Ironclad Defence
From Dragon Quest Wiki
Ironclad Defence | |
---|---|
Japanese | 鉄壁の守り (X only) てっぺきのまもり (Tact only) |
Rōmaji | Teppeki no mamori |
Type | Skill |
Ironclad Defence is a recurring skill in the Dragon Quest series that gives a boost to the wearer's defensive capabilities.
Appearances[edit]
Dragon Quest X[edit]
Ironclad Defense appears as a Coup de Grâce that can be used in the Monster Arena by any monster equipped with Zubo's special badge. When used, it reduces all damage taken by 80% for 30 seconds.
Dragon Quest Tact[edit]
Ironclad Defence is known naturally by Gold golem, Halloween king, and Sasquash at level 1, costing 24 MP to use. It increases the user's DEF and Spell Res for 3 turns. It can also be taught to any unit by using an ability scroll.
Ability information
Ironclad Defence | |||
Role * | Type * | Element | MP cost |
Support | Martial | ![]() |
24 |
Range | Additional effects | ||
![]() Self |
![]() ![]() DEF Up Spell Res Up |
||
Description | |||
Raises the user's Spell Res and DEF for 3 turns | |||
Naturally learnt by | |||
Gold golem, Halloween king, Sasquash |
Related skills[edit]
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
Bonus damage skills
Multi-strike skills
Turn order skills
Critical Hit skills
Summon skills
Defensive skills
Physical support skills
Magical support skills
Reflective skills
Tension skills
Befuddling skills
Breathtaking skills
Dazzling skills
Death skills
Fizzling skills
Hypnagogic skills
Paralyzing skills
Stunning skills
Venomous skills
Debuff skills
Disruptive skills
Songs and hymnal skills
Dances and shimmy skills
Blast skills
Dark skills
Fire skills
Ice skills
Lightning skills
Soil skills
Water skills
Wind skills
Breath skills
Field skills
Miscellaneous skills