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'''Zing''' and '''Kazing''' (originally '''Vivify''' and '''Revive''') are recurring spells in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced originally as just Kazing in ''[[Dragon Quest II]]'', they are spells that focus on bringing a dead party member back to life.
{{Spell Infobox
|title = Zing
|image = [[Image:DQ3 Spell Zing.png|170px]]
|japanese = ザオラル
|romaji = Zaoraru
|old = Vivify
|type = Restorative
}}
'''Zing''' is a  recurring spell in the {{DQSeries}}. Introduced in ''[[Dragon Quest III]]'', it is a weaker version of [[Kazing]] that is not guaranteed to fully revive an ally. The amount of health is restores and the success rate can vary from game to game.


==Appearances==
==={{DQ3}}===
Zing is learned by The {{Hero 3}} at level 35 and by [[Priest]]s and [[Sage]]s at level 24.


==''[[Dragon Quest II]]''==
==={{DQ4}}===
[[File:Dq2 revive.jpg|thumb|154px|right|[[Princess of Moonbrooke]] being revived by [[Prince of Cannock]]]]
Zing is learned by [[Meena]] at level 20, [[Kiryl]] at level 21, and The {{Hero 4}} at level 28. It costs 10 MP to cast.
First introduced as Revive, Kazing revives a dead party member, but only gives them 1 HP.
<br style="clear: right;"/>
==''[[Dragon Quest III]]''==
Zing is introduced, which revives a party member to half their total HP, but only works half the time. Kazing has been improved from the previous title and will restore a party member to full HP and does not fail like Zing can.


==''[[Dragon Quest IV]]''==
==={{DQ5}}===
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
|-
|[[King slime/recruit|King slime]]||--
|-
|[[Orc king/recruit|Orc king]]||--
|-
|[[Conkuisitor/recruit|Conkuisitor]]||10
|-
|[[Cureslime/Recruit|Cureslime]]||12
|-
|[[Old man of the sea/recruit|Old man of the sea]]||17
|-
|[[Hero (Dragon Quest V)|Hero]]||29
|-
|[[Healslime/recruit|Healslime]]||30
|-
|[[Epipany/recruit|Epipany]]||30
|-
|[[Slime/recruit|Slime]]||30
|-
|[[Dwight]]||40
|}


==''[[Dragon Quest V]]''==
==={{DQ6}}===
Zing is already known by [[Kingsley]] upon joining the party, and is learned by [[Nevan]] at level 13. Other characters can learn it by mastering the [[Priest]] vocation.


==''[[Dragon Quest VI]]''==
==={{DQ7}}===
{{stub}}


==''[[Dragon Quest VII]]''==
==={{DQ8}}===
Zing is learned by [[Angelo]] at level 19, and by The {{Hero 8}} at level 29.


==''[[Dragon Quest VIII]]''==
==={{DQ9}}===
Zing has a roughly 50% chance to bring back a deceased party member. It is available to Priests at level 18, Minstrels and [[Ranger]]s at level 24, and Sages at level 20. It costs 8 MP to cast.


==''[[Dragon Quest IX]]''==
==={{DQ10}}===


==''[[Dragon Quest Monsters]]''==
==={{DQ11}}===
Zing is learned by The {{Hero 11}} at level 28, {{Serena 11}} at level 18, and [[Rab]] already knows the spell when he joins the party.


==''[[Dragon Quest Monsters 2]]''==
==={{DQM}}===
Called Vivify in this game, it requires the monster to reach level 14 with at least 63 MP, and 54 intelligence. It grows into [[Revive]] when the monster reaches level 27 with 174 MP and 152 intelligence. It is naturally learned by the [[KingSlime]], [[Mudron]], [[Orc]] and [[Unicorn]].


==''[[Dragon Quest Monsters: Caravan Heart]]''==
==={{DQM2}}===
Vivify now requires 98 intelligence to learn and 274 intelligence to upgrade. It is naturally learned by the [[Egdracil]], [[KingSquid]] and [[Merman]]. It is no longer naturally learned by the [[KingSlime]].


==''[[Dragon Quest Monsters: Joker]]''==
===''[[Dragon Quest Monsters: Caravan Heart]]''===
{{stub}}
==={{DQMJ}}===
{{stub}}
==={{DQMJ2}}===
Zing can be learned after using 42 skill points on the Healer skill, which can be found on monsters like Healslime.


<!--Original content
==In Other Languages==
{{OtherLanguages
|es=Semirresurrección|es-meaning= Literally {{tt|''semi-''|half or partial}} and {{tt|''resurrección''|resurrection}}
}}


'''Zing''' or '''Vivify''' is a recurring [[spell]] in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It is used to revive characters who have been killed in battle without the use of a [[Church]]. Zing has a roughly 75% chance of success and will restore half the target's [[HP]] if successful.


==Variations==
{{DQSpells}}
 
*'''Zing''' or '''Vivify''' - the most basic version of the spell
*'''Kazing''' or '''Raise''' - has a 100% chance of success and fully restores the target's HP
-->
[[Category:Spells]]
[[Category:Spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest V spells]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest XI spells]]

Revision as of 06:34, 2 June 2020

Zing is a recurring spell in the Dragon Quest series. Introduced in Dragon Quest III, it is a weaker version of Kazing that is not guaranteed to fully revive an ally. The amount of health is restores and the success rate can vary from game to game.

Appearances

Dragon Quest III: The Seeds of Salvation

Zing is learned by The Hero at level 35 and by Priests and Sages at level 24.

Dragon Quest IV: Chapters of the Chosen

Zing is learned by Meena at level 20, Kiryl at level 21, and The Hero at level 28. It costs 10 MP to cast.

Dragon Quest V: Hand of the Heavenly Bride

Name Level
King slime --
Orc king --
Conkuisitor 10
Cureslime 12
Old man of the sea 17
Hero 29
Healslime 30
Epipany 30
Slime 30
Dwight 40

Dragon Quest VI: Realms of Revelation

Zing is already known by Kingsley upon joining the party, and is learned by Nevan at level 13. Other characters can learn it by mastering the Priest vocation.

Dragon Quest VII: Fragments of the Forgotten Past

Dragon Quest VIII: Journey of the Cursed King

Zing is learned by Angelo at level 19, and by The Hero at level 29.

Dragon Quest IX: Sentinels of the Starry Skies

Zing has a roughly 50% chance to bring back a deceased party member. It is available to Priests at level 18, Minstrels and Rangers at level 24, and Sages at level 20. It costs 8 MP to cast.

Dragon Quest X

Dragon Quest XI: Echoes of an Elusive Age

Zing is learned by The Hero at level 28, Serena at level 18, and Rab already knows the spell when he joins the party.

Dragon Quest Monsters

Called Vivify in this game, it requires the monster to reach level 14 with at least 63 MP, and 54 intelligence. It grows into Revive when the monster reaches level 27 with 174 MP and 152 intelligence. It is naturally learned by the KingSlime, Mudron, Orc and Unicorn.

Dragon Quest Monsters 2

Vivify now requires 98 intelligence to learn and 274 intelligence to upgrade. It is naturally learned by the Egdracil, KingSquid and Merman. It is no longer naturally learned by the KingSlime.

Dragon Quest Monsters: Caravan Heart

Dragon Quest Monsters: Joker

Dragon Quest Monsters: Joker 2

Zing can be learned after using 42 skill points on the Healer skill, which can be found on monsters like Healslime.

In Other Languages

Language Translation Meaning
ICON-FLAG-ES.png EspañolSemirresurrecciónLiterally semi- and resurrección