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Dragon Quest III: The Seeds of Salvation

Whack is learned by Priests and Sages at level 22, and it costs 7MP to use.

Dragon Quest IV: Chapters of the Chosen

Kiryl learns Whack at level 18, and now only costs 4 MP.

Dragon Quest V: Hand of the Heavenly Bride

Name Level
Goodybag 5
Samigina 6
Orc king 6
Blizzybody 16
Debora 19
Sancho 28

Dragon Quest VI: Realms of Revelation

Whack is learned by Nevan at level 21. Other characters can learn it by advancing to rank 5 of the Priest vocation.

Dragon Quest VII: Fragments of the Forgotten Past

Whack is a very hard spell to come by in VII, with only vocations to teach it being the Goodybag and Mimic.

Dragon Quest VIII: Journey of the Cursed King

Angelo learns Whack at level 17.

Dragon Quest IX: Sentinels of the Starry Skies

Whack is learned by priests at level 20, and costs 5MP. The spell is dependent on the caster's Magical mending, meaning that once the stat reaches 50, it will slowly increase the base accuracy of 50% until it reaches 999, where the spell will be 100% accurate barring resistance.

In a nostalgic move paying homage to an unlucky priest, Psaro the Manslayer will cast the spell in his legacy battle.

Dragon Quest X

Priests learn Whack at level 45, and it costs 5 MP. In the game's 1.1 update, Whack's success rate was patched to now be dependent on the user's Magical mending, just like in Dragon Quest IX, and the success rate was reduced.

Dragon Quest XI: Echoes of an Elusive Age

Rab learns Whack at level 23, Serena learns it at level 24. It costs 5 MP. It once again has the base accuracy of 50% barring resistance. Unlike in Dragon Quest IX and Dragon Quest X, Whack is dependent on the caster's Magical might.

Dragon Quest Monsters

Called Beat in this game, it requires a monster to reach level 16 with at least 58 MP and 76 intelligence. It grows into Defeat when the monster reaches level 24 with at least 80 MP and 98 intelligence. It is naturally learned by the Blizzardy, DeadNoble, EvilPot, Gophecada, Metaly, Mimic and Mudron.

Dragon Quest Monsters 2

Beat now requires 137 intelligence to learn and 177 intelligence to upgrade. It is naturally learned by the DarkMate, Devipine, Niterich, PomPomBom and Skulpent.

Dragon Quest Monsters: Caravan Heart

Dragon Quest Monsters: Joker

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Whack can be learned by Kiryl for 4 skill points and costs 5 MP to cast. Naturally, it is one of his iconic spells. When used, Kiryl will send out a dark incantation that tracks down a random monster and has a small chance to kill them instantly. Kiryl can upgrade the spell and cast Thwack by charging up Whack for a few seconds.

Super Smash Bros. Ultimate

The Hero can cast Whack through his Command Selection ability. The spell costs 10 MP to cast and will send a purple orb forward horizontally. Contact with an opponent will result in either 1% damage being dealt or the foe dying on the spot, depending on a random chance that scales with how high that character's damage percentage is upon connecting with the projectile.


  • In an interview with Nintendo Power magazine, series creator Yūji Horii noted that the AI in Dragon Quest IV was built such that in its original version, Kiryl's algorithms would always conclude Whack (called Beat in this version) was the character's best offensive option against foes with high HP and the character would end up casting it turn after turn, simply because it "could not get over the power of the spell". The problem was halfway corrected in the balance-adjusted PS1 remake, except that Kiryl almost never casts Whack. A happy medium would be found in the AI for the Nintendo DS version, carried forward for the cell phone ports.