Wight watchman

The Wight Watchman is a recurring monster in the series, being first introduced in Dragon Quest VII. Its name is a play on the term "night watchman".

CharacteristicsEdit

Wight watchmen are pale humanoids wearing ragged green clothing and orange hoods that carry sharp butcher knives hidden behind their backs and a lantern in their left hand. They have sunken yellow eyes with no scleras and broad faces. The watchmen attack without warning, leaping out at their enemies and slashing with their knives or throwing their lanterns like bombs. Despite their implied name, they do not take extra damage from attacks that do more damage to the Undead family such as Undead Undoer, likely because its original Japanese name did not mention any references to the undead.

AppearancesEdit

Dragon Quest VIIEdit

Wight watchmen (キラーストーカー Kirāsutōkā)  
Sprite HP MP Attack Defense
  80 0 75 62
Agility Experience Gold Tame Rate
48 42 (PSX)
63 (3DS)
10 (PSX)
15 (3DS)
1128
Bestiary No. 077
Spell(s) None
Skill(s) Throws lamp (125% damage)
Location(s) Nottagen
Mountaintop Tunnel
Item(s) Dropped Iron axe1128
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
064 0% 0% 0%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 60% 0% 25%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
0% 0% 100% 50%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 0% 80% 50%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance * Ban Dance Resistance
50% 15% 100% 0%
Stun Resistance * Sap Resistance * Army Resistance *
15% 0% 0%
3DS version changes
None



Dragon Quest Monsters: Terry's Wonderland 3DEdit

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious KeyEdit

Related monstersEdit

GalleryEdit