Walking corpse

For the monster vocation in Dragon Quest VII, see Walking corpse (vocation).


The Walking corpse is a recurring monster in the Dragon Quest series, introduced in Dragon Quest II: Luminaries of the Legendary Line.

DescriptionEdit

The Walking corpse is a reanimated corpse, part of the Undead family. They have wild, unkempt grey hair, rotting clothes, and have a trail of drool from their open mouths. Their right eyes are closed, while the left is bulging slightly. The Walking corpses also have their hands up in a stereotypical zombie pose. It is usually the first undead monster fought in the game. In some games, the Walking corpse has a Poison Attack, Poisoning one party member when it hits.

Typically, the Walking corpse will high much higher HP than the other monsters in it's area but also paltry defence. This is a reference to how difficult it is to incapacitate a zombie in horror fiction, despite the body being as soft and vulnerable as rotting flesh can be.

Walking corpses have a ghastly speech quirk wherein they wail, elongating certain vowel sounds as they maintain an inconsistent pitch and tone, represented by randomly mixed majuscule and minuscule letters in dialogue. They also have genders despite appearing as male, as each member of the Delmorgue family demonstrates in Dragon Quest XI with one of the female members even lampshading it by saying that she is obviously a girl despite it clearly being not obvious.

AppearancesEdit

Dragon Quest II: Luminaries of the Legendary LineEdit

Walking corpse (くさったしたい Kusatta shitai) 
Original (NES)
Sprite HP MP Attack
  95 0 59
Defense Agility Experience Gold
10 34 61 51
Abilities Brutal Hit
Poison Attack
Sweet Breath
Location(s) Dirkandor region
Cave to Rendarak
Item Dropped Prayer Ring 1128
Evasion Fire Resistance * Dazzle Resistance Snooze Resistance
064 27 27 57
Thwack Resistance Fizzle Resistance Kasap Resistance
77 77 17
Remakes (SFC, GBC, Mobile)
Sprites HP MP Attack
     90 0 51
Defense Agility Experience Gold
2 20 61 51
Abilities Desperate attack
Poison Attack
Sweet Breath
Location(s) Dirkandor region
Tower of the Moon
Cave to Rendarak
Item Dropped Prayer Ring 1128
Evasion Fire Resistance * Dazzle Resistance Snooze Resistance
064 07 27 27
Thwack Resistance Fizzle Resistance Kasap Resistance
77 77 77



Dragon Quest III: The Seeds of SalvationEdit

Walking corpse (くさったしたい Kusatta shitai) 
Original (NES)
Sprite Level HP MP
  16 98 0
Attack Defense Agility Experience Gold
67 16 20 120 15
Bestiary No. #072
Spell(s) None
Skill(s) Defend
Wastes turn
Location(s) Pyramid (summoned by Mummy)
Baharata region (night only)
Alltrades Abbey region
Theddon region
Mur region
Item Dropped Wayfarer's clothes164
Evasion Fire Resistance * Crack Resistance * Woosh Resistance *
064 0% 0% 0%
Zap Resistance * Drain Magic Resistance Whack Resistance * Kamikazee Resistance
0% 100% 25% 0%
Poof Resistance Fuddle Resistance Snooze Resistance Dazzle Resistance
25% 100% 100% 100%
Fizzle Resistance Sap Resistance * Deceleratle Resistance *
100% 25% 0%
Remakes sprites



Dragon Quest IV: Chapters of the ChosenEdit

Although not fought able in the game itself, a Walking corpse makes a cameo appearance in the Fungeon (Dragon Quest IV) from the Playstation version and its subsequent versions. It attempted to make soup for others to eat, likely referring to the Slime, Tigergram, and a female Elf nearby that also lived with it. However, the Walking corpse is saddened that no one wants to try its soup.

Dragon Quest V: Hand of the Heavenly BrideEdit

Walking corpse (くさったしたい Kusatta shitai) 
Sprite HP MP Attack Defense
  70 0 48 2
Agility Experience Gold Tame Rate
10 57 12 1/32
Bestiary No. #047
Spell(s) None
Skill(s) Call for backup. (Lesionnaire)
Tongue Lashing
Watches and waits. (Wastes turn)
Location(s) Whealbrook Adit (G2)
Coburg castle dungeon
Item dropped Rags18
Evasion Frizz resistance * Sizz resistance * Fire Breath resistance *
064 0% 0% 0%
Bang resistance * Crack resistance * Ice Breath resistance * Woosh resistance *
0% 0% 0% 0%
Zap resistance * Drain Magic resistance * Whack resistance * Kamikazee resistance *
0% ? 100% 0%
Poof resistance Poison resistance * Fuddle resistance Snooze resistance *
0% 100% 100% 0%
Dazzle resistance * Sap resistance * Fizzle resistance Stun resistance *
0% 100% 100% 0%
PS2 model DS & Mobile sprite
   



Dragon Quest VI: Realms of RevelationEdit

Walking corpse (くさったしたい Kusatta shitai)  
Original (SFC)
Sprite HP * MP Attack Defense
  72 0 59 2
Agility Experience * Gold Tame Rate
2 80 18 132
Bestiary No. #051
Spell(s) None
Skill(s) Calls for backup (Walking corpse)
Poison Attack
Tongue Lashing
Venom Mist
Location(s) Underkeep
Desert Underpass
Isle of Murdaw
Scrimsley region
Despairia region
Item(s) Dropped Rags132
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
064 0% 0% 0%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 0% 0% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
0% 0% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
50% 100% 80% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
15% 15% 0%
Remakes (DS, Mobile)
Sprites Notable Changes
  None


The Walking corpse in Dragon Quest VI and its remakes has a slightly different visual design and pose than their appearances in other Dragon Quest games, despite sharing the same name, which is actually a rather uncommon occurrence for a recurring monster in the DQ series.

It's speculated this was done to facilitate creating animations for him, as Dragon Quest VI was the first game in the series to give monsters animations. With the new pose appearing somewhat more aggressive it was probably easier to display the monster attacking than it would have been with the more eccentrically posed classic design.

However, starting with the Super Famicom remake of Dragon Quest III and all later games, he returned to his original pose from Dragon Quest II. Animations became much more detailed starting with the remake of III, so its likely the developers became more comfortable and proficient at the task of developing unique animations for each monster, shedding the need to recklessly modify classic monster designs, which could disappoint their loyal fans. However, the remakes of VI kept his unique pose, going so far as to give it brand new animations and official artwork, even though they could have simply reused his appearance and animations from the DS remake of V, probably out of faithfulness and respect to the original version of VI and its fans.

Dragon Quest VII: Fragments of the Forgotten PastEdit

Walking corpse (くさった死体 Kusatta shitai)  
Sprite HP MP Attack Defense
  65 0 37 18
Agility Experience Gold Tame Rate
13 18 (PS1)
27 (3DS)
5 (PS1)
8 (3DS)
18
Bestiary No. #026
Spell(s) None
Skill(s) Poison Attack
Location(s) Automaton Stronghold (past)
Greenthumb Gardens
Grody Grotto
Mountain Pass (past)
Poolside Cave (past)
Item(s) Dropped Antidotal herb164
Walking corpse heart116
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
064 0% 0% 0%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 0% 0% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
0% 0% 100% 0%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
50% 0% 50% 0%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance * Ban Dance Resistance
0% 0% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
15% 0% 0%
3DS version changes
None


Dragon Quest VIII: Journey of the Cursed KingEdit

Walking corpse (くさったしたい Kusatta shitai) 
Original (PS2)
Sprite HP MP Attack
  94 0 39
Defense Agility Experience Gold
9 10 59 11
Bestiary no. #052
Family Undead
In-game description As the name implies, a monstrous rotten corpse. Their foul appearance can cause your tension to suddenly decrease.
Spell(s) None
Skill(s) Poison Attack
Tension-reducing strike
Location(s) Pickham Region
Item(s) dropped Antidotal herb116
Chain mail1256
Evasion Attack Resistance Frizz Resistance * Sizz Resistance *
0/64 30% 0% 0%
Fire Breath
Resistance
*
Bang Resistance * Woosh Resistance * Crack Resistance *
0% 25% 25% 50%
Ice breath
Resistance
*
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance
50% 25% 25% 100%
Whack Resistance * Poison Resistance * Paralysis Resistance * Fuddle Resistance *
50% 15% 15% 50%
Snooze resistance * Dazzle Resistance Fizzle Resistance Ban Dance Resistance
15% 15% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 15% 25%
Remake (3DS, Mobile)
Notable Changes
None



Dragon Quest IX: Sentinels of the Starry SkiesEdit

Walking corpse (くさった死体 Kusatta shitai) 
Model HP MP Attack
  105 9 70
Defence Agility Experience Gold
35 35 155 66
Bestiary no. #055
Family Undead
In-game description These dogged dead bodies fixate on a foe and won't leave them alone. They may be brittle, but they're tough too.

They live by the saying 'tHe ROttEnEr tHE BeTeERer', and ensure that any midway manky remains are made fully foul.
Spell(s) None
Skill(s) Poison Attack
Tension-reducing strike
Location(s) Newid Isle
Tower of Trades
Item(s) dropped Manky mud18
Strength ring1128
Fire Resistance * Ice
Resistance
*
Wind Resistance * Blast/Lightning Resistance *
-25% 25% 0% 0%
Rock Resistance * Dark Resistance * Light Resistance * Drain Magic Resistance
0% 25% -100% 0%
Whack Resistance * Poison Resistance * Paralysis Resistance * Fuddle Resistance *
50% 25% 25% 50%
Snooze Resistance * Dazzle Resistance Sap Resistance * Blunt Resistance *
25% 25% 25% 0%
Deceleratle Resistance * Spooky Aura Resistance* Fizzle Resistance * Stun Resistance *
25% 0% 100% 50%
Charm Resistance *
75%


Dragon Quest XEdit

Walking corpses appeared from the beginning of the game. They are able to poison characters and reduce their Tension like the previous game and have also gained the ability to place curses with attacks, as well. The zombies also gained a rarefied version in the form of the Lumberin' Jack. Starting with Version 5.0 of the game, Vicious walking corpses can be encountered in the Netherworld, as well.

Dragon Quest XI: Echoes of an Elusive AgeEdit

Walking corpse (くさった死体 Kusatta shitai) 
Sprite HP MP Attack
  58 9 43
Defense Agility Experience Gold
49 26 37 23
Bestiary no. #041
Family Undead
In-game description Bodies brought back from the beyond to shuffle aimlessly about the place. They're dumb enough that most don't even realize they're dead.
Spell(s) None
Skill(s) Spits out a gunk of poison (damages and poisons one party member)
Lays a calamitous curse
Location(s) The Hotto Steppe (first act, night only)
The Cryptic Crypt (first and third acts)
Gallopolis Region (3DS version, night only)
Laguna di Gondolia (third act)
Item(s) dropped Antidotal herb132
Chain mail1256
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/a -110% 25% 0%
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
0% -150% 25% 0%
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
0% 100% 0% 100%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
25% 25% 0% 25%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
100% 25% 0% 100%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
25% 0% 0%


ViciousEdit

Vicious walking corpse (くさった死体・強 Kusatta shitai・kyō) 
Sprite HP MP Attack
  474 27 186
Defense Agility Experience Gold
208 96 1,189 306
Bestiary no. #329
Family Undead
In-game description Walking corpses driven to dangerous extremes by the dark power of the Lord of Shadows.
Spell(s) None
Skill(s) Spits out a gunk of poison (damages and poisons one party member)
Lays a calamitous curse
Location(s) The Hotto Steppe (second act, night only)
The Manglegrove - Whale Way Station (second act)
The Disciple's Trial - The Cruel Crypt (third act, day only)
Item(s) dropped Antidotal herb116
Chain mail1256
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/a -110% 25% 0%
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
0% -150% 25% 0%
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
0% 100% 25% 100%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
25% 25% 0% 25%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
100% 50% 0% 100%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
25% 0% 0%


Dragon Quest MonstersEdit

Hork (くさったしたい Kusatta shitai)  
Sprite Level cap * HP growth MP growth
  40 3/5 2/5
Strength growth Resilience growth Wisdom growth Agility growth
2/5 3/5 5/5 5/5
Family Zombie
In-game description Its acidic saliva will dissolve anything
Abilities Lush Licks, PoisonGas, EerieLite
Habitat Gate of Peace
Breeding chart Spooky x Beast family
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None None None None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
None None None None
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
None None None None
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Strong Strong Strong Strong
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Strong Strong Strong None
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
None None None None
Decelerate Resistance * Curse Resistance
None Strong



Dragon Quest Monsters 2Edit

Hork (くさったしたい Kusatta shitai)  
Sprite Level cap * HP growth MP growth
  40 6/10 4/10
Strength growth Resilience growth Wisdom growth Agility growth
6/10 4/10 6/10 6/10
Family Zombie
In-game description
Abilities EerieLite, LushLicks, PoisonGas
Habitat Pirate Ship (Cobi's Journey)
Breeding chart Spooky x Beast family
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None None None None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
None None None None
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
None None None None
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
None Strong Strong Strong
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Strong Strong Strong Strong
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
None None None None
Sap Resistance * Decelerate Resistance * Curse Resistance
None None Strong



Dragon Quest Monsters: Caravan HeartEdit

Dragon Quest Monsters: JokerEdit

Walking corpse
Family Undead
Rank C
Description These zombies serve as a warning to all would-be grave robbers.
Weapons Swords, Spears, Hammers, Staves
Traits -
Resistances Vulnerable to Zap, Whackproof, Poisonproof
Skill Bad Breath, Attack Boost
Location Infern Isle
Breeding chart Skeleton x Dancing devil


Dragon Quest Monsters: Joker 2Edit

Walking corpse
Family Undead
Rank C
Size S
Weapons Swords, Spears, Hammers, Staves
Traits Poisonous
Resistances Vulnerable to Zap, Immune to Whack and Poison
Skill Bad Breath
Location Bemusoleum (night)
Breeding chart Bona constrictor x Dangler fish or Dancing flame


Dragon Quest Monsters: Joker 3Edit

Dragon Quest Monsters: The Dark PrinceEdit

Walking corpse (くさったしたい Kusatta shitai)  
Icon Family Max HP* Max MP*
    1,420 310
Max Attack Max Defence Max Agility Max Wisdom
620 480 400 390
Bestiary No. #439
Rank G Rank
In-game description These undead souls cling to life, even if it means living in decaying flesh. Not even they are certain whether they're dead or alive
Talents Graveheart (lv. 1)
Guaranteed traits Poisonous Touch (lv. 1)
Ultra Crafty Stunner (lv. 20)
Ultra Crafty Spellbinder (lv. 40)
Large-size exclusive traits Tactical Commander (lv. 1)
Infected Skin (lv. 1)
Last Legs (lv. 60)
Habitat This monster has no natural habitat
Items N/A
Synthesis chart   X  
Notable synthesis
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
-25% 25% 0% 50%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
0% 50% 0% 0%
Dark Resistance * Debilitation Resistance* Bedazzlement Resistance * Antimagic Resistance *
50% 0% -25% 0%
MP Absorption Resistance * Confusion Resistance * Sleep Resistance * Paralysis Resistance *
50% 0% 0% 25%
Stun Resistance * Poison Resistance *
25% 50%
Instant Death Resistance *
25%



Dragon Quest Swords: The Masked Queen and the Tower of MirrorsEdit

Dragon Quest Heroes: The World Tree's Woe and the Blight BelowEdit

Walking corpse (くさった死体 Kusatta shitai) 
Model Experience Gold
  29 7g
List No. #011
Field Notes Creepy corpses made to move by the sinister spooks inside them. Beware the foetid fluids they fling! Being dead, these creatures don't know when they're beaten, and won't rest in peace until they're left in pieces.
Location(s) Colissea (Recruit, Captain), Colissean Desert (Recruit, Captain), Guardian's Grove (In Search of Elevation)
Item(s) Dropped Giant tortoise shell, Grubby bandage



Dragon Quest Heroes II: Twin Kings and the Prophecy's EndEdit

Walking corpse (くさった死体 Kusatta shitai) 
Model Experience Gold Marked Version?
  63 7g Yes
List No. #028
Field Notes Creepy corpses made to move by the sinister spooks inside them. Beware the foetid fluids they fling! Being dead, these creatures don't know when they're beaten, and won't rest in peace until they're left in pieces.
Location(s) The Lumberlands
Item(s) Dropped Twisted talons, Grubby bandage



Dragon Quest of the StarsEdit

Dragon Quest BuildersEdit

Walking corpse (くさった死体 Kusatta shitai) 
Chapter 2
HP Attack Defense Item(s) Dropped
100~120 22~32 0~14 Gravestone (★☆☆), Lemongrass (★☆☆)
Location(s)
Swamps of Sickness
Sprite  



Dragon Quest Builders 2Edit

Dragon Quest RivalsEdit

Dragon Quest TactEdit

Walking corpse appears as a D-rank monster of the Undead family. It can be recruited from Chapters 7-1, 9-1, 13-4, and 14-2 of the main storyline and can participate in the Battle Roads of Majellan and Slon the Rook as a party member. It also stars in its own Battle Road.

Walking corpse (くさった死体 Kusatta shitai) 
Stats


 
Family Rank Role
 
Undead
   
Debuff
Max Level HP MP Move
100 603 185 2
Attack Defense Agility Wisdom Weight
321 278 120 110 15
Basic Skills
First Second Third
Poison Attack Dark Claws* N/a
Awakening Skills
First Second Third
ATK +5 / Stats Up Zam Res +25 / Stats Up Dark Claws Potency +5% / Stats Up
Fourth Fifth
Crack Res +25 / Stats Up Dark Claws Potency +5% / Stats Up
Leader Perks
First
N/a
Basic Perks
First Second Third
Dark Claws Potency +2% N/a N/a
Perk Details
First
ATK +5: Raises ATK by 5.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Very Weak Half Res Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Very Weak Normal Half Res Half Res
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Half Res Normal Normal Super Weak
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Super Weak
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Immune Normal Normal



GalleryEdit

Related monstersEdit

Similar SpeciesEdit