Whack: Difference between revisions

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{{Spell Infobox
|title = Whack
|image =
|japanese = ザキ
|romaji = Zaki
|type = Debilitation
}}
'''Whack''' (previously '''Beat''') is a recurring spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It instantly reduces the target's HP to 0, causing instant death.
'''Whack''' (previously '''Beat''') is a recurring spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It instantly reduces the target's HP to 0, causing instant death.


Though a potent spell, Whack and its advanced forms tend to rarely work. It is typically learned by Priests and other practitioners of curative arts, likely to balance out the power of life with a little power of death.
Though a potent spell, Whack and its advanced forms tend to rarely work. It is typically learned by Priests and other practitioners of curative arts, likely to balance out the power of life with a little power of death.
<!--To be reorganized at a later time
*'''Beat''' or '''Whack''' - the most basic version of the spell; targets one character
*'''Defeat''' or '''Thwack''' - targets one group of characters
*'''DefeatMax''', '''Vanquish''', or '''Kathwack''' - targets the entire enemy party
-->
==Appearances==
==Appearances==
===''[[Dragon Quest II]]''===
===''[[Dragon Quest II]]''===
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===''[[Dragon Quest IV]]''===
===''[[Dragon Quest IV]]''===
[[Kiryl]] learns Whack.
[[Kiryl]] learns Whack at level 18.


===''[[Dragon Quest V]]''===
===''[[Dragon Quest V]]''===
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===''[[Dragon Quest VIII]]''===
===''[[Dragon Quest VIII]]''===
[[Angelo]] learns Whack at level 17.
===''[[Dragon Quest IX]]''===
Whack is learned by [[priest]]s at level 20.


===''[[Dragon Quest Monsters]]''===
===''[[Dragon Quest Monsters]]''===
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==Trivia==
==Trivia==
*In an interview with ''Nintendo Power'' magazine, series creator [[Yuji Horii]] noted that the AI in ''[[Dragon Quest IV]]'' was built such that in its original version, [[Kiryl]]'s algorithms would always conclude Whack (then Beat) and the character would end up casting it turn after turn, simply because it "could not get over the power of the spell." The problem was halfway corrected in the balance-adjusted [[PS2]] remake, except that he almost ''never'' cast Whack.
*In an interview with ''Nintendo Power'' magazine, series creator [[Yuji Horii]] noted that the AI in ''[[Dragon Quest IV]]'' was built such that in its original version, [[Kiryl]]'s algorithms would always conclude Whack (then Beat) and the character would end up casting it turn after turn, simply because it "could not get over the power of the spell." The problem was halfway corrected in the balance-adjusted [[PS2]] remake, except that he almost ''never'' cast Whack.
{{stub}}


{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]{{Wikia}}
{{Wikia}}
[[Category:Spells]]
[[Category:Dragon Quest II spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest V spells]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest IX spells]]

Revision as of 12:14, 31 October 2010

Whack (previously Beat) is a recurring spell in the Dragon Quest series. It instantly reduces the target's HP to 0, causing instant death.

Though a potent spell, Whack and its advanced forms tend to rarely work. It is typically learned by Priests and other practitioners of curative arts, likely to balance out the power of life with a little power of death.

Appearances

Dragon Quest II

Dragon Quest III

Dragon Quest IV

Kiryl learns Whack at level 18.

Dragon Quest V

Debora learns this move, but only in the DS remake.

Dragon Quest VI

Dragon Quest VII

Dragon Quest VIII

Angelo learns Whack at level 17.

Dragon Quest IX

Whack is learned by priests at level 20.

Dragon Quest Monsters

Dragon Quest Monsters 2

Dragon Quest Monsters: Caravan Heart

Dragon Quest Monsters: Joker

Trivia

  • In an interview with Nintendo Power magazine, series creator Yuji Horii noted that the AI in Dragon Quest IV was built such that in its original version, Kiryl's algorithms would always conclude Whack (then Beat) and the character would end up casting it turn after turn, simply because it "could not get over the power of the spell." The problem was halfway corrected in the balance-adjusted PS2 remake, except that he almost never cast Whack.
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