Over-Seer
"I can't believe you rescued her on top of everything else. Can you please stop exceeding my expectations? It's very annoying, you know.
...Eh? You don't need to apologise, stupid. I was being nice!"—Over-Seer, speaking to the Hero, in the Faerie Village
| Over-Seer | |
| Dragon Quest I & II HD-2D Remake Dragon Quest III HD-2D Remake | |
| Japanese name | こだまの妖精 |
| Romaji | Kodama no yousei |
| Race | Faerie |
The Over-Seer is a faerie who appears in the HD-2D version of the Erdrick Trilogy as a supporting character. She is one of the leaders among faerie-kind, being second in command to the Dream-Whisperer. Like many characters in the HD-2D trilogy, the Over-Seer was based on an incidental NPC from the original version of Dragon Quest III: namely the faerie living in the Shrine of the Spirit.
Appearance and Personality[edit]
The Over-Seer is a typical member of the fair folk in that she resembles a slender young woman, with four translucent wings on her back revealing her nature. She wears a simple dress and carries a staff to denote her authority among her kind.
Like all faeries the Over-Seer speaks in a rather girlish manner that makes her appear more immature than she actually is. She maintains a facade of gruffness even among her own kind, though the other faeries see through the act and inform the player that she is only trying to appear tougher than she really is. The Over-Seer's dislike of humans is legitimate, however, writing the race off as smelly and untrustworthy.
Appearances[edit]
Dragon Quest I HD-2D Remake[edit]
The Over-Seer taken on leadership duties in the Faerie Village in the wake of the Dream-Whisperer's disappearance. When the Hero enters the village she attempts to frighten him off by loudly projecting her voice and making threats, but the Arm-Twister and Day-Dreamer recognizes him. The Over-Seer then introduces herself and asks the Hero is business, being told that he needs faerie medicine to cure an ailing dwarf and the captain of the Tantegel knights. The Over-Seer knows just what will cure the two, a dosage of sunup syrup, but she cannot give the Hero any at the Dream-Whisperer kept the two final ingredients secret. She allows the dejected Hero to stay one night in the village, but he is telepathically contacted by the missing Dream-Whisperer in his sleep and told of the two components.
While the Hero is away fetching the missing ingredients, the Dragonlord's forces attack the Faerie Village and corner the Over-Seer, Arm-Twister, and Day-Dreamer. The Over-Seer attempts to fend the monsters off, but the best she can muster is casting Woosh―miraculously the Hero returns in time to make short work of the fiends, earning the begrudging respect of the chief faerie. While the Arm-Twister and Day-Dreamer get to work concocting the medicine, the Hero shows the Over-Seer that he also picked up two seeds teeming with life energy. The Over-Seer is shocked (and annoyed) that a human found what the Dream-Whisperer had been searching for, and after he is given the sunup syrup she asks him to return when the dwarf and captain are cured.
Later, after the Hero obtains the magic key from the cured dwarf, he returns to the Faerie Village as they complete the creation of the soul sigil. The Over-Seer explains that the sigils are five magical instruments that the Dream-Whisperer devised to harness the powers of nature in a tangible form―the Hero interjects and states he understands that these five sigils will be used to summon Rubiss back to Alefgard from another world. The Over-Seer is irate that the Arm-Twister blabbed about their plans to a human, but admits that they wouldn't even have a sigil if not for his help, and asks him to gather the remaining four sigil components. She also gives him the soul sigil, granting him access to souped-up skills.
After returning to the faerie Village after rescuing the Dream-Whisperer from the Weirdwood, the Over-Seer is flabbergasted to see the Hero living up to his family legacy and surpassing all her expectations of him. She then asks him to stick around the village until the Dream-Whisperer recovers from her exhaustion. She then attends the meeting where the Dream-Whisperer explains what the hero needs to collect in order to begin the ritual to summon Rubiss.
Disaster strikes the Faerie Village when the Dragonlord attempts to harness the power of the stolen Sphere of Light, leading to a greater force of monsters suddenly materializing within the settlement without any warning. The Over-Seer is attacked by a dragon zombie's freezing breath and the Arm-Twister is slain saving the Day-Dreamer from a fatal blow. The Hero answers the Dream-Whisperer's call and slaughters the monsters, and the Over-Seer is placed on the magical circle used to create the sigils to recover from her wounds. She remains unconscious until the last of the sigils is created, and volunteers to be the one to play the lyre of ire while the Dream-Whisperer plays the faerie flute at the summit of the Shrine of Rain in order to summon Rubiss. The other faeries warn her of the danger on top of her weakened body, but she insists her Hero will keep her safe. Once the ceremony is completed, the Over-Seer remains within the shrine until the Dragonlord is slain.
Dragon Quest II HD-2D Remake[edit]
A century later, the Over-Seer has been appointed as the keeper of the Shrine of Rain while the Dream-Whisperer manages the Faerie Palace hidden in Greater Alefgard. The Scions of Erdrick find the Over-Seer and her entourage under attack by Togrus Immensus in the Shrine of Rain. She recognizes the blood of her Hero in them, but laments that they don't measure up to his standards...yet. Her mean-spiritedness against humans has not waved over the decades and, humorously, she is reprimanded by the Princess of Cannock for her rudeness in their first meeting. She explains to the four that Rubiss foresaw that darkness would make another attempt on Alefgard in the near future and gave the Over-Seer something to aid the next generation of heroes when they emerge: the echo flute. She explains that the instrument will aid in their search for the five sigils and that she met their legendary ancestor. In a rare moment of lowering her abrasive facade, she reveals that he was the one who made her realise not all humans were as awful as she assumes, and deeply regrets not being able to reunite him with his mother.
After retrieving the sun sigil from the Lighthouse, the Over-Seer telepathically contacts the Scions and beckons them back to her shrine. There she explains that the Dream-Whisperer has not contacted her recently and she worries that the Faerie Palace is under attack just as the Shrine of Rain was. The four scions agree, but the hold up is that the palace is hidden from human eyes and can only be revealed when the faerie trumpet is played in front of the lake it floats on―said trumpet is protected by the mermaids. After obtaining the trumpet the Scions of Erdrick arrive at the palace and find it under siege from Belial.
Once the demon's assault is halted, the Over-Seer will relocate to the Faerie Palace for the rest of the game.
Dragon Quest III HD-2D Remake[edit]
The Over-Seer is an unnamed faerie living in the Shrine of the Spirit, working with the Dream-Whisperer. Her prejudice against humans is at its worst here in the distant past, though an incident where the amnesiac Ortega saved her life has caused her to slightly rethink her stance. She can tell the Hero is Ortega's son as well, and warns him that his father may not be the same man he remembers. If she is spoken to during the ending and told of Ortega's passing, she quietly sobs.
Trivia[edit]
- It is strongly implied that the Over-Seer develops a crush on the Hero once he saves her from the Dragonlord's forces. She refuses to admit this and keeps up her tough girl facade in his presence, making her a classic example of a tsundere
Gallery[edit]
Fan art of the Over-Seer and Dream-Whisperer by Yumiko Murakami