Zam: Difference between revisions
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'''Zam''' is a spell in the [[Dragon Quest (series)|Dragon Quest]] series. It damages a single target with dark energy, and is the first spell to introduce a new element category to the series since [[Dragon Quest III]]. It appears to be a dark counterpart to the [[Zap]] family of spells. It made its first appearance in [[Dragon Quest Monsters: Joker]]. | '''Zam''' is a spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It damages a single target with dark energy, and is the first spell to introduce a new element category to the series since ''[[Dragon Quest III]]''. It appears to be a dark counterpart to the [[Zap]] family of spells, being a blast of stygian lightning instead of holy. It made its first appearance in ''[[Dragon Quest Monsters: Joker]]''. | ||
==Appearances== | ==Appearances== | ||
===[[Dragon Quest IX]]=== | ===''[[Dragon Quest IX]]''=== | ||
Zam is available only to [[Sage]]s at level 2. It costs 4 MP to cast, its base damage is 16~32, and the cap is 131~147. | Zam is available only to [[Sage]]s at level 2. It costs 4 MP to cast, its base damage is 16~32, and the cap is 131~147. | ||
===[[Dragon Quest Monsters: Joker]]=== | ===''[[Dragon Quest X]]''=== | ||
Sages start off knowing Zam, and can cast it for 4 MP. Base damage range is 9~15, with calculations for higher levels being ''Magical Might x 0.155 + 2'' for a maximum range of 77~83. Maximum range for the spell is 15 meters. | |||
==={{DQ11}}=== | |||
[[Rab]] joins the party already knowing Zam. It costs 6 MP to cast and deals 51~59 base damage before reaching a cap of 73~81. | |||
===''[[Dragon Quest Monsters: Joker]]''=== | |||
Zam makes its first appearance in the series. It costs 4 MP to cast and can be learned from the Bang & Zam, Crack & Zam, Dark Knight, Diabolist, Frizz & Zam, Muspell, Niflheim, Reaper, Woosh & Zam skillsets. | Zam makes its first appearance in the series. It costs 4 MP to cast and can be learned from the Bang & Zam, Crack & Zam, Dark Knight, Diabolist, Frizz & Zam, Muspell, Niflheim, Reaper, Woosh & Zam skillsets. | ||
===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''=== | |||
Zam is a spell that can be learned by [[Psaro (Character)|Psaro]] for 4 skill points. It sends out three orbs of darkness that spread out in front of him for 6 MP. Psaro can upgrade the spell and also cast Kazam and Kazammle by charging up Zam. | |||
==Enemy versions== | |||
Zam will deal 10~25 damage when cast by an enemy. | |||
==Battle Visuals== | |||
{{ScreenshotGallery/Start}} | |||
{{ScreenshotGallery/Item|image=[[File:DQ9-DS-Zam.gif]]|game={{DQ9}}|platform=DS}} | |||
{{ScreenshotGallery/Item|image=[[File:DQ11-PS4-Zam.gif]]|game={{DQ11}}|platform=PS4}} | |||
{{ScreenshotGallery/End}} | |||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Dragon Quest IX spells]] | [[Category:Dragon Quest IX spells]] | ||
[[Category:Dragon Quest X spells]] | |||
[[Category:Dragon Quest XI spells]] | |||
[[Category:Dragon Quest Monsters: Joker spells]] | |||
[[Category:Dragon Quest Heroes spells]] |
Revision as of 21:53, 3 October 2018
Zam | |
---|---|
Japanese | ドルマ |
Rōmaji | Doruma |
Type | Offensive |
Zam is a spell in the Dragon Quest series. It damages a single target with dark energy, and is the first spell to introduce a new element category to the series since Dragon Quest III. It appears to be a dark counterpart to the Zap family of spells, being a blast of stygian lightning instead of holy. It made its first appearance in Dragon Quest Monsters: Joker.
Appearances
Dragon Quest IX
Zam is available only to Sages at level 2. It costs 4 MP to cast, its base damage is 16~32, and the cap is 131~147.
Dragon Quest X
Sages start off knowing Zam, and can cast it for 4 MP. Base damage range is 9~15, with calculations for higher levels being Magical Might x 0.155 + 2 for a maximum range of 77~83. Maximum range for the spell is 15 meters.
Dragon Quest XI: Echoes of an Elusive Age
Rab joins the party already knowing Zam. It costs 6 MP to cast and deals 51~59 base damage before reaching a cap of 73~81.
Dragon Quest Monsters: Joker
Zam makes its first appearance in the series. It costs 4 MP to cast and can be learned from the Bang & Zam, Crack & Zam, Dark Knight, Diabolist, Frizz & Zam, Muspell, Niflheim, Reaper, Woosh & Zam skillsets.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Zam is a spell that can be learned by Psaro for 4 skill points. It sends out three orbs of darkness that spread out in front of him for 6 MP. Psaro can upgrade the spell and also cast Kazam and Kazammle by charging up Zam.
Enemy versions
Zam will deal 10~25 damage when cast by an enemy.