Zoom

From Dragon Quest Wiki

Zoom (ルーラ, Ruura, Ruler), is a recurring spell in the Dragon Quest series that allows for instantaneous transportation to previously visited locales.

Function

In the first game, the spell allows the protagonist to return to Tantegel castle. In the second game, it allows the party to return to the last place where the game was saved. In all games starting with the third, it gives a list of previously visited locations and allows the player to choose a destination. It (usually) does not work indoors, as it causes the party to hit their heads on the ceiling.

While the spell is assumed to be genuine teleportation, it is actually rapid flight on a linear path that the caster cannot directly control--hence why only familiar locations such as towns and kingdoms can be flown to. The recurring chimaera wing item casts this spell upon use.

In the original versions of each Chunsoft developed game, the spell would cost 8 MP to cast. Beginning with VI, the cost was reduced to just 1 MP, with remakes of the older titles being adjusted accordingly.

Appearances

Dragon Quest

Return is learned at level 13, and requires 8 units of MP to use.

Dragon Quest II

Return is learned by The Prince of Cannock at level 10. Until the release of the mobile phone version in 2014, Zoom would only return the party to the location where they last saved their game.

Dragon Quest III

Return is learned by The Hero at level 7, and both Mages & Sages at level 12.

The Hero can learn it in battle with the use of a glitch, though to use it prevents the spell from being learned in the field.

Dragon Quest IV

Zoom is learned by The Hero at level 7, Borya at level 9, and Maya at level 8, and is already known by Psaro upon joining. Note that the destination list resets after each chapter.

Additionally, an NPC Minidemon attempts to use the spell to chase Torneko Taloon from Pharos Beacon to Porthtrunnel, but bumps his head and falls becomes unconscious.

Dragon Quest V

Name Level
Hero *
Daughter 5
Old man of the sea 10
Hawk man 13
Chimaera 24
Beastmaster 30
Starkers 40

The hero learns Zoom after helping Prof. Toilen Trubble with his research in the town of Zoomingale, and this event is required to advance the plot. None of the other party members that can learn the spell are encountered until after this. The spell is used as a plot device at certain events, such as if the hero marries Nera or Debora, and is later used by his daughter to carry him home after rescuing him. This marks the first installment that used a spell as a plot event.

Dragon Quest VI

Zoom is learned by Ashlynn and the Hero at level 8, and by Mercury at level 5. Other characters can learn it by advancing to either rank 3 of the Mage vocation or rank 4 of the Liquid Metal Slime vocation.

In the Nintendo DS version, after unlocking access to Alltrades Abbey, the spell can be upgraded by Madame Luca Luminista to enable warping between worlds.

Dragon Quest VII

Zoom is learned through the same method as in VI.

Dragon Quest VIII

The Hero learns this spell after investing 8 points into his "Courage" skill.

Dragon Quest IX

Zoom is a special ability learned exclusively by the Hero after a plot event. Unlike earlier games, it costs no MP to cast.

Dragon Quest X

Dragon Quest XI: Echoes of an Elusive Age

Zoom is learned through the same method as in IX. Unlike other Dragon Quest games, you can use Zoom indoors.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Dragon Quest Heroes II: Twin Kings and the Prophecy's End

Super Smash Bros. Ultimate

Zoom is one of the spells that can be used by the Hero through his Down special, Command Selection. This costs 8 MP to use, and allows the Hero to quickly fly back to the main platform of the stage, provided he isn't obstructed by a ceiling overhead. Compared to the Hero's up-special attack (Woosh, which can be further charged-up to Swoosh and Kaswoosh), Zoom provides a greatly increased vertical-recovery distance and a period of invincibility with a much lower MP cost than Kaswoosh, but has the notable downsides of not damaging opponents, the ascent being followed by a swift and uncontrollable descent with very little horizontal movement, and the inherent unreliability of the Command Selection menu's randomly-chosen options.

Destinations reached with the spell

(Bolded locations in Dragon Quest VI refer to areas found in both the Upper World and Lower World that can be visited.)

Dragon Quest II

(Cell phone Versions only)

Dragon Quest III

Dragon Quest IV

Dragon Quest V

Dragon Quest VI

Dragon Quest VIII

Dragon Quest IX

Notes

  • Chapters 55 and 56 of Dragon Quest: Dai no Daibouken elaborate on the Ruura spell and explain it as the ability to go to a place if you can form an image of it in your mind.
  • In Dragon Quest V, it's suggested that transporting too many people with this spell at once causes physical strain or even unconsciousness, as the hero blacks out after transporting the wedding entourage to Ventuno Casino Ship.

In Other Languages

Language Translation Meaning
ICON-FLAG-ES.png EspañolTelerregresoFrom tele- and regreso
ICON-FLAG-FR.png FrançaisTéléportationFrom Téléportation
ICON-FLAG-DE.png DeutschTeleportaion
ICON-FLAG-IT.png ItalianoTeletrasporto

Gallery

See Also