Zam: Difference between revisions

From Dragon Quest Wiki
No edit summary
No edit summary
(8 intermediate revisions by 3 users not shown)
Line 6: Line 6:
|type = Offensive
|type = Offensive
}}
}}
'''Zam''' is a spell in the [[Dragon Quest (series)|Dragon Quest]] series. It damages a single target with dark energy, and is the first spell to introduce a new element category to the series since [[Dragon Quest III]]. It appears to be a dark counterpart to the [[Zap]] family of spells. It made its first appearance in [[Dragon Quest Monsters: Joker]].
'''Zam''' is a spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It damages a single target with dark energy, and is the first spell to introduce a new element category to the series since ''[[Dragon Quest III]]''. It appears to be a dark counterpart to the [[Zap]] family of spells, being a blast of stygian lightning instead of holy. It made its first appearance in ''[[Dragon Quest Monsters: Joker]]''.


==Appearances==
==Appearances==
===[[Dragon Quest IX]]===
===''[[Dragon Quest IX]]''===
Zam is available only to [[Sage]]s at level 2. It costs 4 MP to cast, its base damage is 16~32, and the cap is 131~147.
Zam is available only to [[Sage]]s at level 2. It costs 4 MP to cast, its base damage is 16~32, and the cap is 131~147.


===[[Dragon Quest Monsters: Joker]]===
===''[[Dragon Quest X]]''===
Sages start off knowing Zam, and can cast it for 4 MP. Base damage range is 9~15, with calculations for higher levels being ''Magical Might x 0.155 + 2'' for a maximum range of 77~83. Maximum range for the spell is 15 meters.
 
==={{DQ11}}===
[[Rab]] joins the party already knowing Zam. It costs 6 MP to cast and deals 51~59 base damage before reaching a cap of 73~81.
 
===''[[Dragon Quest Monsters: Joker]]''===
Zam makes its first appearance in the series. It costs 4 MP to cast and can be learned from the Bang & Zam, Crack & Zam, Dark Knight, Diabolist, Frizz & Zam, Muspell, Niflheim, Reaper, Woosh & Zam skillsets.
Zam makes its first appearance in the series. It costs 4 MP to cast and can be learned from the Bang & Zam, Crack & Zam, Dark Knight, Diabolist, Frizz & Zam, Muspell, Niflheim, Reaper, Woosh & Zam skillsets.
===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''===
Zam is a spell that can be learned by [[Psaro (Character)|Psaro]] for 4 skill points. It sends out three orbs of darkness that spread out in front of him for 6 MP. Psaro can upgrade the spell and also cast Kazam and Kazammle by charging up Zam.
==Enemy versions==
Zam will deal 10~25 damage when cast by an enemy.
==Battle Visuals==
{{ScreenshotGallery/Start}}
{{ScreenshotGallery/Item|image=[[File:DQ9-DS-Zam.gif]]|game={{DQ9}}|platform=DS}}
{{ScreenshotGallery/Item|image=[[File:DQ11-PS4-Zam.gif]]|game={{DQ11}}|platform=PS4}}
{{ScreenshotGallery/End}}


{{DQSpells}}
{{DQSpells}}
{{Wikia}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Heroes spells]]

Revision as of 21:53, 3 October 2018

Zam is a spell in the Dragon Quest series. It damages a single target with dark energy, and is the first spell to introduce a new element category to the series since Dragon Quest III. It appears to be a dark counterpart to the Zap family of spells, being a blast of stygian lightning instead of holy. It made its first appearance in Dragon Quest Monsters: Joker.

Appearances

Dragon Quest IX

Zam is available only to Sages at level 2. It costs 4 MP to cast, its base damage is 16~32, and the cap is 131~147.

Dragon Quest X

Sages start off knowing Zam, and can cast it for 4 MP. Base damage range is 9~15, with calculations for higher levels being Magical Might x 0.155 + 2 for a maximum range of 77~83. Maximum range for the spell is 15 meters.

Dragon Quest XI: Echoes of an Elusive Age

Rab joins the party already knowing Zam. It costs 6 MP to cast and deals 51~59 base damage before reaching a cap of 73~81.

Dragon Quest Monsters: Joker

Zam makes its first appearance in the series. It costs 4 MP to cast and can be learned from the Bang & Zam, Crack & Zam, Dark Knight, Diabolist, Frizz & Zam, Muspell, Niflheim, Reaper, Woosh & Zam skillsets.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Zam is a spell that can be learned by Psaro for 4 skill points. It sends out three orbs of darkness that spread out in front of him for 6 MP. Psaro can upgrade the spell and also cast Kazam and Kazammle by charging up Zam.

Enemy versions

Zam will deal 10~25 damage when cast by an enemy.

Battle Visuals