Well wisher (vocation): Difference between revisions
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|- | |- | ||
|1 | |1 | ||
|Well | |Dry Well | ||
|Nothing | |Nothing | ||
|0 | |0 | ||
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|- | |- | ||
|2 | |2 | ||
| | |Old Well | ||
|[[War Cry]] | |[[War Cry]] | ||
|19 | |19 | ||
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|- | |- | ||
|3 | |3 | ||
| | |Dirty Well | ||
|[[Underpants Dance]] | |[[Underpants Dance]] | ||
|41 | |41 | ||
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|- | |- | ||
|4 | |4 | ||
|Well | |Haunted Well | ||
|[[Cop Out]] | |[[Cop Out]] | ||
|63 | |63 | ||
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|- | |- | ||
|5 | |5 | ||
| | |Wellspring | ||
|[[Shove]] | |[[Shove]] | ||
|93 | |93 | ||
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|- | |- | ||
|6 | |6 | ||
| | |All's Well | ||
|Nothing | |Nothing | ||
|123 | |123 | ||
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|- | |- | ||
|7 | |7 | ||
| | |Magic Well | ||
|[[Wind Sickles]] | |[[Wind Sickles]] | ||
|150 | |150 | ||
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|- | |- | ||
|8 | |8 | ||
|Well | |Wonder Well | ||
|[[Magma Blast]] | |[[Magma Blast]] | ||
|175 | |175 | ||
|All Enemies | |All Enemies | ||
|Causes ~ | |Causes ~115 HP in flame damage | ||
|0 | |0 | ||
|} | |} |
Revision as of 12:30, 2 October 2016
The Well wisher is a monster class available in the game Dragon Quest VII.
Description
The Well wisher is a lumpy demon that lives in a well. The class offers moderate increase in power categories and sharp decrease in magic categories. At rank 8 it grants a weak (30%) resistance to Sap, Drain Magic, and rock-based skills, and a (60%) resistance to Crack, Woosh, Ice breath, and all other status afflictions.
Requirements
The Well Wisher can be obtained by mastering the Berserker and Rockbomb classes. The Well wisher heart can be won in the Lucky Panel game in the Casino. Finally, it can obtained in battle against Evil Wells near the Great Lighthouse in the Coastal region in the past.
Dragon Quest VII
Stat Changes
Statistics | Change |
Battles to Master | 175 |
Strength | +10% |
Agility | +10% |
Resilience | +10% |
Wisdom | -30% |
Style | -30% |
Max HP | +10% |
Max MP | -20% |
Mastery Bonus | +10 Bonus to Resilience |
- Being a boogieman of sorts, players can startle foes when they become Well wishers, wit the success claculated as rank 1 = 0/256, 2 = 0/256, 3 = 0/256, 4 = 0/256, 5 = 1/64, 6 = 1/64, 7 = 1/32, 8 = 25/256 (~1/10).
Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Dry Well | Nothing | 0 | |||
2 | Old Well | War Cry | 19 | All Enemies | Has a chance of startling enemies, preventing them from acting the next turn | 0 |
3 | Dirty Well | Underpants Dance | 41 | One Group | Causes one group of enemies to laugh, preventing them from acting the next turn | 0 |
4 | Haunted Well | Cop Out | 63 | Self | Reflects physical damage to another character | 0 |
5 | Wellspring | Shove | 93 | One Enemy | Removes one enemy from battle (Works like Expel) | 0 |
6 | All's Well | Nothing | 123 | |||
7 | Magic Well | Wind Sickles | 150 | One Enemy | A wind based attack that grows stronger the higher level gained | 0 |
8 | Wonder Well | Magma Blast | 175 | All Enemies | Causes ~115 HP in flame damage | 0 |