Whack: Difference between revisions

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(Whack moved to Beat over redirect: Other spell articles link to the non-stupid names.)
 
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#REDIRECT [[Beat]]
'''Whack''' (previously '''Beat''') is a recurring spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It instantly reduces the target's HP to 0, causing instant death.
 
Though a potent spell, Whack and its advanced forms tend to rarely work. It is typically learned by Priests and other practitioners of curative arts, likely to balance out the power of life with a little power of death.
 
<!--To be reorganized at a later time
*'''Beat''' or '''Whack''' - the most basic version of the spell; targets one character
*'''Defeat''' or '''Thwack''' - targets one group of characters
*'''DefeatMax''', '''Vanquish''', or '''Kathwack''' - targets the entire enemy party
-->
==Appearances==
===''[[Dragon Quest II]]''===
 
===''[[Dragon Quest III]]''===
 
===''[[Dragon Quest IV]]''===
[[Kiryl]] learns Whack.
 
===''[[Dragon Quest V]]''===
 
===''[[Dragon Quest VI]]''===
 
===''[[Dragon Quest VII]]''===
 
===''[[Dragon Quest VIII]]''===
 
===''[[Dragon Quest Monsters]]''===
 
===''[[Dragon Quest Monsters 2]]''===
 
===''[[Dragon Quest Monsters: Caravan Heart]]''===
 
===''[[Dragon Quest Monsters: Joker]]''===
 
==Trivia==
 
*In an interview with ''Nintendo Power'' magazine, series creator [[Yuji Horii]] noted that the AI in ''[[Dragon Quest IV]]'' was built such that in its original version, [[Kiryl]]'s algorithms would always conclude Whack (then Beat) and the character would end up casting it turn after turn, simply because it "could not get over the power of the spell." The problem was halfway corrected in the balance-adjusted [[PS2]] remake, except that he almost ''never'' cast Whack.
 
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Revision as of 10:54, 9 December 2009

Whack (previously Beat) is a recurring spell in the Dragon Quest series. It instantly reduces the target's HP to 0, causing instant death.

Though a potent spell, Whack and its advanced forms tend to rarely work. It is typically learned by Priests and other practitioners of curative arts, likely to balance out the power of life with a little power of death.

Appearances

Dragon Quest II

Dragon Quest III

Dragon Quest IV

Kiryl learns Whack.

Dragon Quest V

Dragon Quest VI

Dragon Quest VII

Dragon Quest VIII

Dragon Quest Monsters

Dragon Quest Monsters 2

Dragon Quest Monsters: Caravan Heart

Dragon Quest Monsters: Joker

Trivia

  • In an interview with Nintendo Power magazine, series creator Yuji Horii noted that the AI in Dragon Quest IV was built such that in its original version, Kiryl's algorithms would always conclude Whack (then Beat) and the character would end up casting it turn after turn, simply because it "could not get over the power of the spell." The problem was halfway corrected in the balance-adjusted PS2 remake, except that he almost never cast Whack.