 | 2/5 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
2/5 | 3/5 | 5/5 | 5/5 |
Family | Zombie |
In-game description | Its acidic saliva will dissolve anything |
Abilities | Lush Licks, PoisonGas, EerieLite |
Habitat | Gate of Peace |
Breeding chart | Spooky x Beast family |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
None | None | None | None |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
None | None | None | None |
Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
None | None | None | None |
Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
Strong | Strong | Strong | Strong |
Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
Strong | Strong | Strong | None |
Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
None | None | None | None |
Decelerate Resistance * | Curse Resistance | ||
None | Strong |
Dragon Quest Monsters 2
Sprite | Level cap * | HP growth | MP growth |
40 | 6/10 | 4/10 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
6/10 | 4/10 | 6/10 | 6/10 |
Family | Zombie |
In-game description | |
Abilities | EerieLite, LushLicks, PoisonGas |
Habitat | Pirate Ship (Cobi's Journey) |
Breeding chart | Spooky x Beast family |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
None | None | None | None |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
None | None | None | None |
Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
None | None | None | None |
Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
None | Strong | Strong | Strong |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
Strong | Strong | Strong | Strong |
Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
None | None | None | None |
Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
None | None | Strong |
Dragon Quest Monsters: Caravan Heart
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker
It is found on Infern Isle and is a rank C monster.
Dragon Quest Monsters: Joker 2
This article is a stub. You can help by expanding it. |
Dragon Quest Swords
This article is a stub. You can help by expanding it. |
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Model | Experience | Gold |
29 | 7g |
List No. | 011 |
Field Notes | Creepy corpses made to move by the sinister spooks inside them. Beware the foetid fluids they fling! Being dead, these creatures don't know when they're beaten, and won't rest in peace until they're left in pieces. |
Location(s) | Colissea (Recruit, Captain), Colissean Desert (Recruit, Captain), Guardian's Grove (In Search of Elevation) |
Item(s) Dropped | Giant tortoise shell, Grubby bandage |
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model | Experience | Gold | Marked Version? |
63 | 7g | Yes |
List No. | 028 |
Field Notes | Creepy corpses made to move by the sinister spooks inside them. Beware the foetid fluids they fling! Being dead, these creatures don't know when they're beaten, and won't rest in peace until they're left in pieces. |
Location(s) | The Lumberlands |
Item(s) Dropped | Twisted talons, Grubby bandage |
Dragon Quest Builders
Dragon Quest Builders 2
This article is a stub. You can help by expanding it. |