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Whack is a recurring spell in the Dragon Quest series. It instantly reduces the target's HP to 0, causing instant death. Whack and its advanced forms are in most games only learned by the pious and sagacious, implying that the spell is not common knowledge even among sorcerers.


Dragon Quest III

Whack is learned by Priests and Sages at level 22, and it costs 7MP to use.

Dragon Quest IV

Kiryl learns Whack at level 18, and now only costs 4 MP.

Dragon Quest V

Name Level
Goodybag 5
Samigina 6
Orc king 6
Blizzybody 16
Debora 19
Sancho 28

Dragon Quest VI

Whack is learned by Nevan at level 21. Other characters can learn it by advancing to rank 5 of the Priest vocation.

Dragon Quest VII

Whack is a very hard spell to come by in VII, with only vocations to teach it being the Goodybag and Mimic.

Dragon Quest VIII

Angelo learns Whack at level 17.

Dragon Quest IX

Whack is learned by priests at level 20, and costs 5MP. The spell is dependent on the caster's Magical mending, meaning that once the stat reaches 50, it will slowly increase the base accuracy of 50% until it reaches 999, where the spell will be 100% accurate barring resistance.

In a nostalgic move, Psaro the Manslayer will cast the spell in his legacy battle.

Dragon Quest X

Dragon Quest XI: Echoes of an Elusive Age

Dragon Quest Monsters

Dragon Quest Monsters 2

Dragon Quest Monsters: Caravan Heart

Dragon Quest Monsters: Joker

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Whack can be learned by Kiryl for 4 skill points and costs 5 MP to cast. Naturally, it is one of his iconic spells. When used, Kiryl will send out a dark incantation that tracks down a random monster and has a small chance to kill them instantly. Kiryl can upgrade the spell and cast Thwack by charging up Whack for a few seconds.

Super Smash Bros. Ultimate

The Hero can cast Whack through his Command Selection ability. The spell costs 10 MP to cast and will send a purple orb forward horizontally. Contact with an opponent will result in either 1% damage being dealt or the foe dying on the spot, depending on a random chance that scales with how high that character's damage percentage is upon connecting with the projectile.


  • In an interview with Nintendo Power magazine, series creator Yuji Horii noted that the AI in Dragon Quest IV was built such that in its original version, Kiryl's algorithms would always conclude Whack (called Beat in this version) was the character's best offensive option against foes with high HP and the character would end up casting it turn after turn, simply because it "could not get over the power of the spell". The problem was halfway corrected in the balance-adjusted PS1 remake, except that Kiryl almost never casts Whack. A happy medium would be found in the AI for the DS version, carried forward for the cell phone ports.