Whack: Difference between revisions
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'''Whack''' (previously '''Beat''') is a recurring spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It instantly reduces the target's HP to 0, causing instant death. | |||
Though a potent spell, Whack and its advanced forms tend to rarely work. It is typically learned by Priests and other practitioners of curative arts, likely to balance out the power of life with a little power of death. | |||
<!--To be reorganized at a later time | |||
*'''Beat''' or '''Whack''' - the most basic version of the spell; targets one character | |||
*'''Defeat''' or '''Thwack''' - targets one group of characters | |||
*'''DefeatMax''', '''Vanquish''', or '''Kathwack''' - targets the entire enemy party | |||
--> | |||
==Appearances== | |||
===''[[Dragon Quest II]]''=== | |||
===''[[Dragon Quest III]]''=== | |||
===''[[Dragon Quest IV]]''=== | |||
[[Kiryl]] learns Whack. | |||
===''[[Dragon Quest V]]''=== | |||
===''[[Dragon Quest VI]]''=== | |||
===''[[Dragon Quest VII]]''=== | |||
===''[[Dragon Quest VIII]]''=== | |||
===''[[Dragon Quest Monsters]]''=== | |||
===''[[Dragon Quest Monsters 2]]''=== | |||
===''[[Dragon Quest Monsters: Caravan Heart]]''=== | |||
===''[[Dragon Quest Monsters: Joker]]''=== | |||
==Trivia== | |||
*In an interview with ''Nintendo Power'' magazine, series creator [[Yuji Horii]] noted that the AI in ''[[Dragon Quest IV]]'' was built such that in its original version, [[Kiryl]]'s algorithms would always conclude Whack (then Beat) and the character would end up casting it turn after turn, simply because it "could not get over the power of the spell." The problem was halfway corrected in the balance-adjusted [[PS2]] remake, except that he almost ''never'' cast Whack. | |||
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Revision as of 10:54, 9 December 2009
Whack (previously Beat) is a recurring spell in the Dragon Quest series. It instantly reduces the target's HP to 0, causing instant death.
Though a potent spell, Whack and its advanced forms tend to rarely work. It is typically learned by Priests and other practitioners of curative arts, likely to balance out the power of life with a little power of death.
Appearances
Dragon Quest II
Dragon Quest III
Dragon Quest IV
Kiryl learns Whack.
Dragon Quest V
Dragon Quest VI
Dragon Quest VII
Dragon Quest VIII
Dragon Quest Monsters
Dragon Quest Monsters 2
Dragon Quest Monsters: Caravan Heart
Dragon Quest Monsters: Joker
Trivia
- In an interview with Nintendo Power magazine, series creator Yuji Horii noted that the AI in Dragon Quest IV was built such that in its original version, Kiryl's algorithms would always conclude Whack (then Beat) and the character would end up casting it turn after turn, simply because it "could not get over the power of the spell." The problem was halfway corrected in the balance-adjusted PS2 remake, except that he almost never cast Whack.
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