Woosh

From Dragon Quest Wiki

The spell Woosh is a recurring offensive wind spell in the Dragon Quest series. It causes a small whirlwind to rip into a group of enemies for around 8~24 damage in most appearances.

Woosh originally debuted in Dragon Quest II where it was learned by the Princess of Moonbrooke. Since then, it is typically learned by Priests and similarly pious characters and tends to be one of the only offensive spells they learn. It is related to the stronger spells Swoosh, Kaswoosh, and Kaswooshle.

Appearances

Dragon Quest II: Luminaries of the Legendary Line

Woosh is learned by the Princess of Moonbrooke at Level 4. It deals 17~33 damage for 4 MP. It may fail to deal damage depending on the targets' resistances to fire spells such as Sizz.

Dragon Quest III: The Seeds of Salvation

Woosh is learned by Priests and Sages at Level 12, and will deal between 8~24 for 4 MP. It may fail to deal damage depending on the targets' resistances to wind spells.

Dragon Quest IV: Chapters of the Chosen

Woosh is learned by Meena at level 9, dealing 8~24 for damage for a reduced cost of 2 MP. These are the parameters that will define the spell for subsequent games.

Dragon Quest V: Hand of the Heavenly Bride

Name Level
Hawk man --
Rotten apple 5
Conkuistador 8
Hero 8

The targets' resistances to wind now affects the damage dealt, rather than the chance of this spell missing.

Dragon Quest VI: Realms of Revelation

Woosh is already known by Nevan upon joining the party. Other characters can learn it by advancing to rank 2 of the Priest vocation.

Dragon Quest VII: Fragments of the Forgotten Past

Woosh is learned by priests at the second rank and by the Draguar monster class at the first rank.

Dragon Quest VIII: Journey of the Cursed King

Woosh is already known by Angelo upon joining the party. It possesses a base damage of 6~19, and will begin to approach a cap of 19~32 once Angelo's wisdom reaches 64.

Dragon Quest IX: Sentinels of the Starry Skies

Minstrels learn Woosh at level 12 and Luminaries learn it at level 11. Woosh deals 8~24 base damage for 2 MP. The spell will start to reach it's cap of 61~77 once the caster's magical might reaches 50.


Dragon Quest X

Luminaries and Minstrels learn Woosh at levels 12 and 18, and it costs 3 MP to cast. The spell's strength is calculated as Magical Might x 0.185 + 7.35 for a base range of 9~19 and a cap of 23~33. Like a real twister, Woosh will strike enemies within its range multiple times.

Dragon Quest XI: Echoes of an Elusive Age

Serena and Sylvando will learn Woosh at level 14 and 20, respectively, ant it costs 5 MP to cast. The base range is 12~36, and will reach the cap of 36~60 once either character's magical might hits 80.

Dragon Quest Monsters

Called Infernos in this game, it requires the monster to reach level 2 with 10 MP and 21 intelligence. It grows into Infermore when the monster reaches level 11 with 38 MP and 56 intelligence. It is naturally learned by the Andreal, Facer, GoatHorn, Gulpple, Lionex, MadPecker, WhiteKing, WindBeast and WindMerge.

Dragon Quest Monsters 2

Infernos now requires 38 intelligence to learn and 101 intelligence to upgrade. It is naturally learned by the CragDevil, Garudian, LandOwl, Sickler and Vampirus.

Dragon Quest Monsters: Joker

Woosh can be learned from various skill trees.

Dragon Quest Monsters: Joker 2

Woosh can no longer be learned from Bird Brain. It can now be learned with 3 points in Woosh & Sizz.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Woosh is already known by Isla when she joins the party and is the main spell that she can use. It costs 7 MP to cast and creates a small whirlwind that damages any enemies caught within it for a few seconds. When used in conjunction with Isla's other attacks, she is able to rack up a lot of hits and damage. Isla can upgrade Woosh and is able to cast Swoosh and Kaswoosh by charging up the spell.

Super Smash Bros. Ultimate

Woosh appears as the Hero's up special move in Super Smash Bros. Ultimate. It is a small whirlwind that sends the Hero up a short distance and costs 5 MP, and is surprisingly quick to cast--the spell activates on the seventh frame after the player's button input. Nearby opponents will also be sent into the air the same distance after taking 7% damage. Holding the special button down will turn the move into Swoosh and then Kaswoosh.

Enemy versions

When cast by an enemy in III, woosh deals 6~18 damage. This would be the standard until VIII, where the damage was reduced to 5~14. Beginning with IX it was raised to 6~21.

Battle Visuals

In Other Languages

Language Translation Meaning
ICON-FLAG-ES.png EspañolMinitornadoFrom mini and tornado

Gallery