Walking corpse

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Revision as of 18:29, 27 April 2022 by 67.81.251.39 (talk)
For the monster class in Dragon Quest VII, see Walking corpse (Vocation).

The Walking corpse is a recurring monster in the Dragon Quest series, introduced in Dragon Quest II.

Description

The walking corpse is a reanimated corpse, part of the Zombie family. They have wild, unkempt grey hair, rotting clothes, and have a trail of drool from their open mouths. Their right eyes are closed, while the left is bulging slightly. The walking corpses also have their hands up in a stereotypical zombie pose. It is usually the first undead monster fought in the game. In some games, the walking corpse has a poison attack, poisoning one party member when it hits.

Typically, the walking corpse will high much higher HP than the other monsters in it's area but also paltry defence. This is a reference to how difficult it is to incapacitate a zombie in horror fiction, despite the body being as soft and vulnerable as rotting flesh can be.

Walking corpses have a ghastly speech quirk wherein they wail, elongating certain vowel sounds as they maintain an inconsistent pitch and tone, represented by randomly mixed majuscule and minuscule letters in dialogue. They also have genders despite appearing as male, as each member of the Delmorgue family demonstrates in Dragon Quest XI with one of the female members even lampshading it by saying that she is obviously a girl despite it clearly being not obvious.

Appearances

Dragon Quest II: Luminaries of the Legendary Line

Walking corpse (くさったしたい Kusatta shitai)DQ2-SNES-LOGO-ICON.PNG
Original (NES)
Sprite HP MP Attack
Walkingcorpse DQII NES.gif 95 0 59
Defense Agility Experience Gold
10 34 61 51
Abilities Brutal Strike
Poison Attack
Sweet Breath
Location(s) Dirkandor region
Item Dropped Prayer Ring 1128
Evasion Fire Resistance * Dazzle Resistance Snooze Resistance
064 27 27 57
Thwack Resistance Fizzle Resistance Kasap Resistance
77 77 17
Remakes (SFC, GBC, Mobile)
Sprites HP MP Attack
DQII Walking Corpse Switch.png 90 0 51
Defense Agility Experience Gold
2 20 61 51
Abilities Brutal Strike
Poison Attack
Sweet Breath
Location(s) Dirkandor region
Item Dropped Prayer Ring 1128
Evasion Fire Resistance * Dazzle Resistance Snooze Resistance
064 07 27 27
Thwack Resistance Fizzle Resistance Kasap Resistance
77 77 77



Dragon Quest III: The Seeds of Salvation

Walking corpse (くさったしたい Kusatta shitai)DQ3-SNES-LOGO-ICON.png
Original (NES)
Sprite Level HP MP
Walkingcorpse DQII NES.gif 16 98 0
Attack Defense Agility Experience Gold
67 16 20 120 15
Bestiary No. #072
Spell(s) None
Skill(s) Defend
Waste turn
Location(s) Baharata region at night
Item Dropped Wayfarer's clothes164
Evasion Fire Resistance * Crack Resistance * Woosh Resistance *
0/64 0% 0% 0%
Zap Resistance * Drain Magic Resistance Whack Resistance * Kamikazee Resistance
0% 100% 25% 0%
Poof Resistance Fuddle Resistance Snooze Resistance Dazzle Resistance
25% 100% 100% 100%
Fizzle Resistance Sap Resistance * Deceleratle Resistance *
100% 25% 0%
Remakes sprites


Dragon Quest V: Hand of the Heavenly Bride

Walking corpse (くさったしたい Kusatta shitai)DQV Logo.png
Sprite HP MP Attack Defense
Walkingcorpse DQV SNES.gif 70 0 48 2
Agility Experience Gold Tame Rate
10 57 12 1/32
Bestiary No. #047
Spell(s) None
Skill(s) Call for backup (Lesionnaire)
Tongue Lashing
Watches and waits
Location(s) Whealbrook Adit (G2)
Coburg castle dungeon
Item dropped Rags18
Evasion Frizz resistance * Sizz resistance * Fire Breath resistance *
0/64 0% 0% 0%
Bang resistance * Crack resistance * Ice Breath resistance * Woosh resistance *
0% 0% 0% 0%
Zap resistance * Drain Magic resistance * Whack resistance * Kamikazee resistance *
0% ? 100% 0%
Poof resistance Poison resistance * Fuddle resistance Snooze resistance *
0% 100% 100% 0%
Dazzle resistance * Sap resistance * Fizzle resistance Stun resistance *
0% 100% 100% 0%
PS2 model DS & Mobile sprite
Walkingcorpse DQV PS2.png DQVII Walking corpse.png



Dragon Quest VI: Realms of Revelation

Walking corpse (くさったしたい Kusatta shitai) DQVI Logo.png
Original (SFC)
Sprite HP * MP Attack Defense
Rottingcorpse.gif 72 0 59 2
Agility Experience * Gold Tame Rate
2 80 18 132
Bestiary No. #051
Spell(s) None
Skill(s) Call for back up
Poison Attack
Tongue Lashing
Venom Mist
Location(s)
Item(s) Dropped Rags132
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
0/64 0% 0% 0%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 0% 0% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
0% 0% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
50% 100% 80% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
15% 15% 0%
Remakes (DS, Mobile)
Sprites Notable Changes
Walking corpse VI ds.png None


The Walking corpse in Dragon Quest VI and its remakes has a slightly different visual design and pose than their appearances in other Dragon Quest games, despite sharing the same name, which is actually a rather uncommon occurrence for a recurring monster in the DQ series.

It's speculated this was done to facilitate creating animations for him, as Dragon Quest VI was the first game in the series to give monsters animations. With the new pose appearing somewhat more aggressive it was probably easier to display the monster attacking than it would have been with the more eccentrically posed classic design.

However, starting with the Super Famicom remake of Dragon Quest III and all later games, he returned to his original pose from Dragon Quest II. Animations became much more detailed starting with the remake of III, so its likely the developers became more comfortable and proficient at the task of developing unique animations for each monster, shedding the need to recklessly modify classic monster designs, which could disappoint their loyal fans. However, the remakes of VI kept his unique pose, going so far as to give it brand new animations and official artwork, even though they could have simply reused his appearance and animations from the DS remake of V, probably out of faithfulness and respect to the original version of VI and its fans.

Dragon Quest VII: Fragments of the Forgotten Past

Walking corpse (くさった死体 Kusatta shitai) DQVII Logo.png
Sprite HP MP Attack Defense
DQVII Walking corpse.png 65 0 37 18
Agility Experience Gold Tame Rate
13 18 5 18
Bestiary No. #026
Spell(s)
Skill(s) Poison Attack
Location(s) Automaton Stronghold
Greenthumb Gardens
Grody Grotto
Mountain Pass
Poolside Cave
Item(s) Dropped Antidotal herb164
Walking corpse heart116
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
0/64 0% 0% 0%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 0% 0% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
0% 0% 100% 0%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
0% 0% 100% 0%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance * Ban Dance Resistance
0% 0% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
15% 0% 0%
3DS version changes
None



Dragon Quest VIII: Journey of the Cursed King

Walking corpse (くさったしたい Kusatta shitai)DQ8-LOGO-ICON.png
Original (PS2)
Sprite HP MP Attack
DQVIII PS2 Walking corpse.png 94 0 39
Defense Agility Experience Gold
9 10 59 11
Bestiary no. #052
Family Undead
In-game description As the name implies, a monstrous rotten corpse. Their foul appearance can cause your tension to suddenly decrease.
Spell(s) None
Skill(s) Poison Attack
Tension-reducing strike
Location(s) Pickham Region
Item(s) dropped Antidotal herb116
Chain mail1256
Evasion Attack Resistance Frizz Resistance * Sizz Resistance *
0/64 30% 0% 0%
Fire Breath
Resistance
*
Bang Resistance * Woosh Resistance * Crack Resistance *
0% 25% 25% 50%
Ice breath
Resistance
*
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance
50% 25% 25% 100%
Whack Resistance * Poison Resistance * Paralysis Resistance * Fuddle Resistance *
50% 15% 15% 50%
Snooze resistance * Dazzle Resistance Fizzle Resistance Ban Dance Resistance
15% 15% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 15% 25%
Remake (3DS, Mobile)
Notable Changes
None



Dragon Quest IX: Sentinels of the Starry Skies

##055 - Walking corpse
HP MP Experience Gold
105 9 155 66
Attack Defense Speed
70 35 35
Dropped Item Manky mud (common, 1/8)
Strength ring (rare, 1/128)
Locations Newid Isle
Tower of Trades
Family Zombie
Bestiary # #055
Game Dragon Quest IX
Console DS
Romanized Jap. Kusatta shitai
Description These dogged dead bodies fixate on a foe and won't leave them alone. They may be brittle, but they're tough too.

They live by the saying 'tHe ROttEnEr tHE BeTeERer', and ensure that any midway manky remains are made fully foul.


Dragon Quest X

Dragon Quest XI: Echoes of an Elusive Age

Dragon Quest Monsters

Hork (くさったしたい Kusatta shitai) DWM Logo.png
Sprite Level cap * HP growth MP growth
Hork.png 40 3/5 2/5
Strength growth Resilience growth Wisdom growth Agility growth
2/5 3/5 5/5 5/5
Family Zombie
In-game description Its acidic saliva will dissolve anything
Abilities Lush Licks, PoisonGas, EerieLite
Habitat Gate of Peace
Breeding chart Spooky x Beast family
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None None None None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
None None None None
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
None None None None
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Strong Strong Strong Strong
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Strong Strong Strong None
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
None None None None
Decelerate Resistance * Curse Resistance
None Strong



Dragon Quest Monsters 2

Hork (くさったしたい Kusatta shitai) DWM2 Taras Adventure Logo.png
Sprite Level cap * HP growth MP growth
Walking corpse dqm2.png 40 6/10 4/10
Strength growth Resilience growth Wisdom growth Agility growth
6/10 4/10 6/10 6/10
Family Zombie
In-game description
Abilities EerieLite, LushLicks, PoisonGas
Habitat Pirate Ship (Cobi's Journey)
Breeding chart Spooky x Beast family
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None None None None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
None None None None
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
None None None None
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
None Strong Strong Strong
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Strong Strong Strong Strong
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
None None None None
Sap Resistance * Decelerate Resistance * Curse Resistance
None None Strong



Dragon Quest Monsters: Caravan Heart

Dragon Quest Monsters: Joker

Walking corpse
Family Undead
Rank C
Description These zombies serve as a warning to all would-be grave robbers.
Weapons Swords, Spears, Hammers, Staves
Traits -
Resistances Vulnerable to Zap, Whackproof, Poisonproof
Skill Bad Breath, Attack Boost
Location Infern Isle
Breeding chart Skeleton x Dancing devil


Dragon Quest Monsters: Joker 2

Walking corpse
Family Undead
Rank C
Size S
Weapons Swords, Spears, Hammers, Staves
Traits Poisonous
Resistances Vulnerable to Zap, Immune to Whack and Poison
Skill Bad Breath
Location Bemusoleum (night)
Breeding chart Bona constrictor x Dangler fish or Dancing flame


Dragon Quest Monsters: Joker 3

Dragon Quest Swords

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Walking corpse (くさった死体 Kusatta shitai)DQH Logo.png
Model Experience Gold
Walking corpse DQH series.png 29 7g
List No. 011
Field Notes Creepy corpses made to move by the sinister spooks inside them. Beware the foetid fluids they fling! Being dead, these creatures don't know when they're beaten, and won't rest in peace until they're left in pieces.
Location(s) Colissea (Recruit, Captain), Colissean Desert (Recruit, Captain), Guardian's Grove (In Search of Elevation)
Item(s) Dropped Giant tortoise shell, Grubby bandage


Dragon Quest Heroes II: Twin Kings and the Prophecy's End

Walking corpse (くさった死体 Kusatta shitai)DQHII Logo.png
Model Experience Gold Marked Version?
Walking corpse DQH series.png 63 7g Yes
List No. 028
Field Notes Creepy corpses made to move by the sinister spooks inside them. Beware the foetid fluids they fling! Being dead, these creatures don't know when they're beaten, and won't rest in peace until they're left in pieces.
Location(s) The Lumberlands
Item(s) Dropped Twisted talons, Grubby bandage



Dragon Quest of the Stars

Dragon Quest Builders

Walking corpse (くさった死体 Kusatta shitai)DQB-LOGO-ICON.png
Chapter 2
HP Attack Defense Item(s) Dropped
100~120 22~32 0~14 Gravestone (★☆☆), Lemongrass (★☆☆)
Location(s)
?
Sprite DQB Walking Corpse.png


Dragon Quest Builders 2

Dragon Quest Rivals

Dragon Quest Tact

Walking corpse appears as a D-rank monster of the Undead family. It can be recruited from Chapters 7-1, 9-1, 13-4, and 14-2 of the main storyline and can participate in the Battle Roads of Majellan and Slon the Rook as a party member. It also stars in its own Battle Road.

Walking corpse (くさった死体 Kusatta shitai)Tactlogo.png
Stats


DQT Walking Corpse.png
Family Rank Role
Tact Icon Zombie.png
Undead
DQTact Rank Icon D.png DQTact DebuffType.png
Debuff
Max Level HP MP Move
90 587 178 2
Attack Defense Agility Wisdom Weight
312 270 115 105 15
Basic Skills
First Second Third
Poison Attack Dark Claws N/a
Awakening Skills
First Second Third
ATK +5 / Stats Up Zam Res +25 / Stats Up Dark Claws Potency +5% / Stats Up
Fourth Fifth
Crack Res +25 / Stats Up Dark Claws Potency +5% / Stats Up
Leader Perks
First
N/a
Basic Perks
First Second Third
Perk Details
First
ATK +5: Raises ATK by 5.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Very Weak Half Res Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Very Weak Normal Half Res Half Res
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Half Res Normal Normal Super Weak
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Super Weak
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Immune Normal Normal



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