Zing: Difference between revisions

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==={{DQM2}}===
==={{DQM2}}===
Vivify now requires 98 intelligence to learn and 274 intelligence to upgrade. It is naturally learned by the [[Merman]], among others.
Vivify now requires 98 intelligence to learn and 274 intelligence to upgrade. It is naturally learned by the [[Merman]]. It is no longer naturally learned by the [[KingSlime]].


===''[[Dragon Quest Monsters: Caravan Heart]]''===
===''[[Dragon Quest Monsters: Caravan Heart]]''===

Revision as of 07:51, 28 May 2020

Zing is a recurring spell in the Dragon Quest series. Introduced in Dragon Quest III, it is a weaker version of Kazing that is not guaranteed to fully revive an ally. The amount of health is restores and the success rate can vary from game to game.

Appearances

Dragon Quest III: The Seeds of Salvation

Zing is learned by The Hero at level 35 and by Priests and Sages at level 24.

Dragon Quest IV: Chapters of the Chosen

Zing is learned by Meena at level 20, Kiryl at level 21, and The Hero at level 28. It costs 10 MP to cast.

Dragon Quest V: Hand of the Heavenly Bride

Name Level
King slime --
Orc king --
Conkuisitor 10
Cureslime 12
Old man of the sea 17
Hero 29
Healslime 30
Epipany 30
Slime 30
Dwight 40

Dragon Quest VI: Realms of Revelation

Zing is already known by Kingsley upon joining the party, and is learned by Nevan at level 13. Other characters can learn it by mastering the Priest vocation.

Dragon Quest VII: Fragments of the Forgotten Past

Dragon Quest VIII: Journey of the Cursed King

Zing is learned by Angelo at level 19, and by The Hero at level 29.

Dragon Quest IX: Sentinels of the Starry Skies

Zing has a roughly 50% chance to bring back a deceased party member. It is available to Priests at level 18, Minstrels and Rangers at level 24, and Sages at level 20. It costs 8 MP to cast.

Dragon Quest X

Dragon Quest XI: Echoes of an Elusive Age

Zing is learned by The Hero at level 28, Serena at level 18, and Rab already knows the spell when he joins the party.

Dragon Quest Monsters

Called Vivify in this game, it requires the monster to reach level 14 with at least 63 MP, and 54 intelligence. It grows into Revive when the monster reaches level 27 with 174 MP and 152 intelligence. It is naturally learned by the KingSlime, Mudron, Orc and Unicorn.

Dragon Quest Monsters 2

Vivify now requires 98 intelligence to learn and 274 intelligence to upgrade. It is naturally learned by the Merman. It is no longer naturally learned by the KingSlime.

Dragon Quest Monsters: Caravan Heart

Dragon Quest Monsters: Joker

Dragon Quest Monsters: Joker 2

Zing can be learned after using 42 skill points on the Healer skill, which can be found on monsters like Healslime.

In Other Languages

Language Translation Meaning
ICON-FLAG-ES.png EspañolSemirresurrecciónLiterally semi- and resurrección