Yūji Horii: Difference between revisions

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'''Yūji Horii''' (堀井 雄二) (Horii Yūji)(also written as Yuuji Horii) (born January 6, 1954 in [[Wikipedia:Awaji Island|Awaji Island]], Japan) is a [[Wikipedia:Japan|Japanese]] video game designer and scenario writer best known as the creator of the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He has been said to have created the blueprint for the [[console role-playing game]] by gaming magazine [[Nintendo Power]].
'''Yūji Horii''' (堀井 雄二) (Horii Yūji) (also written as Yuuji Horii) (born January 6, 1954 in [[Wikipedia:Awaji Island|Awaji Island]], Japan) is a [[Wikipedia:Japan|Japanese]] video game designer and scenario writer best known as the creator of the ''[[Dragon Quest (series)|Dragon Quest]]'' series. He has been said to have created the blueprint for the [[console role-playing game]] by gaming magazine [[Nintendo Power]].<ref>''Nintendo Power November 2007''. Future US, Inc.. 2007. pp. 77-80.</ref>


Horii graduated from [[Wikipedia:Waseda University|Waseda University]]'s Department of Literature. He also worked as a freelance writer for magazines, newspapers, and comics. He placed in an [[Enix]]-sponsored game programming contest with a tennis computer game, motivating him to become a video game designer. His works include the ''[[Dragon Quest]]'' games, ''[[Wikipedia:The PORTOPIA Serial Murder Case|The PORTOPIA Serial Murder Case]]'', and the ''[[Itadaki Street]]'' series.
Horii graduated from [[Wikipedia:Waseda University|Waseda University]]'s Department of Literature. He also worked as a freelance writer for magazines, newspapers, and comics. He placed in an [[Enix]]-sponsored game programming contest with a tennis computer game, motivating him to become a video game designer. His works include the ''[[Dragon Quest]]'' games, ''[[Wikipedia:The PORTOPIA Serial Murder Case|The PORTOPIA Serial Murder Case]]'', and the ''[[Itadaki Street]]'' series.
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Horii was also a supervisor of the [[Super Nintendo Entertainment System]] game, ''[[Wikipedia:Chrono Trigger|Chrono Trigger]]''. ''Chrono Trigger'' had multiple game endings and Horii appeared in one of the endings with the game development staff.
Horii was also a supervisor of the [[Super Nintendo Entertainment System]] game, ''[[Wikipedia:Chrono Trigger|Chrono Trigger]]''. ''Chrono Trigger'' had multiple game endings and Horii appeared in one of the endings with the game development staff.


Horii currently heads his own production company, '''Armor Project''', a company that has an exclusive production contract with [[Square Enix]], a contract established with [[Enix]] before the company merged with [[Square Co.|Square]]. He is currently working on ''[[Dragon Quest X]]'' for the [[Wii]].
Horii currently heads his own production company, '''Armor Project''', a company that has an exclusive production contract with [[Square Enix]], a contract established with [[Enix]] before the company merged with [[Square Co.|Square]]. He also worked on ''[[Dragon Quest X]]'' for the [[Wii]].


He is on the selection committee for the annual [[Wikipedia:Super Dash Novel Rookie of the Year Award|Super Dash Novel Rookie of the Year Award]].
He is on the selection committee for the annual [[Wikipedia:Super Dash Novel Rookie of the Year Award|Super Dash Novel Rookie of the Year Award]].


Horii has visited the United States twice to promote the North American releases of ''Dragon Quest''.  He appeared at the Nintendo World Store in New York City in 2010 for the release of ''[[Dragon Quest IX: Sentinels of the Starry Skies]]'', and again on February 12, 2011 at the Palo Alto, California GameStop for the upcoming ''[http://en.wikipedia.org/wiki/Valentine's_Day Valenslime]''release of ''[[Dragon Quest VI: Realms of Revelation]]''.
Horii has visited the United States twice to promote the North American releases of ''Dragon Quest''.  He appeared at the Nintendo World Store in New York City in 2010 for the release of ''[[Dragon Quest IX: Sentinels of the Starry Skies]]'', and again on February 12, 2011 at the Palo Alto, California GameStop for the upcoming ''[http://en.wikipedia.org/wiki/Valentine's_Day Valenslime]''release of ''[[Dragon Quest VI: Realms of Revelation]]''.


==Reference==
<references/> 
==External Links==
*[http://www.pluto.dti.ne.jp/%7Eyubon/ Yūji Horii's personal website]
*[http://en.wikipedia.org/wiki/Y%C5%ABji_Horii Wikipedia article on Yūji Horii]
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Revision as of 19:40, 7 December 2013

Yūji Horii (堀井 雄二) (Horii Yūji) (also written as Yuuji Horii) (born January 6, 1954 in Awaji Island, Japan) is a Japanese video game designer and scenario writer best known as the creator of the Dragon Quest series. He has been said to have created the blueprint for the console role-playing game by gaming magazine Nintendo Power.[1]

Horii graduated from Waseda University's Department of Literature. He also worked as a freelance writer for magazines, newspapers, and comics. He placed in an Enix-sponsored game programming contest with a tennis computer game, motivating him to become a video game designer. His works include the Dragon Quest games, The PORTOPIA Serial Murder Case, and the Itadaki Street series.

Horii was also a supervisor of the Super Nintendo Entertainment System game, Chrono Trigger. Chrono Trigger had multiple game endings and Horii appeared in one of the endings with the game development staff.

Horii currently heads his own production company, Armor Project, a company that has an exclusive production contract with Square Enix, a contract established with Enix before the company merged with Square. He also worked on Dragon Quest X for the Wii.

He is on the selection committee for the annual Super Dash Novel Rookie of the Year Award.

Horii has visited the United States twice to promote the North American releases of Dragon Quest. He appeared at the Nintendo World Store in New York City in 2010 for the release of Dragon Quest IX: Sentinels of the Starry Skies, and again on February 12, 2011 at the Palo Alto, California GameStop for the upcoming Valenslimerelease of Dragon Quest VI: Realms of Revelation.

Reference

  1. Nintendo Power November 2007. Future US, Inc.. 2007. pp. 77-80.

External Links

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