List of personality types in Dragon Quest Monsters

From Dragon Quest Wiki

This is a list of personalities that appear in Dragon Quest Monsters and Dragon Quest Monsters 2.

Personality and A.I.[edit]

A monster's personality determines its behavior in battle, working in-tandem or against the Tactics assigned at the start of a turn. The three main aspects that compose a personality are: Bravery, Caring, and Prudence. These preferences control a monster's tendency to focus on damaging the enemy, providing healing for allies, and applying buffs and debuffs, respectively. A fourth aspect, "Motivation", also exists but is limited to influencing how easy or difficult it is to alter a personality.

The Wisdom stat will be superseded by a monster's personality, like the tactics settings if the monster disagrees with the battle plan assigned to it. If the strategy is set to a style that matches the personality though, then the wisdom stat will function as normal and determine the most effective action per turn.

Name Bravery Caring Prudence
Hotblooded High High High
Daring High High Average
Daredevil High High Low
Lone Wolf High Average High
Vain High Average Average
Easy Going High Average High
Smug High Low High
Snobby High Low Average
Reckless High Low Low
Cool/Calm Average High High
Whimsy Average High Average
Nosy Average High Low
Wiz Kid Average Average High
Ordinary Average Average Average
Hasty Average Average Low
Stubborn Average Low High
Rebel Average Low Average
Spoiled Average Low Low
Humane Low High High
Uncertain Low High Average
Careless Low High Low
Shrewd Low Average High
Carefree Low Average Average
Gullible Low Average Low
Sly Low Low High
Coward Low Low Average
Lazy Low Low Low

Altering a personality[edit]

The four values will be raised or lowered by the tactics chosen in battle, with Charge increasing bravery while lowing prudence, Mixed increasing prudence while lowering caring, and Cautious raising caring while lowering bravery.

Motivation is increased by letting monsters make their own decisions through tactics, and lowered when a monster is given a direct order. Fleeing a battle will greatly reduce a monster's bravery and motivation.

A monster of a higher level will take longer for their personality to change than it would take for a lower level one, even with maximum motivation factored in.

Personality and obedience[edit]

Untamed monsters, those with a high Wildness stat, will occasionally ignore a direct order if it clashes with their character. For example, a Daring monster with a max Wildness will likely ignore an order to Sap a foe instead of attacking. Completely tame monsters have a very small chance of ignoring an order if it clashes with their personality type, such as a bravery-type ignoring an order to heal an ally.

Personality and special abilities[edit]

Additionally, each personality trait yields one of two special actions for every monster when the aspect is above or below 50%, which are randomly activated once per battle. These abilities are:

High Bravery: Critical hit with any physical attack except for multi-target types. Stacks with base chance.

High Caring: Use a healing skill/spell without spending MP.

High Prudence: Status ailment skill/spell acts as if target's resistance is one level lower.

High Motivation: 50% additional damage with any attack.

Low Bravery: Like Defending Champion, but reduces damage by 50% instead of 90%.

Low Caring: Like Cop Out, but an ally always takes the hit.

Low Prudence: Like Pincushion, but only counters one attack.

Low Motivation: Like Dodgy Dance, but only evades one attack.