Zing: Difference between revisions

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'''Zing''' (originally '''Vivify''') is a  recurring spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in ''[[Dragon Quest II]]'', it has a partial chance of reviving a fallen ally (unlike [[Kazing]], which never fails).
'''Zing''' is a  recurring spell in the {{DQSeries}}. Introduced in ''[[Dragon Quest III]]'', it is a weaker version of [[Kazing]] that is not guaranteed to fully revive an ally. The amount of health is restores and the success rate can vary from game to game.


==Appearances==
==Appearances==
==={{DQ3}}===
Zing is learned by The {{Hero 3}} at level 35 and by [[Priest]]s and [[Sage]]s at level 24.


===''[[Dragon Quest III]]''===
==={{DQ4}}===
Zing is introduced, which revives a party member to half their total HP, but only works half the time. Kazing has been improved from the previous title and will restore a party member to full HP and does not fail like Zing can.
Zing is learned by [[Meena]] at level 20, [[Kiryl]] at level 21, and The {{Hero 4}} at level 28. It costs 10 MP to cast.


===''[[Dragon Quest IV]]''===
==={{DQ5}}===
Zing is learned by [[Meena]] at level 20, [[Kiryl]] at level 21, and the [[Hero (Dragon Quest IV)|Hero]] at level 28.
 
===''[[Dragon Quest V]]''===
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===''[[Dragon Quest VI]]''===
==={{DQ6}}===
Zing is already known by [[Kingsley]] upon joining the party, and is learned by [[Nevan]] at level 13. Other characters can learn it by mastering the [[Priest]] vocation.
Zing is already known by [[Kingsley]] upon joining the party, and is learned by [[Nevan]] at level 13. Other characters can learn it by mastering the [[Priest]] vocation.


===''[[Dragon Quest VII]]''===
==={{DQ7}}===
{{stub}}


===''[[Dragon Quest VIII]]''===
==={{DQ8}}===
Zing is learned by [[Angelo]] at level 19, and by by [[Hero (Dragon Quest VIII)|the Hero]] at level 29.
Zing is learned by [[Angelo]] at level 19, and by The {{Hero 8}} at level 29.


===''[[Dragon Quest IX]]''===
==={{DQ9}}===
Zing has a roughly 50% chance to bring back a deceased party member. It is available to [[Priest]]s at level 18, [[Minstrel]]s and [[Ranger]]s at level 24, and [[Sage]]s at level 20. It costs 8 MP to cast.
Zing has a roughly 50% chance to bring back a deceased party member. It is available to Priests at level 18, Minstrels and [[Ranger]]s at level 24, and Sages at level 20. It costs 8 MP to cast.


===''[[Dragon Quest Monsters]]''===
==={{DQ10}}===


===''[[Dragon Quest Monsters 2]]''===
==={{DQ11}}===
Zing is learned by The {{Hero 11}} at level 28, {{Serena 11}} at level 18, and [[Rab]] already knows the spell when he joins the party.


===''[[Dragon Quest Monsters: Caravan Heart]]''===
==={{DQM}}===
Called Vivify in this game, it requires the monster to reach level 14 with at least 63 MP, and 54 intelligence. It grows into [[Revive]] when the monster reaches level 27 with 174 MP and 152 intelligence. It is naturally learned by the [[KingSlime]], [[Mudron]], [[Orc]] and [[Unicorn]].


===''[[Dragon Quest Monsters: Joker]]''===
==={{DQM2}}===
Vivify now requires 98 intelligence to learn and 274 intelligence to upgrade. It is naturally learned by the [[Egdracil]], [[KingSquid]] and [[Merman]]. It is no longer naturally learned by the [[KingSlime]].


===''[[Dragon Quest Monsters: Joker 2]]''===
===''[[Dragon Quest Monsters: Caravan Heart]]''===
{{stub}}
==={{DQMJ}}===
{{stub}}
==={{DQMJ2}}===
Zing can be learned after using 42 skill points on the Healer skill, which can be found on monsters like Healslime.
Zing can be learned after using 42 skill points on the Healer skill, which can be found on monsters like Healslime.


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[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest XI spells]]

Revision as of 06:34, 2 June 2020

Zing is a recurring spell in the Dragon Quest series. Introduced in Dragon Quest III, it is a weaker version of Kazing that is not guaranteed to fully revive an ally. The amount of health is restores and the success rate can vary from game to game.

Appearances

Dragon Quest III: The Seeds of Salvation

Zing is learned by The Hero at level 35 and by Priests and Sages at level 24.

Dragon Quest IV: Chapters of the Chosen

Zing is learned by Meena at level 20, Kiryl at level 21, and The Hero at level 28. It costs 10 MP to cast.

Dragon Quest V: Hand of the Heavenly Bride

Name Level
King slime --
Orc king --
Conkuisitor 10
Cureslime 12
Old man of the sea 17
Hero 29
Healslime 30
Epipany 30
Slime 30
Dwight 40

Dragon Quest VI: Realms of Revelation

Zing is already known by Kingsley upon joining the party, and is learned by Nevan at level 13. Other characters can learn it by mastering the Priest vocation.

Dragon Quest VII: Fragments of the Forgotten Past

Dragon Quest VIII: Journey of the Cursed King

Zing is learned by Angelo at level 19, and by The Hero at level 29.

Dragon Quest IX: Sentinels of the Starry Skies

Zing has a roughly 50% chance to bring back a deceased party member. It is available to Priests at level 18, Minstrels and Rangers at level 24, and Sages at level 20. It costs 8 MP to cast.

Dragon Quest X

Dragon Quest XI: Echoes of an Elusive Age

Zing is learned by The Hero at level 28, Serena at level 18, and Rab already knows the spell when he joins the party.

Dragon Quest Monsters

Called Vivify in this game, it requires the monster to reach level 14 with at least 63 MP, and 54 intelligence. It grows into Revive when the monster reaches level 27 with 174 MP and 152 intelligence. It is naturally learned by the KingSlime, Mudron, Orc and Unicorn.

Dragon Quest Monsters 2

Vivify now requires 98 intelligence to learn and 274 intelligence to upgrade. It is naturally learned by the Egdracil, KingSquid and Merman. It is no longer naturally learned by the KingSlime.

Dragon Quest Monsters: Caravan Heart

Dragon Quest Monsters: Joker

Dragon Quest Monsters: Joker 2

Zing can be learned after using 42 skill points on the Healer skill, which can be found on monsters like Healslime.

In Other Languages

Language Translation Meaning
ICON-FLAG-ES.png EspañolSemirresurrecciónLiterally semi- and resurrección