Whack: Difference between revisions
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{{Spell Infobox | |||
|title = Whack | |||
|image = | |||
|japanese = ザキ | |||
|romaji = Zaki | |||
|type = Debilitation | |||
}} | |||
'''Whack''' (previously '''Beat''') is a recurring spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It instantly reduces the target's HP to 0, causing instant death. | '''Whack''' (previously '''Beat''') is a recurring spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It instantly reduces the target's HP to 0, causing instant death. | ||
Though a potent spell, Whack and its advanced forms tend to rarely work. It is typically learned by Priests and other practitioners of curative arts, likely to balance out the power of life with a little power of death. | Though a potent spell, Whack and its advanced forms tend to rarely work. It is typically learned by Priests and other practitioners of curative arts, likely to balance out the power of life with a little power of death. | ||
==Appearances== | ==Appearances== | ||
===''[[Dragon Quest II]]''=== | ===''[[Dragon Quest II]]''=== | ||
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===''[[Dragon Quest IV]]''=== | ===''[[Dragon Quest IV]]''=== | ||
[[Kiryl]] learns Whack. | [[Kiryl]] learns Whack at level 18. | ||
===''[[Dragon Quest V]]''=== | ===''[[Dragon Quest V]]''=== | ||
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===''[[Dragon Quest VIII]]''=== | ===''[[Dragon Quest VIII]]''=== | ||
[[Angelo]] learns Whack at level 17. | |||
===''[[Dragon Quest IX]]''=== | |||
Whack is learned by [[priest]]s at level 20. | |||
===''[[Dragon Quest Monsters]]''=== | ===''[[Dragon Quest Monsters]]''=== | ||
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==Trivia== | ==Trivia== | ||
*In an interview with ''Nintendo Power'' magazine, series creator [[Yuji Horii]] noted that the AI in ''[[Dragon Quest IV]]'' was built such that in its original version, [[Kiryl]]'s algorithms would always conclude Whack (then Beat) and the character would end up casting it turn after turn, simply because it "could not get over the power of the spell." The problem was halfway corrected in the balance-adjusted [[PS2]] remake, except that he almost ''never'' cast Whack. | *In an interview with ''Nintendo Power'' magazine, series creator [[Yuji Horii]] noted that the AI in ''[[Dragon Quest IV]]'' was built such that in its original version, [[Kiryl]]'s algorithms would always conclude Whack (then Beat) and the character would end up casting it turn after turn, simply because it "could not get over the power of the spell." The problem was halfway corrected in the balance-adjusted [[PS2]] remake, except that he almost ''never'' cast Whack. | ||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | {{Wikia}} | ||
[[Category:Spells]] | |||
[[Category:Dragon Quest II spells]] | |||
[[Category:Dragon Quest III spells]] | |||
[[Category:Dragon Quest IV spells]] | |||
[[Category:Dragon Quest V spells]] | |||
[[Category:Dragon Quest VI spells]] | |||
[[Category:Dragon Quest VII spells]] | |||
[[Category:Dragon Quest VIII spells]] | |||
[[Category:Dragon Quest IX spells]] |
Revision as of 12:14, 31 October 2010
Whack | |
---|---|
Japanese | ザキ |
Rōmaji | Zaki |
Type | Debilitation |
Whack (previously Beat) is a recurring spell in the Dragon Quest series. It instantly reduces the target's HP to 0, causing instant death.
Though a potent spell, Whack and its advanced forms tend to rarely work. It is typically learned by Priests and other practitioners of curative arts, likely to balance out the power of life with a little power of death.
Appearances
Dragon Quest II
Dragon Quest III
Dragon Quest IV
Kiryl learns Whack at level 18.
Dragon Quest V
Debora learns this move, but only in the DS remake.
Dragon Quest VI
Dragon Quest VII
Dragon Quest VIII
Angelo learns Whack at level 17.
Dragon Quest IX
Whack is learned by priests at level 20.
Dragon Quest Monsters
Dragon Quest Monsters 2
Dragon Quest Monsters: Caravan Heart
Dragon Quest Monsters: Joker
Trivia
- In an interview with Nintendo Power magazine, series creator Yuji Horii noted that the AI in Dragon Quest IV was built such that in its original version, Kiryl's algorithms would always conclude Whack (then Beat) and the character would end up casting it turn after turn, simply because it "could not get over the power of the spell." The problem was halfway corrected in the balance-adjusted PS2 remake, except that he almost never cast Whack.
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