A master of weapon-based combat, able to learn a variety of cutting-edge sword techniques --Description from Dragon Quest VII
The Warrior (戦士, Senshi) is a character class in the Dragon Quest series. Warriors typically have high HP, Strength, and Resilience stats, but low Agility. They also have no magical capability whatsoever. They are typically capable of equipping the heaviest weapons and armour available. The image of them wearing the Femiscyran mail is probably their best-known look.
Stats
NES version
Attribute |
Starting Stats |
Maximum Stats
|
Level |
1 |
99
|
HP |
17 |
432
|
MP |
0 |
0
|
Strength |
10 |
201
|
Agility |
2 |
83
|
Resilience |
8 |
234
|
Wisdom |
2 |
64
|
Luck |
3 |
73
|
Equipment
- ♥ denotes female only equipment.
Warrior is one of the basic classes available. It is one of the prerequisites for the Gladiator vocation (along with Martial Artist), and for the Armamentalist vocation (along with Mage).
Stat Changes
Statistics
|
Change
|
Battles to Master
|
150
|
Strength
|
+10%
|
Agility
|
-35%
|
Resilience
|
Null
|
Wisdom
|
-30%
|
Style
|
Null
|
Max HP
|
+10%
|
Max MP
|
-60%
|
Trait
|
N/A
|
Abilities
Level
|
Title
|
Learns
|
Battles Needed
|
Target
|
Info
|
MP
|
1
|
Ruffian
|
N/A
|
1
|
|
|
-
|
2
|
Skirmisher
|
Focus Strength
|
10
|
Self
|
Focus the fighting spirit to strike with redoubled force on the next attack.
|
0
|
3
|
Swashbuckler
|
N/A
|
20
|
|
|
-
|
4
|
Veteran
|
Double-Edged Slash
|
35
|
One Enemy
|
Deals heavy damage to an enemy, but also hurts the user.
|
0
|
5
|
Captain
|
Mercurial Thrust
|
55
|
One Enemy
|
Strikes an enemy before anyone else can act.
|
0
|
6
|
Expert Fencer
|
Frenzy
|
85
|
Random target
|
An indiscriminate attack against friend and foe alike.
|
0
|
7
|
Elite Blade
|
Falcon Slash
|
115
|
One enemy
|
A double slicing attack, faster than a falcon on the wing.
|
0
|
8
|
Sword Lord
|
Hatchet Man
|
150
|
One enemy
|
An unpredictable attack that can land a critical hit.
|
0
|
Warrior is once again one of the basic vocations available after the events at Alltrades Abbey. Mastering it is a prerequisite to unlock both the Gladiator and Armamentalist vocations.
Stat Changes
Statistics
|
Change
|
Battles to Master
|
130 (PS1)
|
78 (3DS)
|
Strength
|
+10%
|
Agility
|
-35%
|
Resilience
|
Null
|
Wisdom
|
-30%
|
Style
|
Null
|
Max HP
|
+10%
|
Max MP
|
-60%
|
PS1 Abilities
Level
|
Title
|
Learns
|
Battles Needed
|
Target
|
Info
|
MP
|
1
|
Beginner
|
Nothing
|
0
|
|
|
|
2
|
Novice
|
PsycheUp
|
10
|
Self
|
User takes one turn. Next turn, physical attack does double damage
|
0
|
3
|
Soldier
|
Nothing
|
20
|
|
|
|
4
|
Guardsman
|
SquallHit
|
35
|
One Enemy
|
User attacks first with 80 percent power
|
0
|
5
|
Veteran
|
Nothing
|
55
|
|
|
|
6
|
Warmonger
|
DrakSlash
|
75
|
One Enemy
|
Does 50 Percent more damage to dragons. Regular damage to all other monsters
|
0
|
7
|
Elite
|
Nothing
|
105
|
|
|
|
8
|
General
|
EvilSlash
|
130
|
One Enemy
|
Hits one enemy with a critical hit one out of three times.
|
0
|
3DS Abilities
Level
|
Title
|
Learns
|
Battles Needed
|
Target
|
Info
|
MP
|
1
|
Ruffian
|
Nothing
|
0
|
|
|
|
2
|
Skirmisher
|
Focus Strength
|
5
|
Self
|
Focuses spirit so as to strike with redoubled force on the next attack.
|
0
|
3
|
Soldier
|
Nothing
|
5
|
|
|
|
4
|
Veteran
|
Mercurial Thrust
|
8
|
One Enemy
|
Strikes an enemy before anyone else can act.
|
0
|
5
|
Captain
|
Rude Awakening
|
10
|
One Ally
|
Shakes an ally awake or snaps them out of a state of confusion.
|
0
|
6
|
Expert Fencer
|
Wing-Clipper
|
10
|
One Enemy
|
Deals extra damage to flying foes.
|
0
|
7
|
Elite Blade
|
Dragon Slash
|
15
|
One Enemy
|
An attack that can pierce even dragon's scales.
|
0
|
8
|
Sword Lord
|
Hatchet Man
|
25
|
One Enemy
|
An all-or-nothing strike that can sometimes land a critical hit.
|
3
|
Hybrid Abilities
Hybrid
|
Learns
|
Target
|
Info
|
MP
|
Bard
|
War Song
|
All Allies
|
Raises the defense of all allies
|
0
|
Dancer
|
SwordDanc
|
All Enemies
|
Attacks four random enemies with 75 percent power
|
0
|
Jester
|
ConfuHit
|
One Enemy
|
May confuse the enemy it hit
|
0
|
Mariner
|
BirdSlash
|
One Enemy
|
Causes 50 percent extra damage to flying enemies, regular damage to all others
|
0
|
Shepherd
|
Mineuchi
|
One Ally
|
Cures one ally of sleep and confusion
|
0
|
Thief
|
ThiefHit
|
One Enemy
|
Attacks the enemy and has a chance of stealing its item
|
0
|
Usefulness
After the events in Alltrades, the Warrior is a useful class to become because of the strength increase that it affords. Among the skills that the warrior learns, Hatchet Man is by far the most useful. Although it misses half the time, when it does connect, it is a critical hit, making short work of Metal Slimes. The Dragon Slash is also good for dragon bosses that the player encounters.
For hybrid skills, the two most useful ones are Sword Dance, which requires both a mature warrior and a mature Dancer, and Thief Hit, which requires a mature warrior and a mature Thief. Sword Dance attacks four times with 0.75 percent power, making useful for boss fights as it is like attack for 300 percent power. It is also the most cost effective skill in the game as it doesn't require any MP to use. Thief Hit is useful because it steals from enemies, making it a nice skill to have if the player is looking for a particular item. However, the chance of stealing is rather low.
Regarding evolution, the Warrior can combine the mastered Mage class and become an Armamentalist. The 'mentalist has access to some elemental slashes and the extremely powerful spell Kafrizzle. The Warrior can also combine the mastered Martial Artist class and become a Gladiator. The Gladiator has stronger attacks including Quad Hits. After the Gladiator class is mastered, the Gladiator can then become a Champion as long as the Paladin class is also mastered. The Champion has several powerful attacks culminating with Blade of Ultimate Power, a must for beating the final bosses in the game.
The Warrior Class is available at the start of the game and has the unique skillset 'Courage'. Warriors can also use skill points to learn Sword, Spear, Knife, and Shield skills. Their Coup-de-Grace is "Critical Claim," an attack that always lands a Critical Hit.
Stats
Attribute |
Starting Stats |
Maximum Stats
|
Level |
1 |
99
|
HP |
26 |
570
|
MP |
4 |
86
|
Strength |
18 |
404
|
Agility |
4 |
78
|
Resilience |
18 |
400
|
Magical Might |
0 |
0
|
Magical Mending |
0 |
0
|
Deftness |
5 |
111
|
Charm |
4 |
89
|
Courage
Accolades
|
Required points
|
Name
|
Effects
|
Courageous Kid |
8 |
Whipping Boy |
Protects a selected user in battle from damage by taking it in their place.
|
Plucky Devil |
16 |
Natural Strength +10 |
Increases attack by 10 pts.
|
Bold Soul |
28 |
Whistle |
Draws enemy towards you outside of battle and provokes them in battle.
|
Brave Heart |
40 |
Natural Resilience +20 |
Increases defence by 20 pts.
|
Intrepid Adventurer |
48 |
Body Slam |
Hits a single enemy with a body slam causing recoil.
|
Stout-hearted Sort |
56 |
Natural Strength +30 |
Increases attack by 30 pts.
|
Gallant Guy/Girl |
70 |
Morale Masher |
Attacks the enemy lowering its tension
|
Valliant Combatant |
80 |
Natural Resilience +40 |
Increases defence by 40 pts.
|
Valorous Vanquisher |
90 |
Natural Max HP +60 |
Increases HP by 60 pts.
|
Peerlessly Fearless |
100 |
Attack Attacker |
Attacks one enemy lowering its atk. power.
|
Revocation Award
Notable Warriors
Gallery
Leveling up for the last time
Male warrior, Dragon Quest III artwork
Female warrior, Dragon Quest III artwork
DQIII warrior bashing into a wall.
Dragon Quest Monsters: Caravan Heart
Intermediate Human Vocations
Beginner Monster Vocations
Intermediate Monster Vocations
Advanced Monster Vocations