Wildcard
Wildcard (JOKER) is a special forme of the Incarnus that can be used in Dragon Quest Monsters: Joker. It cannot be found in the game and must be synthesized. It is one of very few monsters with the Counteractivist trait, which negates and returns all melee damage.
Dragon Quest monster | |
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Wildcard | |
Art by Akira Toriyama | |
Japanese | JOKER |
First appearance | Dragon Quest Monsters: Joker |
AppearancesEdit
Dragon Quest Monsters: JokerEdit
Wildcard | |
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Family | Incarni |
Rank | ??? |
Description | The final form of the Incarnus, empowered by the magic of the Mark. |
Weapons | Swords, Spears, Axes, Claws, Staves |
Traits | Psycho, Zapmeister |
Resistances | Whackproof, Healed by Zap, Vulnerable to Zam |
Skill | Crusader |
Location | - |
Breeding chart | Incarnus x Empyrea |
Dragon Quest Monsters: Joker 2Edit
Wildcard | |
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Family | ??? |
Rank | ??? |
Size | S |
Weapons | Swords, Axes, Spears, Claws, Staves |
Traits | Hit Squad, Counteractivist, Wave of Relief |
Resistances | Vulnerable to Zam and Whack, Immune to Fire Breath and Magical Sabotage, Healed by Zap, Reflects Sleep |
Skill | Wildcard |
Location | - |
Breeding chart | Wulfspade ace x Great godbird |
Dragon Quest Monsters: Joker 2 ProfessionalEdit
#421 - Wildcard | |||||||||||||||||||||||||||||||||||||||||||
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Bestiary # | 421 | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest Monsters: Joker 2 Professional | ||||||||||||||||||||||||||||||||||||||||||
Console | DS |
Wildcard is a Rank SS monster.
Dragon Quest TactEdit
Wildcard appears as a S-rank member of the ??? family as part of the limited Dragon Quest Monsters: Joker event on its own banner alongside Platypunk the Sage. It can also be faced in its own boss battle.
Stats
Family | Rank | Role | ||
??? |
Attack |
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Max Level | HP | MP | Move | |
130 | 1,212 | 478 | 4 | |
Attack | Defense | Agility | Wisdom | Weight |
568 | 307 | 475 | 407 | 65 |
Basic Skills
First | Second | Third | ||
Miracle Wave | Kadonk* | Extreme Strike* | ||
Awakening Skills
First | Second | Third |
Hidden Power / Stats Up | Crack Res +25 / Stats Up | Extreme Strike Potency +5% / Stats Up Incarnus Protection: Battle start: Reduces damage by 20% for 3 turns. |
Fourth | Fifth | |
Bang Res +25 / Stats Up | Extreme Strike Potency +5% / Stats Up Max HP +100 |
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Leader Perks
First | |
Raises the physical potency of all ??? allies, including itself, by 25% in a 5x5 square around it. | |
Basic Perks
First | Second | Third |
Max HP +30 ATK +15 |
Potent Incarnus's Blessing: Battle start: Grants a barrier that reflects physical attacks for 3 turns Action start on even turns until turn 6: Removes some status ailments. | Extreme Strike Potency +2% |
Perk Details
First | |
Hidden Power: Action start on odd turns until turn 10: Raises ATK, DEF, AGL, and WIS for 3 turns. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Very Weak | Normal | Half Res | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Half Res | Normal | Very Weak | Half Res | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Super Weak | Half Res | Normal | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Normal | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Immune | Super Weak | Normal |